Ismar Frango Silveira
Orcid: 0000-0001-8029-072X
According to our database1,
Ismar Frango Silveira
authored at least 39 papers
between 2003 and 2024.
Collaborative distances:
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Bibliography
2024
Experimentation, deployment and monitoring Machine Learning models: Approaches for applying MLOps.
CoRR, 2024
2023
CLEI Electron. J., May, 2023
A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources.
Proceedings of the Information Systems and Technologies, 2023
2022
A Collaborative Learning Framework for Computational Thinking Development through Game Programming.
Informatics Educ., 2022
Analysis of the Teaching of Programming and Evaluation of Computational Thinking in Recently Admitted Students at a Public University in the Andean Region of Peru.
Proceedings of the International Congress of Trends in Educational Innovation, 2022
2021
Iguales en las diferencias: iniciativas de investigación transnacionales sobre Informática Educativa en Latinoamérica en el periodo 2010-2020.
Revista Brasileira de Informática na Educ., 2021
Proceedings of the Human-Computer Interaction - 7th Iberoamerican Workshop, 2021
Proceedings of the Human-Computer Interaction - 7th Iberoamerican Workshop, 2021
2020
COVID-19, Mudanças em Práticas Educacionais e a Percepção de Estresse por Docentes do Ensino Superior no Brasil.
Revista Brasileira de Informática na Educ., 2020
Int. J. Emerg. Technol. Learn., 2020
Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Serious Games - Joint International Conference, 2020
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
2019
Desenvolvimento do Pensamento Computacional por Meio da Colaboração: uma revisão sistemática da literatura.
Revista Brasileira de Informática na Educ., 2019
Adding and Segmenting Educational Videos: Experiences of Teacher Users in an Educational Portal.
IEEE Access, 2019
Developing Handwriting Skills in Children with Dyspraxia: A Gestural User Interface-based approach.
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Proceedings of the XLV Latin American Computing Conference, 2019
2018
Revista Brasileira de Informática na Educ., 2018
Mathematics Learning through Computational Thinking Activities: A Systematic Literature Review.
J. Univers. Comput. Sci., 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
getOA 1.2: A Semantic Search Tool for Learning Objects in Repositories with Portuguese Language Support.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017
Self-organizing maps to find computational thinking features in a game building workshop.
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017
The authorship in the production of open educational resources in the multinational context.
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017
2016
Revista Brasileira de Informática na Educ., 2016
2014
Enhancing the Understanding of 3D Objects for Engineering Students: A Mixed Methodology of AR Application and Traditional Educational Materials.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
2013
A Digital Ecosystem for the Collaborative Production of Open Textbooks: The LATIn Methodology.
J. Inf. Technol. Educ. Res., 2013
Proceedings of the Anais do IV Workshop sobre Ensino de IHC, 2013
Informal HCI: what may students learn from playability issues during a game design workshop?
Proceedings of the First Chilean Conference on Human, 2013
2012
Teaching Computational Thinking in initial series An analysis of the confluence among mathematics and Computer Sciences in elementary education and its implications for higher education.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012
2011
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011
2010
2003
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003