Xiaosong Yang

According to our database1, Xiaosong Yang authored at least 82 papers between 2002 and 2020.

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Bibliography

2020
Photographic style transfer.
Vis. Comput., 2020

Single Color Sketch-Based Image Retrieval in HSV Color Space.
Trans. Comput. Sci., 2020

Fast character modeling with sketch-based PDE surfaces.
Multim. Tools Appl., 2020

Editorial.
Comput. Animat. Virtual Worlds, 2020

Sketch-based modeling with a differentiable renderer.
Comput. Animat. Virtual Worlds, 2020

Densely connected GCN model for motion prediction.
Comput. Animat. Virtual Worlds, 2020

Hybrid features for skeleton-based action recognition based on network fusion.
Comput. Animat. Virtual Worlds, 2020

Symmetric Dilated Convolution for Surgical Gesture Recognition.
Proceedings of the Medical Image Computing and Computer Assisted Intervention - MICCAI 2020, 2020

2019
Efficient convolutional hierarchical autoencoder for human motion prediction.
Vis. Comput., 2019

Huber- L<sub>1</sub>-based non-isometric surface registration.
Vis. Comput., 2019

Longitudinal Modeling and Control of Tailed Flapping-Wings Micro Air Vehicles near Hovering.
J. Robotics, 2019

Efficient and realistic character animation through analytical physics-based skin deformation.
Graph. Model., 2019

Fine-Grained Color Sketch-Based Image Retrieval.
Proceedings of the Advances in Computer Graphics, 2019

Single-image Mesh Reconstruction and Pose Estimation via Generative Normal Map.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
Motion Capture Data Completion via Truncated Nuclear Norm Regularization.
IEEE Signal Process. Lett., 2018

Research Frontier in Chaos Theory and Complex Networks.
Entropy, 2018

3D content creation exploiting 2D character animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Mixed Reality-Based Simulator for Training on Imageless Navigation Skills in Total Hip Replacement Procedures.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

Development of laparoscopic cholecystectomy simulator based on unity game engine.
Proceedings of the 15th ACM SIGGRAPH European Conference on Visual Media Production, 2018

Fast photographic style transfer based on convolutional neural networks.
Proceedings of Computer Graphics International 2018, 2018

2017
Consistent as-similar-as-possible non-isometric surface registration.
Vis. Comput., 2017

A human motion feature based on semi-supervised learning of GMM.
Multim. Syst., 2017

Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking.
Comput. Animat. Virtual Worlds, 2017

Essential techniques for laparoscopic surgery simulation.
Comput. Animat. Virtual Worlds, 2017

Robust facial landmark detection and tracking across poses and expressions for in-the-wild monocular video.
Comput. Vis. Media, 2017

Rib-reinforced Shell Structure.
Comput. Graph. Forum, 2017

Realtime Dynamic 3D Facial Reconstruction for Monocular Video In-the-Wild.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

Virtual Reality Surgery Simulation: A Survey on Patient Specific Solution.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Sampling Hierarchical Position-Based Dynamics Simulation.
Proceedings of the Next Generation Computer Animation Techniques, 2017

Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation.
Proceedings of the Next Generation Computer Animation Techniques, 2017

2016
Adaptive multi-view feature selection for human motion retrieval.
Signal Process., 2016

Energized soft tissue dissection in surgery simulation.
Comput. Animat. Virtual Worlds, 2016

Real-time facial expression transfer with single video camera.
Comput. Animat. Virtual Worlds, 2016

Video-Based Classification of Driving Behavior Using a Hierarchical Classification System with Multiple Features.
Int. J. Pattern Recognit. Artif. Intell., 2016

3D Body Shapes Estimation from Dressed-Human Silhouettes.
Comput. Graph. Forum, 2016

Enhancing character posing by a sketch-based interaction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

A 3D human motion refinement method based on sparse motion bases selection.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Sign-Correlation Partition Based on Global Supervised Descent Method for Face Alignment.
Proceedings of the Computer Vision - ACCV 2016, 2016

2015
Mining Spatial-Temporal Patterns and Structural Sparsity for Human Motion Data Denoising.
IEEE Trans. Cybern., 2015

Sparse motion bases selection for human motion denoising.
Signal Process., 2015

Advanced ordinary differential equation based head modelling for Chinese marionette art preservation.
Comput. Animat. Virtual Worlds, 2015

Efficient sketch-based creation of detailed character models through data-driven mesh deformations.
Comput. Animat. Virtual Worlds, 2015

Efficient semi-supervised multiple feature fusion with out-of-sample extension for 3D model retrieval.
Neurocomputing, 2015

Dehydration of core/shell fruits.
Comput. Graph., 2015

Virtual reality based laparoscopic surgery simulation.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

An Adaptive Spherical Collision Detection and Resolution Method for Deformable Object Simulation.
Proceedings of the 14th International Conference on Computer-Aided Design and Computer Graphics, 2015

2014
Mission Reliability Assessment of Space TT&C System by Discrete Event System Simulation.
Qual. Reliab. Eng. Int., 2014

Real-time motion data annotation via action string.
Comput. Animat. Virtual Worlds, 2014

Human motion retrieval based on freehand sketch.
Comput. Animat. Virtual Worlds, 2014

Exploiting temporal stability and low-rank structure for motion capture data refinement.
Inf. Sci., 2014

Locomotion Skills for Insects with Sample-based Controller.
Comput. Graph. Forum, 2014

2013
Automatic cage construction for retargeted muscle fitting.
Vis. Comput., 2013

Motion Adaptation With Motor Invariant Theory.
IEEE Trans. Cybern., 2013

A semantic feature for human motion retrieval.
Comput. Animat. Virtual Worlds, 2013

Shape modeling for animated characters using ordinary differential equations.
Comput. Graph., 2013

Determination of Force Fields for Ode-based and Skeleton Driven Character Animation .
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Character Modeling using Physically based Deformable Curves.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Real-time content-aware texturing for deformable surfaces.
Proceedings of the Conference on Visual Media Production 2013, 2013

2012
An RBF-Based Reparameterization Method for Constrained Texture Mapping.
IEEE Trans. Vis. Comput. Graph., 2012

2011
A fast hybrid computation model for rectum deformation.
Vis. Comput., 2011

Tensor-Based Feature Representation with Application to Multimodal Face Recognition.
Int. J. Pattern Recognit. Artif. Intell., 2011

Solid modelling based on sixth order partial differential equations.
Comput. Aided Des., 2011

Trigonometric Curve-based Human Modeling.
Proceedings of the GRAPP 2011, 2011

2010
Shape manipulation using physically based wire deformations.
Comput. Animat. Virtual Worlds, 2010

2009
Dynamical analysis of a delayed predator-prey model with impulsive diffusion between two patches.
Math. Comput. Simul., 2009

Fast simulation of skin sliding.
Comput. Animat. Virtual Worlds, 2009

Automatic rigging for animation characters with 3D silhouette.
Comput. Animat. Virtual Worlds, 2009

Continuous Skeleton-Driven skinning - a General Approach for Modeling Skin Deformation.
Int. J. Image Graph., 2009

Hyper-twist.
Digit. Creativity, 2009

Harvesting on a stage-structured single population model with mature individuals in a polluted environment and pulse input of environmental toxin.
Biosyst., 2009

2008
Dynamic skin deformation with characteristic curves.
Comput. Animat. Virtual Worlds, 2008

2007
Bar-net driven skinning for character animation.
Comput. Animat. Virtual Worlds, 2007

Animating the Human Muscle Structure.
Comput. Sci. Eng., 2007

Boundary Constrained Swept Surfaces for Modelling and Animation.
Comput. Graph. Forum, 2007

2006
Automatic muscle generation for character skin deformation.
Comput. Animat. Virtual Worlds, 2006

Curve skeleton skinning for human and creature characters.
Comput. Animat. Virtual Worlds, 2006

Stretch It - Realistic Smooth Skinning.
Proceedings of the Third International Conference on Computer Graphics, 2006

2005
Motion Data Correction and Extrapolation Using Physical Constraints.
Proceedings of the 9th International Conference on Information Visualisation, 2005

Realistic Skeleton Driven Skin Deformation.
Proceedings of the Computational Science and Its Applications, 2005

Modelling and Animating Hand Wrinkles.
Proceedings of the Computational Science, 2005

Fast mesh-free deformations.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2002
A CSCW Method for Designing CRT Correcting Lens.
Proceedings of the Seventh International Conference on CSCW in Design, 2002


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