Yiannis Georgiou

Orcid: 0000-0002-2850-8848

Affiliations:
  • Cyprus University of Technology, Limassol


According to our database1, Yiannis Georgiou authored at least 24 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
"From Gamers into Environmental Citizens": A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship.
Multimodal Technol. Interact., 2023

Investigating Students' Motivation and Cultural Heritage Learning in a Gamified Versus Non-gamified VR Environment.
Proceedings of the 3rd International Conference on Interactive Media, 2023

2021
Bridging narrative and locality in mobile-based augmented reality educational activities: Effects of semantic coupling on students' immersion and learning gains.
Int. J. Hum. Comput. Stud., 2021

2020
Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

A Co-design Approach for the Development and Classroom Integration of Embodied Learning Apps.
Proceedings of the Learning and Collaboration Technologies. Human and Technology Ecosystems, 2020

2019
Investigating Immersion and Learning in a Low-Embodied versus High-Embodied Digital Educational Game: Lessons Learned from an Implementation in an Authentic School Classroom.
Multimodal Technol. Interact., 2019

Scaffolding augmented reality inquiry learning: the design and investigation of the TraceReaders location-based, augmented reality platform.
Interact. Learn. Environ., 2019

Collecting Ecologically Valid Data in Location-Aware Augmented Reality Settings: A Comparison of Three Data Collection Techniques.
Int. J. Mob. Blended Learn., 2019

The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019

Orchestrating the Technology-Enhanced Embodied Learning Classroom via Learning Stations Rotation: A case study (extended abstract).
Proceedings of the Workshop on Hybrid Learning Spaces, 2019

Investigating In-Service Teachers' Concerns About Adopting Technology-Enhanced Embodied Learning.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

On the Understanding of Students' Learning and Perceptions of Technology Integration in Low- and High-embodied Group Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Embodied Learning in a Digital World: A Systematic Review of Empirical Research in K-12 Education.
Proceedings of the Learning in a Digital World, 2019

2018
An inquiry-based augmented reality mobile learning approach to fostering primary school students' historical reasoning in non-formal settings.
Interact. Learn. Environ., 2018

Relations between student motivation, immersion and learning outcomes in location-based augmented reality settings.
Comput. Hum. Behav., 2018

Investigating the Coupling of Narrative and Locality in Augmented Reality Educational Activities: Effects on Students' Immersion and Learning Gains.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
The development and validation of the ARI questionnaire: An instrument for measuring immersion in location-based augmented reality settings.
Int. J. Hum. Comput. Stud., 2017

A design-based approach to augmented reality location-based activities: Investigating immersion in relation to student learning.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

Investigating Immersion in Relation to Students' Learning During a Collaborative Location-Based Augmented Reality Activity.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2014
"Are You 'In' or Are You 'Out'?" Investigating the Factors Affecting Immersion in a Location-Based AR Game for IBSE.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

2013
Teacher Framing, Classroom Collaboration Scripts, and Help-Seeking and Help- Giving Behaviors.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Creating and Sustaining Online Communities of Practice for Science Teachers' Professional Development: Overcoming the Barriers.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012


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