Stelian Coros

According to our database1, Stelian Coros
  • authored at least 51 papers between 2006 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Bibliography

2017
Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA).
IEEE Trans. Vis. Comput. Graph., 2017

Computational design of telescoping structures.
ACM Trans. Graph., 2017

A computational design tool for compliant mechanisms.
ACM Trans. Graph., 2017

Interactive design of animated plushies.
ACM Trans. Graph., 2017

Quadrupedal locomotion using trajectory optimization and hierarchical whole body control.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

Computational abstractions for interactive design of robotic devices.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

2016
Designing structurally-sound ornamental curve networks.
ACM Trans. Graph., 2016

Practice Makes Perfect: An Optimization-Based Approach to Controlling Agile Motions for a Quadruped Robot.
IEEE Robot. Automat. Mag., 2016

Creating animated characters for the physical world.
ACM Crossroads, 2016

Reprise: A Design Tool for Specifying, Generating, and Customizing 3D Printable Adaptations on Everyday Objects.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Precision: precomputing environment semantics for contact-rich character animation.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Task-based limb optimization for legged robots.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Art, Architecture, and Material Science.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Interactive surface design with interlocking elements.
ACM Trans. Graph., 2015

Design and fabrication of flexible rod meshes.
ACM Trans. Graph., 2015

Interactive design of 3D-printable robotic creatures.
ACM Trans. Graph., 2015

LinkEdit: interactive linkage editing using symbolic kinematics.
ACM Trans. Graph., 2015

Encore: 3D Printed Augmentation of Everyday Objects with Printed-Over, Affixed and Interlocked Attachments.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Encore: 3D printed augmentation of everyday objects with printed-over, affixed and interlocked attachments.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Hierarchical planning and control for complex motor tasks.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Sketch abstractions for character posing.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Computational design of walking automata.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

Dynamic trotting on slopes for quadrupedal robots.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

2014
Subspace clothing simulation using adaptive bases.
ACM Trans. Graph., 2014

Computational design of linkage-based characters.
ACM Trans. Graph., 2014

ChaCra: An Interactive Design System for Rapid Character Crafting.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Interactive Design of Modular Tensegrity Characters.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Hierarchical motion brushes for animation instancing.
Proceedings of the Workshop on Non-Photorealistic Animation and Rendering, 2014

Towards automatic discovery of agile gaits for quadrupedal robots.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

2013
Computational design of actuated deformable characters.
ACM Trans. Graph., 2013

Computational design of mechanical characters.
ACM Trans. Graph., 2013

Efficient simulation of secondary motion in rig-space.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Computational Design and Motion Control for Characters in the Real World.
Proceedings of the Motion in Games, 2013

Control of dynamic gaits for a quadrupedal robot.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

2012
Rig-space physics.
ACM Trans. Graph., 2012

Deformable objects alive!
ACM Trans. Graph., 2012

Smart Scribbles for Sketch Segmentation.
Comput. Graph. Forum, 2012

Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images.
Comput. Graph. Forum, 2012

Efficient Simulation of Example-Based Materials.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

2011
Locomotion skills for simulated quadrupeds.
ACM Trans. Graph., 2011

Temporal noise control for sketchy animation.
Proceedings of the 9th International Symposium on Non-Photorealistic Animation and Rendering 2009, 2011

2010
Generalized biped walking control.
ACM Trans. Graph., 2010

2009
Robust task-based control policies for physics-based characters.
ACM Trans. Graph., 2009

2008
Continuation methods for adapting simulated skills.
ACM Trans. Graph., 2008

Synthesis of constrained walking skills.
ACM Trans. Graph., 2008

Motion-Motif Graphs.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

2007
Assigning data to dual memory banks in DSPs with a genetic algorithm using a repair heuristic.
Appl. Intell., 2007

2006
A Memetic Algorithm for Performing Memory Assignment in Dual-Bank DSPs.
International Journal of Computational Intelligence and Applications, 2006

Object localization based on directional information case of 2D vector data.
Proceedings of the 14th ACM International Symposium on Geographic Information Systems, 2006

Optimized Memory Assignment for DSPs.
Proceedings of the IEEE International Conference on Evolutionary Computation, 2006

Comparing a Genetic Algorithm Penalty Function and Repair Heuristic in the DSP Application Domain.
Proceedings of the IASTED International Conference on Artificial Intelligence and Applications, 2006


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