Nobuchika Sakata

According to our database1, Nobuchika Sakata authored at least 65 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Smart dimming sunglasses for photophobia using spatial light modulator.
Displays, January, 2024

2023
Effects of AR-Based Home Appliance Agents on User's Perception and Maintenance Behavior.
Sensors, 2023

A Palm-Through Interaction Technique for Controlling IoT Devices.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Reproducing Ascending and Descending Sensations in Virtual Reality Through Crossmodal Interactions with a Slanted Handrail.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
The Effects of Speed-Modulated Visual Stimuli Seen through Smart Glasses on Work Efficiency after Viewing.
Sensors, 2022

A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

An Object Synthesis Method to Enhance Visuo-Haptic Consistency.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Deep Inertial Underwater Odometry System.
Proceedings of the WiP Proceedings of the Twelfth International Conference on Indoor Positioning and Indoor Navigation - Work-in-Progress Papers (IPIN-WiP 2022) co-located with 12th International Conference on Indoor Positioning and Indoor Navigation (IPIN 2022), Beijing, China, 5 September, 2022

3D-Aware Image Relighting with Object Removal from Single Image.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

Image Relighting with Object Removal from Single Image.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2021
Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location.
IEEE Trans. Vis. Comput. Graph., 2021

Manipulating Sense of Participation in Multipartite Conversations by Manipulating Head Attitude and Gaze Direction.
J. Robotics Mechatronics, 2021

Presenting Walking Route for VR Zombie.
IEICE Trans. Inf. Syst., 2021

Tendon vibration changes perceived joint angle independent of voluntary body motion direction in virtual environments.
Adv. Robotics, 2021

Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Design and Prototyping of Computational Sunglasses for Autism Spectrum Disorders.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Effects of Continuous and Intermittent Vibration Stimulations on Perception of Lower Limbs in Reaching Movements.
Proceedings of the IEEE World Haptics Conference, 2021

Compelling AR Earthquake Simulation with AR Screen Shaking.
Proceedings of the ICAT-EGVE 2021, 2021

Moving Visual Stimuli on Smart Glasses Affects the Performance of Subsequent Tasks.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Enchanting Your Noodles: A Gustatory Manipulation Interface by Using GAN-based Real-time Food-to-Food Translation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Augmented Concentration: Concentration Improvement by Visual Noise Reduction with a Video See-Through HMD.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Combining Tendon Vibration and Visual Stimulation Enhances Kinesthetic Illusions.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Speech-Driven Facial Animation by LSTM-RNN for Communication Use.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

Walking Assist Method for VR Zombie.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
Real Friendship and Virtual Friendship: Differences in Similarity of Contents/People and Proposal of Classification Models on SNS.
Proceedings of the 2018 IEEE/WIC/ACM International Conference on Web Intelligence, 2018

Toward More Believable VR by Smooth Transition Between Real and Virtual Environments via Omnidirectional Video.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Walking Support in Real Space Using Social Force Model When Wearing Immersive HMD.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Obstacle Avoidance Method in Real Space for Virtual Reality Immersion.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Proposal of Network Generation Model based on Latent Preference Topic.
Proceedings of the 12th International Conference on Ubiquitous Information Management and Communication, 2018

2017
Extension of Smartphone by Wearable Input/Output Interface with Floor Projection.
Proceedings of the Collaboration Technologies and Social Computing, 2017

2016
Adding Search Queries to Picture Lifelogs for Memory Retrieval.
Proceedings of the 2016 IEEE/WIC/ACM International Conference on Web Intelligence, 2016

Controlling virtual body size to reduce discomfort caused by inappropriate interpersonal distance.
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Floor Interaction with Wearable Projection Interface Using Hand and Toe.
Proceedings of the Collaboration Technologies and Social Computing, 2016

2015
Toe detection with leg model for wearable input/output interface.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Maintaining Appropriate Interpersonal Distance Using Virtual Body Size.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Automatically Freezing Live Video for Annotation during Remote Collaboration.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Toe detection with leg model for wearable input/output interface.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Improving co-presence with augmented visual communication cues for sharing experience through video conference.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Remote Collaboration with Spatial AR Support.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

Poster: Automatic termination and route guide for 3D scanning based on area limitation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
3D interactive modeling with capturing instruction interface based on area limitation.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

A projected augmented reality system for remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Study of augmented gesture communication cues and view sharing in remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Comparing pointing and drawing for remote collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Study of the touchpad interface to manipulate AR objects.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Wearable input/output interface for floor projection using hands and a toe.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013

Communication Analysis of Remote Collaboration System with Arm Scaling Function.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

2012
Toe Input Using a Mobile Projector and Kinect Sensor.
Proceedings of the 16th International Symposium on Wearable Computers, 2012

2011
Considerations on how visualizing biological rhythm entrainment affects children's listening attitude.
Proceedings of the IEEE International Conference on Systems, 2011

Toe input with mobile projector and depth camera.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Activity Recognition for Risk Management with Installed Sensor in Smart and Cell Phone.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

ClippingLight: a method for easy snapshots with projection viewfinder and tilt-based zoom control.
Proceedings of the 2nd Augmented Human International Conference, 2011

2010
Remote collaboration using real-world projection interface.
Proceedings of the IEEE International Conference on Systems, 2010

2009
Applications of Visible Light Path Laser Projector.
Proceedings of the Human Interface and the Management of Information. Designing Information Environments, 2009

Mobile Interfaces Using Body Worn Projector and Camera.
Proceedings of the Virtual and Mixed Reality, 2009

A Study of Auditory Warning Signals for the Design Guidelines of Man-Machine Interfaces.
Proceedings of the Human Interface and the Management of Information. Information and Interaction, 2009

2007
Reliving Museum Visiting Experiences on-and-off the Spot.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

2006
Indoor/Outdoor Pedestrian Navigation with an Embedded GPS/RFID/Self-contained Sensor System.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

2004
Remote Collaboration using a Shoulder-Worn Active Camera/Laser.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

2003
WACL: Supporting Telecommunications Using Wearable Active Camera with Laser Pointer.
Proceedings of the 7th International Symposium on Wearable Computers (ISWC 2003), 2003


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