Solomon Sunday Oyelere

Orcid: 0000-0001-9895-6796

Affiliations:
  • Luleå University of Technology, Sweden


According to our database1, Solomon Sunday Oyelere authored at least 66 papers between 2016 and 2024.

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Bibliography

2024
Explainable Artificial Intelligence for Drug Discovery and Development: A Comprehensive Survey.
IEEE Access, 2024

2023
Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming.
Technol. Knowl. Learn., December, 2023

Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster computational thinking in higher education.
Smart Learn. Environ., December, 2023

Visualization of education blockchain data: trends and challenges.
Interact. Learn. Environ., December, 2023

A systematic review of teaching and learning machine learning in K-12 education.
Educ. Inf. Technol., May, 2023

A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression.
Frontiers Digit. Health, March, 2023

The use of Design Science and Agile Methodologies for improved information systems in the Tanzanian Higher Education context.
Electron. J. Inf. Syst. Dev. Ctries., January, 2023

Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking.
Comput. Educ. X Real., January, 2023

Improving performance, security and mobile money users' experience: a study of service design.
Int. J. Mob. Commun., 2023

Developing middle school students' understanding of machine learning in an African school.
Comput. Educ. Artif. Intell., 2023

Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy.
IEEE Access, 2023

Analysis of Attrition Studies Within the Computer Sciences.
IEEE Access, 2023

2022
Blockchain in Education: Systematic Review and Practical Case Studies.
Dataset, April, 2022

Association rule mining for job seekers' profiles based on personality traits and Facebook usage.
Int. J. Bus. Inf. Syst., 2022

Teachers' readiness and intention to teach artificial intelligence in schools.
Comput. Educ. Artif. Intell., 2022

Blockchain in Education: A Systematic Review and Practical Case Studies.
IEEE Access, 2022

Promoting Machine Learning Concept to Young Learners in a National Science Fair.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022

Artificial Intelligence in African Schools: Towards a Contextualized Approach.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Scientific production and thematic breakthroughs in smart learning environments: a bibliometric analysis.
Smart Learn. Environ., 2021

Social Media: Computing Education Perspective in Diverse Educational Contexts.
J. Inf. Syst. Educ., 2021

People, Ideas, Milestones: A Scientometric Study of Computational Thinking.
ACM Trans. Comput. Educ., 2021

Mobile technology for street trading in Tanzania: A design science research approach for determining user requirements.
Electron. J. Inf. Syst. Dev. Ctries., 2021

Contextualized mobile game-based learning application for computing education.
Educ. Inf. Technol., 2021

Are teachers techno-optimists or techno-pessimists? A pilot comparative among teachers in Bolivia, Brazil, the Dominican Republic, Ecuador, Finland, Poland, Turkey, and Uruguay.
Educ. Inf. Technol., 2021

Do teamwork experience and self-regulated learning determine the performance of students in an online educational technology course?
Educ. Inf. Technol., 2021

Co-design of mini games for learning computational thinking in an online environment.
Educ. Inf. Technol., 2021

iThinkSmart: Immersive Virtual Reality Mini Games to Facilitate Students' Computational Thinking Skills.
Proceedings of the Koli Calling '21: 21st Koli Calling International Conference on Computing Education Research, Joensuu, Finland, November 18, 2021

Active Learning of Programming as a Complex Technology Applying Problem Solving, Programming Case Study and OnlineGDB Compiler.
Proceedings of the 10th International Conference on Educational and Information Technology, 2021

Survey of Resources for Introducing Machine Learning in K-12 Context.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Descriptive Analytics Dashboard for an Inclusive Learning Environment.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Examining theoretical and pedagogical foundations of computational thinking in the context of higher education.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Exploring the trends of educational virtual reality games: a systematic review of empirical studies.
Smart Learn. Environ., 2020

Demonstration of a Mobile Education Artifact in a Tanzania's Higher Education Institution.
Int. J. Interact. Mob. Technol., 2020

Analyzing Student Performance in Programming Education Using Classification Techniques.
Int. J. Emerg. Technol. Learn., 2020

Mining Smart Learning Analytics Data Using Ensemble Classifiers.
Int. J. Emerg. Technol. Learn., 2020

Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Blockchain Technology to Support Smart Learning and Inclusion: Pre-service Teachers and Software Developers Viewpoints.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Digital Storytelling in Teacher Education for Inclusion.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020

Multimodal Temporal Network Analysis to Improve Learner Support and Teaching.
Proceedings of CrossMMLA in practice: Collecting, 2020

A Smart Ecosystem for Learning and Inclusion: An Architectural Overview.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

Pedagogies of Machine Learning in K-12 Context.
Proceedings of the IEEE Frontiers in Education Conference, 2020

A UML approach for designing a VR-based smart learning environment for programming education.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Identifying potential design features of a smart learning environment for programming education in Nigeria.
Int. J. Learn. Technol., 2019

Application of information and communication technology for internationalization of Nigerian small- and medium-sized enterprises.
Electron. J. Inf. Syst. Dev. Ctries., 2019

BiGO: A Toolset to Support CS Students to Learn to Analyze Time Complexities of Algorithms.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

Data analytics on performance of computing students.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

Imikode: A VR Game to Introduce OOP Concepts.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

A Systematic Review of Computational Thinking Approach for Programming Education in Higher Education Institutions.
Proceedings of the Koli Calling '19: 19th Koli Calling International Conference on Computing Education Research, 2019

Contemporary Challenges in Street Trader-Customer Interaction Through Mobile Devices in Dodoma, Tanzania.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019

Information and Communication Technology in Mathematics Education - Integration Readiness in Tanzania Higher Education Institutions.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019

Mobile Technology for Record Keeping by Women Entrepreneurs in Tanzania: User Requirement Assessment.
Proceedings of the Information and Communication Technologies for Development. Strengthening Southern-Driven Cooperation as a Catalyst for ICT4D, 2019

Impact of Puzzle-Based Learning Technique for Programming Education in Nigeria Context.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Self-regulated learning using Mobile Educational Tool for Innovative Learning in Tanzanian Higher Education: Students' Perceptions.
Proceedings of the 2019 IEEE AFRICON, Accra, Ghana, September 25-27, 2019, 2019

2018
Experience of Ubiquitous Computing Technology Driven Mobile Commerce in Africa: Impact of Usability, Privacy, Trust, and Reputation Concern.
Int. J. Interact. Mob. Technol., 2018

Design, development, and evaluation of a mobile learning application for computing education.
Educ. Inf. Technol., 2018

2017
Trends of Mobile Learning in Computing Education from 2006 to 2014: A Systematic Review of Research Publications.
Int. J. Mob. Blended Learn., 2017

Integrating parson's programming puzzles into a game-based mobile learning application.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017

Exploring students and teachers activities, experiences and impact of Opón Ìmò mobile learning device on teaching and learning.
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017

Mobile application for pre-screening of Ebola virus disease.
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017

Users experience of mobile money in Nigeria.
Proceedings of the IEEE AFRICON 2017, Cape Town, South Africa, September 18-20, 2017, 2017

2016
M-learning in Nigerian higher education: an experimental study with Edmodo.
Int. J. Soc. Media Interact. Learn. Environ., 2016

M-Learning: A New Paradigm of Learning ICT in Nigeria.
Int. J. Interact. Mob. Technol., 2016

Design and Implementation of MobileEdu M-learning Application for Computing Education in Nigeria: A Design Research Approach.
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2016

Evaluating mobileEdu: third-year undergraduate computer science students' mobile learning achievements.
Proceedings of the 16th Koli Calling International Conference on Computing Education Research, 2016

Discovering students mobile learning experiences in higher education in Nigeria.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016


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