Wencheng Wang

Orcid: 0000-0001-5094-4606

Affiliations:
  • Chinese Academy of Sciences (CAS), Institute of Software, China (PhD 1998)
  • University of Chinese Academy of Sciences (UCAS), Key Laboratory of System Software, China


According to our database1, Wencheng Wang authored at least 81 papers between 1997 and 2025.

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Bibliography

2025
Reducing Search Regions for Fast Detection of Exact Point-to-Point Geodesic Paths on Meshes.
IEEE Trans. Vis. Comput. Graph., September, 2025

FR-CSG: Fast and Reliable Modeling for Constructive Solid Geometry.
IEEE Trans. Vis. Comput. Graph., September, 2025

A Divide-and-Conquer Approach for Global Orientation of Non-Watertight Scene-Level Point Clouds Using 0-1 Integer Optimization.
ACM Trans. Graph., August, 2025

MIND: Material Interface Generation from UDFs for Non-Manifold Surface Reconstruction.
CoRR, June, 2025

Details Enhancement in Unsigned Distance Field Learning for High-fidelity 3D Surface Reconstruction.
Proceedings of the AAAI-25, Sponsored by the Association for the Advancement of Artificial Intelligence, February 25, 2025

2024
Distinguishing Structures from Textures by Patch-based Contrasts around Pixels for High-quality and Efficient Texture filtering.
Comput. Graph. Forum, October, 2024

A Dual-Particle Approach for Incompressible SPH Fluids.
ACM Trans. Graph., June, 2024

Hexagon-based adaptive hierarchies for efficient point-in-spherical-polygon tests on GPUs.
Int. J. Geogr. Inf. Sci., February, 2024

Extracting roads from satellite images via enhancing road feature investigation in learning.
Comput. Animat. Virtual Worlds, 2024

From Transparent to Opaque: Rethinking Neural Implicit Surfaces with α-NeuS.
CoRR, 2024

DCUDF2: Improving Efficiency and Accuracy in Extracting Zero Level Sets from Unsigned Distance Fields.
CoRR, 2024

From Transparent to Opaque: Rethinking Neural Implicit Surfaces with $\alpha$-NeuS.
Proceedings of the Advances in Neural Information Processing Systems 38: Annual Conference on Neural Information Processing Systems 2024, 2024

2S-UDF: A Novel Two-Stage UDF Learning Method for Robust Non-Watertight Model Reconstruction from Multi-View Images.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering.
ACM Trans. Graph., December, 2023

Robustly Extracting Concise 3D Curve Skeletons by Enhancing the Capture of Prominent Features.
IEEE Trans. Vis. Comput. Graph., August, 2023

Using Foliation Leaves to Extract Reeb Graphs on Surfaces.
IEEE Trans. Vis. Comput. Graph., April, 2023

FFT-based efficient Poisson solver in nonrectangular domain.
Comput. Animat. Virtual Worlds, 2023

2022
Global Conformal Parameterization via an Implementation of Holomorphic Quadratic Differentials.
IEEE Trans. Vis. Comput. Graph., 2022

Efficient Point-in-Polygon Tests by Grids Without the Trouble of Tuning the Grid Resolutions.
IEEE Trans. Vis. Comput. Graph., 2022

Adapted SIMPLE Algorithm for Incompressible SPH Fluids With a Broad Range Viscosity.
IEEE Trans. Vis. Comput. Graph., 2022

A Simple and Stable Centeredness Measure for 3D Curve Skeleton Extraction.
IEEE Trans. Vis. Comput. Graph., 2022

Iterative poisson surface reconstruction (iPSR) for unoriented points.
ACM Trans. Graph., 2022

2021
Dense Attention-Guided Network for Boundary-Aware Salient Object Detection.
Proceedings of the MultiMedia Modeling - 27th International Conference, 2021

2020
Semi-Supervised Texture Filtering With Shallow to Deep Understanding.
IEEE Trans. Image Process., 2020

Generating High-quality Superpixels in Textured Images.
Comput. Graph. Forum, 2020

Saliency Detection with Deformable Convolution and Feature Attention.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

2019
Blind image deblurring with reinforced use of edges.
Vis. Comput., 2019

Structure-Aware Window Optimization for Texture Filtering.
IEEE Trans. Image Process., 2019

On some matching problems under the color-spanning model.
Theor. Comput. Sci., 2019

Intrinsic Symmetry Detection on 3D Models with Skeleton-guided Combination of Extrinsic Symmetries.
Comput. Graph. Forum, 2019

Image Composition of Partially Occluded Objects.
Comput. Graph. Forum, 2019

2018
Improved Bilateral Texture Filtering With Edge-Aware Measurement.
IEEE Trans. Image Process., 2018

Finding disjoint dense clubs in a social network.
Theor. Comput. Sci., 2018

The connected disk covering problem.
J. Comb. Optim., 2018

Decorating 3D models with Poisson vector graphics.
Comput. Aided Des., 2018

Interactive Storytelling for Movie Recommendation through Latent Semantic Analysis.
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

2017
Fast and robust GPU-based point-in-polyhedron determination.
Comput. Aided Des., 2017

On the Fixed-Parameter Tractability of Some Matching Problems Under the Color-Spanning Model.
Proceedings of the Frontiers in Algorithmics - 11th International Workshop, 2017

Fast and Robust Point-in-Spherical-Polygon Tests Using Multilevel Spherical Grids.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
Enhanced Use of Mattes for Easy Image Composition.
IEEE Trans. Image Process., 2016

Finding Disjoint Dense Clubs in an Undirected Graph.
Proceedings of the Frontiers in Algorithmics, 10th International Workshop, 2016

2015
Effective structure restoration for image completion using internet resources.
Vis. Comput., 2015

Distinguishing Local and Global Edits for Their Simultaneous Propagation in a Uniform Framework.
IEEE Trans. Image Process., 2015

2014
Voronoi diagram with visual restriction.
Theor. Comput. Sci., 2014

On Some Proximity Problems of Colored Sets.
J. Comput. Sci. Technol., 2014

Perception-based model simplification for motion blur rendering.
Graph. Model., 2014

Locomotion Skills for Insects with Sample-based Controller.
Comput. Graph. Forum, 2014

Edge-Aware Gradient Domain Optimization Framework for Image Filtering by Local Propagation.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

2013
Intent-aware image cloning.
Vis. Comput., 2013

Memory-Efficient Single-Pass GPU Rendering of Multifragment Effects.
IEEE Trans. Vis. Comput. Graph., 2013

Extracting Dominant Textures in Real Time With Multi-Scale Hue-Saturation-Intensity Histograms.
IEEE Trans. Image Process., 2013

Interactive Depth-of-Field Rendering with Secondary Rays.
J. Comput. Sci. Technol., 2013

Point-in-polygon tests by determining grid center points in advance.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2013

2012
Adaptive coding of generic 3D triangular meshes based on octree decomposition.
Vis. Comput., 2012

2011
Free Appearance-Editing with Improved Poisson Image Cloning.
J. Comput. Sci. Technol., 2011

Real Time Edit Propagation by Efficient Sampling.
Comput. Graph. Forum, 2011

Probability model-adaptive coding of point clouds with octree decomposition.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2010
Robust discovery of partial rigid symmetries on 3D models.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
Texture synthesis via the matching compatibility between patches.
Sci. China Ser. F Inf. Sci., 2009

Compression of massive models by efficiently exploiting repeated patterns.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Exploiting repeated patterns for efficient compression of massive models.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

2008
Layer-Based Representation of Polyhedrons for Point Containment Tests.
IEEE Trans. Vis. Comput. Graph., 2008

Line Clipping by Managing Polygon Edges in Convex Polylines.
J. Graph. Tools, 2008

Simplifying 3D Polygonal Chains Under the Discrete Fréchet Distance.
Proceedings of the LATIN 2008: Theoretical Informatics, 2008

2007
Accelerated Parallel Texture Optimization.
J. Comput. Sci. Technol., 2007

Point-in-polygon tests by convex decomposition.
Comput. Graph., 2007

Incremental wavelet importance sampling for direct illumination.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

2006
View Dependent Sequential Point Trees.
J. Comput. Sci. Technol., 2006

Stick textures for image-based rendering.
Graph. Model., 2006

Traversal fields for ray tracing dynamic scenes.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Interactive fur modeling based on hierarchical texture layers.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Optimizing the parameters for patch-based texture synthesis.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Progressive out-of-core compression based on multi-level adaptive octree.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2005
Projective Volume Rendering By Excluding Occluded Voxels.
Int. J. Image Graph., 2005

2D point-in-polygon test by classifying edges into layers.
Comput. Graph., 2005

2004
Layered Textures for Image-Based Rendering.
J. Comput. Sci. Technol., 2004

2003
A Single-pass Approach to Adaptive Simplification of Out-of-core Models.
Int. J. Image Graph., 2003

1999
A selective rendering method for data visualization.
Comput. Animat. Virtual Worlds, 1999

A New Method for Polygon Edging on Shaded Surfaces.
J. Graphics, GPU, & Game Tools, 1999

Adaptable Splatting for Irregular Volume Rendering.
Comput. Graph. Forum, 1999

1997
Accelerating techniques in volume rendering of irregular data.
Comput. Graph., 1997


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