Daniela Fogli

Orcid: 0000-0003-1479-2240

According to our database1, Daniela Fogli authored at least 123 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Digital Twins in Human-Computer Interaction: A Systematic Review.
Int. J. Hum. Comput. Interact., January, 2024

Integrating ChatGPT with Blockly for End-User Development of Robot Tasks.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Accessible wayfinding and navigation: a systematic mapping study.
Univers. Access Inf. Soc., March, 2023

EUDability: A new construct at the intersection of End-User Development and Computational Thinking.
J. Syst. Softw., 2023

Can ChatGPT Support End-User Development of Robot Programs?
Proceedings of the Joint Proceedings of the Workshops, 2023

Designing for a Sustainable Digital Transformation: The DEA Methodology.
Proceedings of the End-User Development - 9th International Symposium, 2023

Cultures of Participation in the Digital Age - Artificial and/or Human Intelligence: Nurturing Computational Fluency in the Digital Age.
Proceedings of the Joint Proceedings of the Workshops, 2023

Routine Creation in Multi-User Contexts: Improving the Quality of Life through Conflict Resolution.
Proceedings of the Joint Proceedings of the Workshops, 2023

Designing Human-Robot Collaboration for the Preparation of Personalized Medicines.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Poster: Natural Language Interaction for End-User Development: is it always feasible?
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
A hybrid approach to user-oriented programming of collaborative robots.
Robotics Comput. Integr. Manuf., 2022

End-user development for democratising artificial intelligence.
Behav. Inf. Technol., 2022

A Multi-Modal Approach to Creating Routines for Smart Speakers.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI?
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Exploring the reciprocal influence of artificial intelligence and end-user development.
Proceedings of the Sixth International Workshop on Cultures of Participation in the Digital Age: AI for Humans or Humans for AI? co-located with the International Conference on Advanced Visual Interfaces (AVI 2022), 2022

2021
Self-Aware Effective Identification and Response to Viral Cyber Threats.
Proceedings of the 13th International Conference on Cyber Conflict, 2021

Virtual Assistants for Personalizing IoT Ecosystems: Challenges and Opportunities.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

2020
A universal design approach to wayfinding and navigation.
Multim. Tools Appl., 2020

A knowledge-based approach to hierarchical classification: A voting metaphor.
Expert Syst. Appl., 2020

Exploring design trade-offs for achieving social inclusion in multi-tiered design problems.
Behav. Inf. Technol., 2020

Design trade-offs in cultures of participation: empowering end users to improve their quality of life.
Behav. Inf. Technol., 2020

2019
Fostering computational thinking through collaborative game-based learning.
Multim. Tools Appl., 2019

End-user development, end-user programming and end-user software engineering: A systematic mapping study.
J. Syst. Softw., 2019

A Survey on Digital Twin: Definitions, Characteristics, Applications, and Design Implications.
IEEE Access, 2019

End-User Development in Industry 4.0: Challenges and Opportunities.
Proceedings of the End-User Development - 7th International Symposium, 2019

CAPIRCI: A Multi-modal System for Collaborative Robot Programming.
Proceedings of the End-User Development - 7th International Symposium, 2019

2018
Evaluating Quality in Use of Corporate Web Sites: An Empirical Investigation.
ACM Trans. Web, 2018

Supporting end users to control their smart home: design implications from a literature review and an empirical investigation.
J. Syst. Softw., 2018

Indoor Localization for Evacuation Management in Emergency Scenarios.
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018

EUD4SH: A EUD Model for the Smart Home.
Proceedings of the Ambient Intelligence, 2018

UniBS4All: A Mobile Application for Accessible Wayfinding and Navigation in an Urban University Campus.
Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good, 2018

'Design for All' versus 'One-Size-Fits-All': The Case of Cultural Heritage.
Proceedings of the Fifth International Workshop on Cultures of Participation in the Digital Age: Design Trade-offs for an Inclusive Society co-located with the International Conference on Advanced Visual Interfaces (AVI 2018), 2018

Cultures of participation in the digital age: design trade-offs for an inclusive society.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
ImAtHome: Making trigger-action programming easy and fun.
J. Vis. Lang. Comput., 2017

Weaving semiotic engineering in meta-design: A case study analysis.
J. Vis. Lang. Comput., 2017

A new approach to perceptual assessment of human-computer interfaces.
Multim. Tools Appl., 2017

Guest Editorial: Multimedia for Advanced Human-Computer Interaction.
Multim. Tools Appl., 2017

Rule-based tools for the configuration of ambient intelligence systems: a comparative user study.
Multim. Tools Appl., 2017

Design patterns for emergency management: An exercise in reflective practice.
Inf. Manag., 2017

TAPASPlay: A game-based learning approach to foster computation thinking skills.
Proceedings of the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, 2017

Public Staff Empowerment in e-Government: A Human Work Interaction Design Approach.
Proceedings of the End-User Development - 6th International Symposium, 2017

We@Home: A Gamified Application for Collaboratively Managing a Smart Home.
Proceedings of the Ambient Intelligence - Software and Applications, 2017

Advanced Interaction Technologies for Accessible and Engaging Cultural Heritage.
Proceedings of the Smart Objects and Technologies for Social Good, 2017

Sustaining Cultures of Participation by Fostering Computational Thinking Skills through Game-Play.
Proceedings of the 1st Workshop on Games-Human Interaction (GHITALY 2017) co-located with CHItaly 2017, 2017

Towards Natural Interaction with Smart Homes.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

Revisiting and Broadening the Meta-Design Framework for End-User Development.
Proceedings of the New Perspectives in End-User Development., 2017

2016
Supporting Participation in Smart Home Control: Beyond Trigger-Action Programming.
Proceedings of the Fourth edition of the International Workshop on Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate co-located with the 9th Nordic Conference on Human-Computer Interaction (NordiCHI 2016), 2016

Promoting Citizen Participation through Gamification.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Cultures of Participation in the Digital Age: From "Have to" to "Want to" Participate.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

End-User Development Tools for the Smart Home: A Systematic Literature Review.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

Smart Home Control through Unwitting Trigger-Action Programming.
Proceedings of the 22nd International Conference on Distributed Multimedia Systems, 2016

AmI@Home: A Game-Based Collaborative System for Smart Home Configuration.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Valuable Visualization of Healthcare Information: From the Quantified Self Data to Conversations.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

TAB Sharing: A Gamified Tool for e-Participation.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
A practical approach to the assessment of quality in use of corporate web sites.
J. Syst. Softw., 2015

Physical Prototyping of Social Products Through End-User Development.
Proceedings of the End-User Development - 5th International Symposium, 2015

A Conceptual Framework For End-User Development in Ambient Intelligence.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

The Role of Gamification in End-User Development.
Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, 2015

Virtual Patients for Knowledge Sharing and Clinical Practice Training: A Gamified Approach.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

End-User Development in Ambient Intelligence: a User Study.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Analysis of Clinical Discussions Based on Argumentation Schemes.
Proceedings of the Conference on ENTERprise Information Systems/International Conference on Project MANagement/Conference on Health and Social Care Information Systems and Technologies, 2015

Gamification Techniques for Rule Management in Ambient Intelligence.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
Fostering participation and co-evolution in sentient multimedia systems.
J. Vis. Lang. Comput., 2014

A universal design resource for rich Internet applications based on design patterns.
Univers. Access Inf. Soc., 2014

A Participatory Approach to Designing Decision Support Systems in Emergency Management.
Int. J. Decis. Support Syst. Technol., 2014

Supporting Medical Decision Making through the Analysis of Clinical Discussions.
Proceedings of the DSS 2.0, 2014

Cultivating a Culture of Participation for the Co-Evolution of Users and Systems.
Proceedings of the Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, 2014

<i>sense.me</i>: a EUD environment for social products.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Towards a new work practice in the development of e-government applications.
Electron. Gov. an Int. J., 2013

Knowledge-centered design of decision support systems for emergency management.
Decis. Support Syst., 2013

Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems.
Proceedings of the End-User Development - 4th International Symposium, 2013

Cultures of Participation in Community Informatics: A Case Study.
Proceedings of the End-User Development - 4th International Symposium, 2013

Assessing Corporate Web Sites: Quality Model and Methodology.
Proceedings of the Current Trends in Web Engineering, 2013

Supporting medical discussions through an argumentation-based tool.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

2012
A meta-design approach to the development of e-government services.
J. Vis. Lang. Comput., 2012

Enabling Collaboration in Emergency Management through a Knowledge-Based Decision Support System.
Proceedings of the Fusing Decision Support Systems into the Fabric of the Context, 2012

Designing visual interactive systems in the e-government domain.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
End-User Development of e-Government Services through Meta-modeling.
Proceedings of the End-User Development - Third International Symposium, 2011

2010
Managing accessibility in local e-government websites through end-user development: a case study.
Univers. Access Inf. Soc., 2010

A Computational Model for Adapting Presentation to Content in Web Interfaces.
Int. J. Artif. Intell. Tools, 2010

Supporting DSS Acceptability through a User-Centered Design Methodology: Experiences in Emergency Management.
Proceedings of the Bridging the Socio-technical Gap in Decision Support Systems, 2010

Knowledge Sharing in the First Aid Domain through End-User Development.
Proceedings of the Knowledge Discovery, Knowledge Engineering and Knowledge Management, 2010

End-user Development for Knowledge Sharing - A Collaborative Web Mapping Application in the First Aid Domain.
Proceedings of the KMIS 2010, 2010

Metadesigning e-government services: a case study in a local agency.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

A design pattern language for accessible web sites.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
End-User Development for E-Government Website Content Creation.
Proceedings of the End-User Development, 2nd International Symposium, 2009

Information System Customization - Toward Participatory Design and Development of the Interaction Process.
Proceedings of the ICEIS 2009, 2009

2008
Designing Customized and Tailorable Visual Interactive Systems.
Int. J. Softw. Eng. Knowl. Eng., 2008

Capturing and Sharing Sonic Experiences through Web-based Acoustic Maps.
Proceedings of the 14th International Conference on Distributed Multimedia Systems, 2008

Affective geographies: toward a richer cartographic semantics for the geospatial web.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Visual Interactive Systems for End-User Development: A Model-Based Design Methodology.
IEEE Trans. Syst. Man Cybern. Part A, 2007

Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers.
Proceedings of the Universal Access in Human Computer Interaction. Coping with Diversity, 2007

2006
End-User Development: The Software Shaping Workshop Approach.
Proceedings of the End User Development, 2006

Supporting Work Practice Through End-User Development Environments.
J. Organ. End User Comput., 2006

Nogueira A Design Methodology for Tailorable Visual Interactive Systems.
Proceedings of the Eighteenth International Conference on Software Engineering & Knowledge Engineering (SEKE'2006), 2006

Interactive Environments Supporting User and System Co-Evolution.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006

Supporting interaction and co-evolution of users and systems.
Proceedings of the working conference on Advanced visual interfaces, 2006

2005
Environments to support context and emotion aware visual interaction.
J. Vis. Lang. Comput., 2005

uilding yard on line: a distributed and mobile system for supporting building workers.
Proceedings of the 14th IEEE International Workshops on Enabling Technologies (WETICE 2005), 2005

A Meta-Design Approach to End-User Development.
Proceedings of the 2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2005), 2005

Annotation in cooperative work: from paper-based to the web one.
Proceedings of the International Workshop on Annotation for Collaboration, 2005

Modelling complex user experiences in distributed interaction environments.
Proceedings of the 11th International Conference on Distributed Multimedia Systems, 2005

2004
Software Environments for End-User Development and Tailoring.
PsychNology J., 2004

Virtual Workshops for Human-Centric Computing.
Proceedings of the 2004 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2004), 2004

Model-Based Specification of Virtual Interaction Environments.
Proceedings of the 2004 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2004), 2004

On electronic annotation and its implementation.
Proceedings of the working conference on Advanced visual interfaces, 2004

2003
Building environments for end-user development and tailoring.
Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments (HCC 2003), 2003

Context-Aware Interaction in a Mobile Environment.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

Domain-Expert Users and their Needs of Software Development.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction.
Univers. Access Inf. Soc., 2002

An agent-based architecture to support knowledge management in interactive system life-cycle.
Proceedings of the WOA 2002: Dagli Oggetti agli Agenti. 3rd AI*IA/TABOO Joint Workshop "From Objects to Agents": From Information to Knowledge, 2002

Virtual Reality Interaction: The Characteristic Pattern Approach.
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2002), 2002

Making Abstract Specifications Concrete to End-Users: The Visual Workshop Hierarchy Strategy.
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2002), 2002

Computer Environments for Improving End-User Accessibility.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

Toward a Model-Based Approach to the Specification of Virtual Reality Environments.
Proceedings of the 4th International Symposium on Multimedia Software Engineering, 2002

Supporting co-evolution of users and systems by the recognition of interaction patterns.
Proceedings of the Working Conference on Advanced Visual Interfaces, 2002

User-Driven Adaptation of e-Documents.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2002

2001
Multilevel Modelling and Design of Visual Interactive Systems.
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2001), 2001

2000
Modeling robot cognitive activity through active mental entities.
Robotics Auton. Syst., 2000

A declarative coordination language.
Comput. Lang., 2000

1998
Active mental entities: a new approach to building intelligent autonomous agents.
SIGART Bull., 1998

A Multi-Agent Architecture Based on Active Mental Entities.
Informatica (Slovenia), 1998

1995
A Logic Language Based on GAMMA-Like Multiset Rewriting.
Proceedings of the 1995 Joint Conference on Declarative Programming, 1995


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