Youngkyoon Jang

According to our database1, Youngkyoon Jang authored at least 24 papers between 2009 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
An Interactive Conversational 3D Virtual Human.
Int. J. Comput. Vis., April, 2026

ICo3D: An Interactive Conversational 3D Virtual Human.
CoRR, January, 2026

Map2Thought: Explicit 3D Spatial Reasoning via Metric Cognitive Maps.
CoRR, January, 2026

SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection.
CoRR, January, 2026

2025
Are you Struggling? Dataset and Baselines for Struggle Determination in Assembly Videos.
Int. J. Comput. Vis., November, 2025

CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2025

2023
ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023


2022
Message Passing Framework for Vision Prediction Stability in Human Robot Interaction.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

2019
Registration-free Face-SSD: Single shot analysis of smiles, facial attributes, and affect in the wild.
Comput. Vis. Image Underst., 2019

EPIC-Tent: An Egocentric Video Dataset for Camping Tent Assembly.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

2017
Metaphoric Hand Gestures for Orientation-Aware VR Object Manipulation With an Egocentric Viewpoint.
IEEE Trans. Hum. Mach. Syst., 2017

SmileNet: Registration-Free Smiling Face Detection In The Wild.
Proceedings of the 2017 IEEE International Conference on Computer Vision Workshops, 2017

2016
User-Independent Face Landmark Detection and Tracking for Spatial AR Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2016

2015
3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint.
IEEE Trans. Vis. Comput. Graph., 2015

A hand-based collaboration framework in egocentric coexistence reality.
Proceedings of the 12th International Conference on Ubiquitous Robots and Ambient Intelligence, 2015

2014
Smart Wristband: Touch-and-Motion-Tracking Wearable 3D Input Device for Smart Glasses.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Video-Based Object Recognition Using Novel Set-of-Sets Representations.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2014

Poster: Wearable input device for smart glasses based on a wristband-type motion-aware touch panel.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Unified Visual Perception Model for context-aware wearable AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

2012
Local Feature Descriptors for 3D Object Recognition in Ubiquitous Virtual Reality.
Proceedings of the 2012 International Symposium on Ubiquitous Virtual Reality, 2012

2011
mARGraphy: Mobile AR-based Dynamic Information Visualization.
Proceedings of the 2011 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2011

Stroke-Based Semi-automatic Region of Interest Detection Algorithm for In-Situ Painting Recognition.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2009
Adaptive Lip Feature Point Detection Algorithm for Real-Time Computer Vision-Based Smile Training System.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009


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