Su Cai

Orcid: 0000-0003-4543-0621

According to our database1, Su Cai authored at least 28 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Interaction analysis of teachers and students in inquiry class learning based on augmented reality by iFIAS and LSA.
Interact. Learn. Environ., December, 2023

WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers.
IEEE Trans. Learn. Technol., February, 2023

Effects of AR Educational Games on Spatial Ability of Primary School Students.
Proceedings of the 15th International Congress on Advanced Applied Informatics Winter, 2023

A Case Study Using Augmented Reality-based Scratch Games in English Learning for Preschool Children.
Proceedings of the 6th International Conference on Big Data and Education, 2023

2022
The Effect of Role Assignment on Students' Collaborative Inquiry-based Learning in Augmented Reality Environment.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

The Effects of AR Learning Environment to Preschool Children's Numerical Cognition.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Effects of learning physics using Augmented Reality on students' self-efficacy and conceptions of learning.
Br. J. Educ. Technol., 2021

The Influence of Learning Style on Biology Teaching in AR Learning Environment.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

2020
Probability learning in mathematics using augmented reality: impact on student's learning gains and attitudes.
Interact. Learn. Environ., 2020

An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever Principles.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Tablet-based AR technology: Impacts on students' conceptions and approaches to learning mathematics according to their self-efficacy.
Br. J. Educ. Technol., 2019

Using Augmented Reality Technology to Learn Cube Expansion Diagram in Spatial Geometry of Elementary Mathematics.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019

2018
A case study of gesture-based games in enhancing the fine motor skills and recognition of children with autism.
Interact. Learn. Environ., 2018

Design and Implementation of an Augmented Reality Application with an English Learning Lesson.
Proceedings of the IEEE International Conference on Teaching, 2018

The Effect of Augmented Reality in Solid Geometry Class on Students' Learning Performance and Attitudes.
Proceedings of the Smart Industry & Smart Education, 2018

2017
Applications of augmented reality-based natural interactive learning in magnetic field instruction.
Interact. Learn. Environ., 2017

Augmented Reality-Based Interactive Simulation Application in Double-Slit Experiment.
Proceedings of the Online Engineering & Internet of Things, 2017

2016
Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases.
Br. J. Educ. Technol., 2016

2015
A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
Erratum to "A case study of Augmented Reality simulation system application in a chemistry course" [Computers in Human Behavior 37 (2014) 31-40].
Comput. Hum. Behav., 2014

A case study of Augmented Reality simulation system application in a chemistry course.
Comput. Hum. Behav., 2014

Mobile-Based AR Application Helps to Promote EFL Children's Vocabulary Study.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

2012
AR-based Remote Video Learning System.
Proceedings of the Seventh IEEE International Conference on Wireless, 2012

Simulation Teaching in 3D Augmented Reality Environment.
Proceedings of the IIAI International Conference on Advanced Applied Informatics, 2012

2011
Octree-based Robust Watermarking for 3D Model.
J. Multim., 2011

2010
A Case for Web-Based Interactive 3D Game Using Motion Capture Data.
Proceedings of the Entertainment for Education. Digital Techniques and Systems, 2010

2009
A method of 3D modeling and codec.
Sci. China Ser. F Inf. Sci., 2009

2007
3D data codec and transmission over the internet.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007


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