Haipeng Mi

According to our database1, Haipeng Mi authored at least 35 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2022
Shoes++: A Smart Detachable Sole for Social Foot-to-foot Interaction.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Establishing Design Consensus toward Next-Generation Retail: Data-Enabled Design Exploration and Participatory Analysis.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"It Puts Life into My Creations": Understanding Fluid Fiber as a Media for Expressive Display.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Tactile Compass: Enabling Visually Impaired People to Follow a Path with Continuous Directional Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

PalmBeat: A Kinesthetic Way to Feel Groove With Music.
Proceedings of the AH 2021: 12th Augmented Human International Conference, 2021

2020
Keep the Phone in Your Pocket: Enabling Smartphone Operation with an IMU Ring for Visually Impaired People.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

How children interpret robots' contextual behaviors in live theatre: Gaining insights for multi-robot theatre design.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

LinkBricks: A Construction Kit for Intuitively Creating and Programming Interactive Robots.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Swarm Robots in Education: A Review of Challenges and Opportunities.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

MotionFlow: Time-axis-based Multiple Robots Expressive Motion Programming.
Proceedings of the CSSE 2020: 3rd International Conference on Computer Science and Software Engineering, 2020

MetaLife: Interactive Installation Based on Liquid Metal Deformable Interfaces.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Exploring Potential Scenarios and Design Implications Through a Camera-like Physical Odor Capture Prototype.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Swarm robotics platform for intelligent interaction.
Virtual Real. Intell. Hardw., 2019

milliMorph - Fluid-Driven Thin Film Shape-Change Materials for Interaction Design.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

IRelics: Designing a Tangible Interaction Platform for the Popularization of Field Archaeology.
Proceedings of the Thirteenth International Conference on Tangible, 2019

"Big Screen Is Watching Me?": A Study on the Attractiveness and Reading Efficiency of a Rotating Screen.
Proceedings of the Cross-Cultural Design. Methods, Tools and User Experience, 2019

Encourage Self-exploration Through an Interactive Chinese Scroll Painting Design.
Proceedings of the HCI in Games, 2019

HCI in China: Research Agenda, Education Curriculum, Industry Partnership, and Communities Building.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing a musical robot for Chinese bamboo flute performance.
Proceedings of the Seventh International Symposium of Chinese CHI, 2019

2018
TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D Design.
Proceedings of the Twelfth International Conference on Tangible, 2018

"RoboQuin": A Mannequin Robot with Natural Humanoid Movements.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018

"Which Country Are You from?" A Cross-Cultural Study on Greeting Interaction Design for Social Robots.
Proceedings of the Cross-Cultural Design. Methods, Tools, and Users, 2018

Chinese CHI 2018 Workshop.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Design for Children's Playful Learning with Robots.
Future Internet, 2017

Design for Learning Through Play. An Exploratory Study on Chinese Perspective.
Proceedings of the Cross-Cultural Design, 2017

A scenario-driven design method for Chinese children edutainment.
Proceedings of the Fifth International Symposium of Chinese CHI, 2017

2016
LIME: LIquid MEtal Interfaces for Non-Rigid Interaction.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

2013
Pebbles: User-Configurable Device Network for Robot Navigation.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
RoboTable: An Infrastructure for Intuitive Interaction with Mobile Robots in a Mixed-Reality Environment.
Adv. Hum. Comput. Interact., 2012

Pebbles: an interactive configuration tool for indoor robot navigation.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

JECCO: A Creature-Like Tentacle Robot.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Novel interaction techniques by combining hand and foot gestures on tabletop environments.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

HATs: interact using height-adjustable tangibles in tabletop interfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

RoboTable2: a novel programming environment using physical robots on a tabletop platform.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2009
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


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