Valéria Farinazzo Martins Salvador

Orcid: 0000-0002-5058-6017

According to our database1, Valéria Farinazzo Martins Salvador authored at least 53 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Actions to Promote Knowledge about Accessibility and Inclusion in Higher Education in Brazil.
Proceedings of the Information Systems and Technologies, 2023

A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources.
Proceedings of the Information Systems and Technologies, 2023

Proposal of a set of heuristics for evaluation of wearable interfaces usability.
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023

2022
REMI: working on the memory and logical reasoning of the elderly.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022

Technology as a tool to promote leisure in urban slums of the city of São Paulo.
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022

Dungeon crawl: audio game for the entertainment of visually impaired people.
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022

2021
Development of Adaptive Software for Individuals with Hearing Loss.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021

2020
COVID-19, Mudanças em Práticas Educacionais e a Percepção de Estresse por Docentes do Ensino Superior no Brasil.
Revista Brasileira de Informática na Educ., 2020

Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

A Smart Ecosystem for Learning and Inclusion: An Architectural Overview.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

A Virtual Reality Simulator to Assist in Memory Management Lectures.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

Motivational Evaluation of a Virtual Reality Simulator to Teach Disk-Scheduling Algorithms for Solid-State Drives (SSDs).
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

2019
Preface to the CLEI 2018 Special Issue.
CLEI Electron. J., 2019

Use of Games for Teaching Programming: Experience Report.
Proceedings of the XLV Latin American Computing Conference, 2019

2018
Preface.
Proceedings of the XLIV Latin American Computer Conference - Selected Papers, 2018

Star Life Cycle and games development projects for conducting the human-computer interaction course: A practical experience.
Comput. Appl. Eng. Educ., 2018

Problem based learning associated to the development of games for programming teaching.
Comput. Appl. Eng. Educ., 2018

Using Game Development to Measure Motivation, Engagement, and Proficiency of Students in Human-Computer Interaction Discipline.
Proceedings of the XLIV Latin American Computer Conference, 2018

Gesture3DFramework: A Generic Gesture-Based Interaction Middleware Applied to 3D Environments.
Proceedings of the XLIV Latin American Computer Conference, 2018

2017
Embedding Augmented Reality Applications into Learning Management Systems.
Proceedings of the Computational Science and Its Applications - ICCSA 2017, 2017

WebAR: A Web-Augmented Reality-Based Authoring Tool with Experience API Support for Educational Applications.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

A Visuospatial Memory Game for the Elderly Using Gestural Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017

Virtual reality and fetal medicine - A systematic review.
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017

Gesture interaction metaphors within 3D environments: Revisiting the literature.
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017

2016
Usability Evaluation of a Gestural Interface Application for Children.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice Commands.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016

Mobile application to support dyslexia diagnostic and reading practice.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

A process-scheduling simulator based on virtual reality technology.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

2015
Teaching Children Musical Perception with MUSIC-AR.
EAI Endorsed Trans. e Learn., 2015

Teaching-Learning Environment Tool to Promote Individualized Student Assistance.
Proceedings of the Computational Science and Its Applications - ICCSA 2015, 2015

Challenges and Possibilities of Use of Augmented Reality in Education - Case Study in Music Education.
Proceedings of the Computational Science and Its Applications - ICCSA 2015, 2015

Immersive and Interactive Simulator to Support Educational Teaching.
Proceedings of the Computational Science and Its Applications - ICCSA 2015, 2015

Subjective Usability Evaluation Criteria of Augmented Reality Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2015

Use of a OWL ontology for creating Interactive Learning object.
Proceedings of the 2015 Latin American Computing Conference, 2015

2014
A Checklist to Evaluate Augmented Reality Applications.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Music-AR: Augmented Reality in Teaching the Concept of Sound Loudness to Children in Pre-School.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Converging Natural User Interfaces guidelines and the design of applications for older adults.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014

A virtual reality environment to support chat rooms for hearing impaired and to teach Brazilian Sign Language (LIBRAS).
Proceedings of the 11th IEEE/ACS International Conference on Computer Systems and Applications, 2014

2013
Usability Evaluation of an Application Designed for the Older Adults.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Usability test for Augmented Reality applications.
Proceedings of the 2013 XXXIX Latin American Computing Conference (CLEI), 2013

2012
A software development process model for gesture-based interface.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

Usability metrics for augmented reality applications.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012

2011
An Evaluation Methodology for Automatic Transcription System of Radiology Reports.
Proceedings of the ENTERprise Information Systems - International Conference, 2011

2010
Evaluation Methodology for Automatic Radiology Reporting Transcription Systems.
Proceedings of the MEDINFO 2010, 2010

Heuristic evaluation for automatic radiology reporting transcription systems.
Proceedings of the 10th International Conference on Information Sciences, 2010

2009
Utilization of the Fuzzy Theory in the Adaptive Hypermedia Systems.
Proceedings of the Fourth International Conference on Systems, 2009

2008
Requirement Engineering Contributions to Voice User Interface.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

Utilization of Fuzzy Theory in the Modeling of Users of Adaptive Hypermedia Systems.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008

2007
Contribution to the Requirements Engineering of Virtual Environments.
Proceedings of the ICEIS 2007, 2007

2004
Contribuição à Engenharia de Requisitos de Ambientes Virtuais.
Proceedings of the Anais do WER04, 2004

2000
Development of an Information Visualization Tool Using Virtual Reality.
Proceedings of the Applied Computing 2000, 2000


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