Wolfgang Müller-Wittig

Affiliations:
  • Fraunhofer Institute for Computer Graphics Research (IGD), Darmstadt, Germany


According to our database1, Wolfgang Müller-Wittig authored at least 60 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
EEG-Based Cross-Subject Driver Drowsiness Recognition With an Interpretable Convolutional Neural Network.
IEEE Trans. Neural Networks Learn. Syst., October, 2023

2021
Human factors evaluation in VR-based shunting training.
Vis. Comput., 2021

EEG-based Cross-Subject Driver Drowsiness Recognition with Interpretable CNN.
CoRR, 2021

A Compact and Interpretable Convolutional Neural Network for Cross-Subject Driver Drowsiness Detection from Single-Channel EEG.
CoRR, 2021

Usability Evaluation of Hybrid 2D-3D Visualization Tools in Basic Air Traffic Control Operations.
Proceedings of the 2021 IEEE International Conference on Systems, Man, and Cybernetics, 2021

VR-based Training on Handling LNG Related Emergency in the Maritime Industry.
Proceedings of the International Conference on Cyberworlds, 2021

Subject-Independent Drowsiness Recognition from Single-Channel EEG with an Interpretable CNN-LSTM model.
Proceedings of the International Conference on Cyberworlds, 2021

2020
Inter-subject transfer learning for EEG-based mental fatigue recognition.
Adv. Eng. Informatics, 2020

Psychophysiological evaluation of seafarers to improve training in maritime virtual simulator.
Adv. Eng. Informatics, 2020

Human Factors Assessment in VR-based Firefighting Training in Maritime: A Pilot Study.
Proceedings of the International Conference on Cyberworlds, 2020

2019
EEG-Based Human Factors Evaluation of Air Traffic Control Operators (ATCOs) for Optimal Training.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

EEG-Based Cross-Subject Mental Fatigue Recognition.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Human Factors Evaluation of ATC Operational Procedures in Relation to Use of 3D Display.
Proceedings of the Advances in Human Factors of Transportation, 2019

2018
EEG-based Evaluation of Mental Fatigue Using Machine Learning Algorithms.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Mobile EEG-based situation awareness recognition for air traffic controllers.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

EEG-Based Mental Workload Recognition in Human Factors Evaluation of Future Air Traffic Control Systems.
Proceedings of the Transdisciplinary Engineering: A Paradigm Shift, 2017

2016
CogniMeter: EEG-Based Brain States Monitoring.
Trans. Comput. Sci., 2016

Neuroscience Based Design: Fundamentals and Applications.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

2015
Intrinsic computation of centroidal Voronoi tessellation (CVT) on meshes.
Comput. Aided Des., 2015

EEG Based Stress Monitoring.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Augmented Reality as a Tool to Deliver e-Learning based Blended Content in and out of the Class-room.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

CogniMeter: EEG-based Emotion, Mental Workload and Stress Visual Monitoring.
Proceedings of the International Conference on Cyberworlds, 2015

2013
Parallel computing 2D Voronoi diagrams using untransformed sweepcircles.
Comput. Aided Des., 2013

Simple and efficient example-based texture synthesis using tiling and deformation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

Accelerating De Bruijn Graph-Based Genome Assembly for High-Throughput Short Read Data.
Proceedings of the 19th IEEE International Conference on Parallel and Distributed Systems, 2013

GCMR: A GPU Cluster-Based MapReduce Framework for Large-Scale Data Processing.
Proceedings of the 10th IEEE International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

2012
Efficient and robust 3D line drawings using difference-of-Gaussian.
Graph. Model., 2012

2011
CUDA-BLASTP: Accelerating BLASTP on CUDA-Enabled Graphics Hardware.
IEEE ACM Trans. Comput. Biol. Bioinform., 2011

Design and implementation of a student-generated virtual museum in a language curriculum to enhance collaborative multimodal meaning-making.
Comput. Educ., 2011

A hybrid object/image space approach for efficient and robust line drawings.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Mapping of BLASTP Algorithm onto GPU Clusters.
Proceedings of the 17th IEEE International Conference on Parallel and Distributed Systems, 2011

2010
Quality-score guided error correction for short-read sequencing data using CUDA.
Proceedings of the International Conference on Computational Science, 2010

A Parallel Algorithm for Error Correction in High-Throughput Short-Read Data on CUDA-Enabled Graphics Hardware.
J. Comput. Biol., 2010

Understanding Ohm's law: enlightenment through augmented reality.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

2009
Accelerating error correction in high-throughput short-read DNA sequencing data with CUDA.
Proceedings of the 23rd IEEE International Symposium on Parallel and Distributed Processing, 2009

2008
Accelerating molecular dynamics simulations using Graphics Processing Units with CUDA.
Comput. Phys. Commun., 2008

Accelerating BLASTP on the Cell Broadband Engine.
Proceedings of the Pattern Recognition in Bioinformatics, 2008

GPU-MEME: Using Graphics Hardware to Accelerate Motif Finding in DNA Sequences.
Proceedings of the Pattern Recognition in Bioinformatics, 2008

2007
Performance Analysis of General-Purpose Computation on Commodity Graphics Hardware: A Case Study Using Bioinformatics.
J. VLSI Signal Process., 2007

Streaming Algorithms for Biological Sequence Alignment on GPUs.
IEEE Trans. Parallel Distributed Syst., 2007

Performance Predictions for General-Purpose Computation on GPUs.
Proceedings of the 2007 International Conference on Parallel Processing (ICPP 2007), 2007

Molecular Dynamics Simulations on Commodity GPUs with CUDA.
Proceedings of the High Performance Computing, 2007

Cultural Heritage as Digital Experience: A Singaporean Perspective.
Proceedings of the Virtual Reality, 2007

Challenges for modern Scene-Graph Systems.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
Bio-sequence database scanning on a GPU.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006

GPU-ClustalW: Using Graphics Hardware to Accelerate Multiple Sequence Alignment.
Proceedings of the High Performance Computing, 2006

2005
Using the Chinese Calligraphy brush as a tangible user interface tool in virtual heritage scenarios.
Comput. Graph., 2005

Editorial.
Comput. Graph., 2005

2004
Digital heritage application as an edutainment tool.
Proceedings of the Proceedings VRCAI 2004, 2004

Building a virtual factory.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

2003
Augmented Reality for Enhancement of Endoscopic Interventions.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Interacting with the virtually recreated Peranakans.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

Using Virtual Reality to bring Singaporean Heritage to Life.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Best modeling methods: virtual factory: highly interactive visualisation for manufacturing.
Proceedings of the 34th Winter Simulation Conference: Exploring New Frontiers, 2002

A Model Representation for Solid Modelling in a Virtual Reality Environment.
Proceedings of the 2002 International Conference on Shape Modeling and Applications (SMI 2002), 2002

Incorporating Constraints into a Virtual Reality Environment for Intuitive and Precise Solid Modelling.
Proceedings of the International Conference on Information Visualisation, 2002

A Hierarchically Structured Constraint-Based Data Model for Solid Modelling in a Virtual Reality Environment.
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002

2001
Kopplung von Objektverhalten anatomischer Strukturen mit haptischen Displays und dazugehörige Interaktionsmöglichkeiten.
PhD thesis, 2001

Enhanced Training Environment for Minimally Invasive Surgery.
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001


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