Yan Zhang

Orcid: 0000-0002-7549-4725

Affiliations:
  • Nara Institute of Science and Technology, Graduate School of Information Science, Ikoma, Japan


According to our database1, Yan Zhang authored at least 23 papers between 2020 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
AdaptiController: VR-Enhanced Fine Motor Assistance Through Finger Pressure Modulation.
IEEE Trans. Vis. Comput. Graph., May, 2026

Mask Balancing: Perception-Driven Dynamic Visibility Enhancement for Occlusion-Capable Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., May, 2026

Temporal Foveated Fluid Animation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., May, 2026

LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting.
IEEE Trans. Vis. Comput. Graph., May, 2026

PunctVR: VR Training for Image-Guided Needle Puncture with a Scaffolded, Self-Directed Framework.
IEEE Trans. Vis. Comput. Graph., May, 2026

VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement.
CoRR, May, 2026

Varifocal Displays Reduce the Impact of the Vergence-Accommodation Conflict on 3D Pointing Performance in Augmented Reality Systems.
CoRR, February, 2026

2025
Perception-Driven Soft-Edge Occlusion for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., September, 2025

IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model.
CoRR, May, 2025

Scene-Based Foveated Fluid Animation in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2025

Color Correction for Occlusion-Capable Optical See-Through Head-Mounted Displays by Using Phase-Modulation.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025

X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes.
Proceedings of the International Symposium on Mixed and Augmented Reality, 2025

2024
Smart dimming sunglasses for photophobia using spatial light modulator.
Displays, January, 2024

Foveated Denoising for Ray Tracing Rendering.
IEEE Access, 2024

Retinotopic Foveated Rendering.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Foveated Fluid Animation in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Pinhole Occlusion: Enhancing Soft-Edge Occlusion Using a Dynamic Pinhole Array.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Add-on Occlusion: Turning Off-the-Shelf Optical See-through Head-mounted Displays Occlusion-capable.
IEEE Trans. Vis. Comput. Graph., 2023

Redirected Placement: Evaluating the Redirection of Passive Props during Reach-to-Place in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

2021
Design and Prototyping of Computational Sunglasses for Autism Spectrum Disorders.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

2020
Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020


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