Ismar Frango Silveira

According to our database1, Ismar Frango Silveira authored at least 18 papers between 2003 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.



In proceedings 
PhD thesis 




Inclusive Educational Resources.
Rev. Iberoam. de Tecnol. del Aprendiz., 2019

Adding and Segmenting Educational Videos: Experiences of Teacher Users in an Educational Portal.
IEEE Access, 2019

Developing Handwriting Skills in Children with Dyspraxia: A Gestural User Interface-based approach.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

A Knowledge Visualization Course for the Era of Data Science.
Proceedings of the XLV Latin American Computing Conference, 2019

Mathematics Learning through Computational Thinking Activities: A Systematic Literature Review.
J. UCS, 2018

An Open Perspective for Educational Games.
J. Inf. Technol. Res., 2018

Open educational resources: A brief vision from IEEE topics.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

getOA 1.2: A Semantic Search Tool for Learning Objects in Repositories with Portuguese Language Support.
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web, 2017

Self-organizing maps to find computational thinking features in a game building workshop.
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017

The authorship in the production of open educational resources in the multinational context.
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017

Enhancing the Understanding of 3D Objects for Engineering Students: A Mixed Methodology of AR Application and Traditional Educational Materials.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014

Instructional Design Models to support Collaborative Open Books for Open Education.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

IHC no ensino técnico: dois relatos de experiência.
Proceedings of the Anais do IV Workshop sobre Ensino de IHC, 2013

Informal HCI: what may students learn from playability issues during a game design workshop?
Proceedings of the First Chilean Conference on Human, 2013

Teaching Computational Thinking in initial series An analysis of the confluence among mathematics and Computer Sciences in elementary education and its implications for higher education.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012

Anãlise comparativa de heurísticas para avaliação de jogos digitais.
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing Systems and the 5th Latin American Conference on Human Computer Interaction, 2011

Teaching Programming Principles through a Game Engine.
CLEI Electron. J., 2010

From Socrates to PIAGET: Patterns for Distance Learning.
Proceedings of the 2003 IEEE International Conference on Advanced Learning Technologies, 2003