Alexander Plopski

Orcid: 0000-0003-1354-0279

According to our database1, Alexander Plopski authored at least 67 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
guitARhero: Interactive Augmented Reality Guitar Tutorials.
IEEE Trans. Vis. Comput. Graph., November, 2023

The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality.
ACM Comput. Surv., 2023

2022
Surface Remeshing: A Systematic Literature Review of Methods and Research Directions.
IEEE Trans. Vis. Comput. Graph., 2022

The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses.
ACM Trans. Comput. Hum. Interact., 2022

Towards Indistinguishable Augmented Reality: A Survey on Optical See-through Head-mounted Displays.
ACM Comput. Surv., 2022

Real-to-Synthetic Feature Transform for Illumination Invariant Camera Localization.
IEEE Computer Graphics and Applications, 2022

Does overlay field of view in head-mounted displays affect spatial memorization?
Comput. Graph., 2022

Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
Robust Reflectance Estimation for Projection-Based Appearance Control in a Dynamic Light Environment.
IEEE Trans. Vis. Comput. Graph., 2021

No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing.
Sensors, 2021

SlidAR+: Gravity-aware 3D object manipulation for handheld augmented reality.
Comput. Graph., 2021

Effects of a Distracting Background and Focal Switching Distance in an Augmented Reality System.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Valence optimization and angle improvement for molecular surface remeshing.
Vis. Comput., 2020

OrthoGaze: Gaze-based three-dimensional object manipulation using orthogonal planes.
Comput. Graph., 2020

Illusory light: Perceptual appearance control using a projection-induced illusion.
Comput. Graph., 2020

Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Eye Gaze-based Object Rotation for Head-mounted Displays.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Augmented Reality interface to verify Robot Learning.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Diminished Reality for Close Quarters Robotic Telemanipulation.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2020

Effect of Display Location on Finger Motor Skill Training with Music-Based Gamification.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

2019
Towards large scale high fidelity collaborative augmented reality.
Comput. Graph., 2019

Perceptual Appearance Control by Projection-Induced Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

InvisibleRobot: Facilitating Robot Manipulation Through Diminished Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Improving Color Discrimination for Color Vision Deficiency (CVD) with Temporal-Domain Modulation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Integration of Augmented Reality with Pressing Evaluation and Training System for Finger Force Training.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Evaluation of Relationship between Stroke Pace and Speech Rate for Touch-Care Robot.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019

Augmented Reality to Enhance the Clinical Eye: The Improvement of ADL Evaluation by Mean of a Sensors Based Observation.
Proceedings of the Virtual Reality and Augmented Reality, 2019

The Missing Interface: Micro-Gestures on Augmented Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Video-based Visualization of Knee Movement in Cycling for Quantitative and Qualitative Monitoring.
Proceedings of the 12th Asia Pacific Workshop on Mixed and Augmented Reality, 2019

2018
Restoring the Awareness in the Occluded Visual Field for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2018

Augmented Reality in Human-Computer Interaction (NII Shonan Meeting 2018-8).
NII Shonan Meet. Rep., 2018

REST: Real-to-Synthetic Transform for Illumination Invariant Camera Localization.
CoRR, 2018

Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods.
Comput., 2018

BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays Through Unnoticeable Incident Light Reduction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Situated Knee Trajectory Visualization for Self Analysis in Cycling.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

User Preference for SharpView-Enhanced Virtual Text During Non-Fixated Viewing.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Transferability of Spatial Maps: Augmented Versus Virtual Reality Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Light Projection-Induced Illusion for Controlling Object Color.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Situated Game Level Editing in Augmented Reality.
Proceedings of the Twelfth International Conference on Tangible, 2018

Multimodal Augmented Reality - Augmenting Auditory-Tactile Feedback to Change the Perception of Thickness.
Proceedings of the MultiMedia Modeling - 24th International Conference, 2018

Efficient In-Situ Creation of Augmented Reality Tutorials.
Proceedings of the 2018 Workshop on Metrology for Industry 4.0 and IoT, 2018

Illumination Invariant Camera Localization Using Synthetic Images.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

IntelliPupil: Pupillometric Light Modulation for Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

HoloRoyale: A Large Scale High Fidelity Augmented Reality Game.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System.
Proceedings of the Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment, 2018

2017
EyeAR: Refocusable Augmented Reality Content through Eye Measurements.
Multimodal Technol. Interact., 2017

Estimating Gaze Depth Using Multi-Layer Perceptron.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

BrightView: Increasing Perceived Brightness in Optical See-Through Head-Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Can Face Swapping Technology Facilitate Mental Imagery Training?
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
Spatial consistency perception in optical and video see-through head-mounted augmentations.
Proceedings of the 2016 IEEE Virtual Reality, 2016

EyeAR: Refocusable Augmented Reality Content through Eye Measurements.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Improving Localization under Varying Illumination.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

Changing perception of physical properties using multimodal augmented reality: position paper.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016

Video Guides on Head-Mounted Displays: The Effect of Misalignments on Manual Task Performance.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

Simulation based Camera Localization under a Variable Lighting Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2015
Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2015

Hybrid Eye Tracking: Combining Iris Contour and Corneal Imaging.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Reflectance and light source estimation for indoor AR Applications.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Absolute Spatial Context-aware Visual Feature Descriptors for Outdoor Handheld Camera Localization - Overcoming Visual Repetitiveness in Urban Environments.
Proceedings of the VISAPP 2014, 2014

Corneal imaging in localization and HMD interaction.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
In-situ lighting and reflectance estimations for indoor AR systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

An outdoor ground truth evaluation dataset for sensor-aided visual handheld camera localization.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Parallel lighting and reflectance estimation based on inverse rendering.
Proceedings of the 23rd International Conference on Artificial Reality and Telexistence, 2013


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