Henry Johan

According to our database1, Henry Johan authored at least 67 papers between 1999 and 2018.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Interactive rendering of translucent materials under area lights using voxels and Poisson disk samples.
Computers & Graphics, 2018

High performance city rendering in Vulkan.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

An Appearance-Driven Method for Converting Polygon Soup Building Models for 3D Geospatial Applications.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Sketch-based 3D model retrieval utilizing adaptive view clustering and semantic information.
Multimedia Tools Appl., 2017

Interactive authoring of bending and twisting motions of short plants using hand gestures.
Journal of Visualization and Computer Animation, 2017

Interactive screenspace fragment rendering for direct illumination from area lights using gradient aware subdivision and radial basis function interpolation.
Computers & Graphics, 2017

Voxel-Based Interactive Rendering of Translucent Materials under Area Lights Using Sparse Samples.
Proceedings of the 2017 International Conference on Cyberworlds, 2017



2016
Shape Retrieval of Non-rigid 3D Human Models.
International Journal of Computer Vision, 2016

Efficient 3D reflection symmetry detection: A view-based approach.
Graphical Models, 2016

Interactive Screenspace Stream-Compaction Fragment Rendering of Direct Illumination from Area Lights.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

Efficient Screenspace Rendering for Area Lights.
Proceedings of the Short Paper Proceedings of the 33rd Computer Graphics International, Heraklion, Greece, June 28, 2016

Shape Retrieval of Low-Cost RGB-D Captures.
Proceedings of the 9th Eurographics Workshop on 3D Object Retrieval, 2016

2015
Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity.
The Visual Computer, 2015

Erratum to: Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity.
The Visual Computer, 2015

Subregion graph: A path planning acceleration structure for characters with various motion types in very large environments.
Computational Visual Media, 2015

A comparison of 3D shape retrieval methods based on a large-scale benchmark supporting multimodal queries.
Computer Vision and Image Understanding, 2015

Animating 3D vegetation in real-time using a 2D approach.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2014
A benchmark of simulated range images for partial shape retrieval.
The Visual Computer, 2014

ESLPV: enhanced subsurface light propagation volumes.
The Visual Computer, 2014

Hybrid shape descriptor and meta similarity generation for non-rigid and partial 3D model retrieval.
Multimedia Tools Appl., 2014

A comparison of methods for sketch-based 3D shape retrieval.
Computer Vision and Image Understanding, 2014

Efficient view-based 3d reflection symmetry detection.
Proceedings of the SIGGRAPH Asia 2014 Creative Shape Modeling and Design, Shenzhen, China, December 03, 2014

Multisensory Experience with Images.
Proceedings of the 2014 International Conference on Cyberworlds, 2014


Large Scale Comprehensive 3D Shape Retrieval.
Proceedings of the Eurographics Workshop on 3D Object Retrieval, 2014

Extended Large Scale Sketch-Based 3D Shape Retrieval.
Proceedings of the Eurographics Workshop on 3D Object Retrieval, 2014

2013
Enhanced waypoint graph for surface and volumetric path planning in virtual worlds.
The Visual Computer, 2013

Sketch-based 3D model retrieval by incorporating 2D-3D alignment.
Multimedia Tools Appl., 2013

3D model retrieval using hybrid features and class information.
Multimedia Tools Appl., 2013

Simple and efficient example-based texture synthesis using tiling and deformation.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

A Simple Method to Animate Vegetation in Images Using Simulation-Guided Grid-Based Warping.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

SHREC'13 Track: Large-Scale Partial Shape Retrieval Using Simulated Range Images.
Proceedings of the Eurographics Workshop on 3D Object Retrieval, 2013

SHREC'13 Track: Retrieval of Objects Captured with Low-Cost Depth-Sensing Cameras.
Proceedings of the Eurographics Workshop on 3D Object Retrieval, 2013

SHREC'13 Track: Large Scale Sketch-Based 3D Shape Retrieval.
Proceedings of the Eurographics Workshop on 3D Object Retrieval, 2013

Sketch-Based 3D Model Retrieval by Viewpoint Entropy-Based Adaptive View Clustering.
Proceedings of the Eurographics Workshop on 3D Object Retrieval, 2013

2012
Caustic Object Construction Based on Multiple Caustic Patterns.
Journal of WSCG, 2012

Real-time rendering of approximate caustics under environment illumination.
Entertainment Computing, 2012

Non-rigid and Partial 3D Model Retrieval Using Hybrid Shape Descriptor and Meta Similarity.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

Enhanced Waypoint Graph for Path Planning in Virtual Worlds.
Proceedings of the 2012 International Conference on Cyberworlds, 2012


SHREC'12 Track: Generic 3D Shape Retrieval.
Proceedings of the Eurographics Workshop on 3D Object Retrieval 2012, 2012

2011
3D model alignment based on minimum projection area.
The Visual Computer, 2011

View context based 2D sketch-3D model alignment.
Proceedings of the IEEE Workshop on Applications of Computer Vision (WACV 2011), 2011

Interactive texturing on objects in images via a sketching interface.
Proceedings of the Spring Conference on Computer Graphics, 2011

Low Power Probabilistic Floating Point Multiplier Design.
Proceedings of the IEEE Computer Society Annual Symposium on VLSI, 2011

2010
Real-time continuum grass.
Proceedings of the IEEE Virtual Reality Conference, 2010

View Context: A 3D Model Feature for Retrieval.
Proceedings of the Advances in Multimedia Modeling, 2010

Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2009
A fast method for simulating destruction and the generated dust and debris.
The Visual Computer, 2009

Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation.
IEICE Transactions, 2009

2008
A virtual painting knife.
The Visual Computer, 2008

A Comparison Study on Two Multi-scale Shape Matching Schemes.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

2007
Anti-aliased and real-time rendering of scenes with light scattering effects.
The Visual Computer, 2007

2006
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
The Visual Computer, 2006

Clustering Environment Lights for an Efficient All-Frequency Relighting.
IEICE Transactions, 2006

Precomputed radiance transfer for dynamic scenes with diffuse interreflection.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.
Journal of Visualization and Computer Animation, 2005

Creating colored pencil style images by drawing strokes based on boundaries of regions.
Proceedings of the Computer Graphics International 2005, 2005

2004
A Progressive Refinement Approach for Image Magnification.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications (PG 2004), 2004

2003
Blending Multiple Polygonal Shapes.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (PG 2003), 2003

Creating Various Styles of Animations Using Example-Based Filtering.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Interpolating 2D Shape Hierarchically.
Proceedings of the Eurographics 2002, 2002

A Method for Creating Mosaic Images Using Voronoi Diagrams.
Proceedings of the Eurographics 2002, 2002

2000
Morphing Using Curves and Shape Interpolation Techniques.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications (PG 2000), 2000

1999
A Scan Line Algorithm for Rendering Curved Tubular Objects.
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications (PG '99), 1999


  Loading...