Zhong Ren

Orcid: 0000-0002-6798-3035

Affiliations:
  • Zhejiang University, State Key Lab of CAD&CG, China


According to our database1, Zhong Ren authored at least 23 papers between 2005 and 2023.

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Timeline

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Bibliography

2023
A Psychoacoustic Quality Criterion for Path-Traced Sound Propagation.
IEEE Trans. Vis. Comput. Graph., December, 2023

InstantTrace: fast parallel neuron tracing on GPUs.
Vis. Comput., August, 2023

BEDRF: Bidirectional Edge Diffraction Response Function for Interactive Sound Propagation.
CoRR, 2023

2021
Learning-based parameter prediction for quality control in three-dimensional medical image compression.
Frontiers Inf. Technol. Electron. Eng., 2021

Neural compositing for real-time augmented reality rendering in low-frequency lighting environments.
Sci. China Inf. Sci., 2021

IDIgles: 3D-printed Customized Goggles based on Scanned Faces.
Proceedings of the 15th International Symposium on Medical Information and Communication Technology, 2021

2016
Interactive sound propagation with bidirectional path tracing.
ACM Trans. Graph., 2016

Variance Analysis and Adaptive Sampling for Indirect Light Path Reuse.
J. Comput. Sci. Technol., 2016

2015
Irradiance regression for efficient final gathering in global illumination.
Frontiers Comput. Sci., 2015

2014
Cone Tracing for Furry Object Rendering.
IEEE Trans. Vis. Comput. Graph., 2014

2013
Analytic Double Product Integrals for All-Frequency Relighting.
IEEE Trans. Vis. Comput. Graph., 2013

TransCut: Interactive Rendering of Translucent Cutouts.
IEEE Trans. Vis. Comput. Graph., 2013

2012
Animating bubble interactions in a liquid foam.
ACM Trans. Graph., 2012

Scalable Programmable Motion Effects on GPUs.
Comput. Graph. Forum, 2012

2011
Radiance Transfer Biclustering for Real-Time All-Frequency Biscale Rendering.
IEEE Trans. Vis. Comput. Graph., 2011

2010
Interactive hair rendering under environment lighting.
ACM Trans. Graph., 2010

Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics.
Comput. Graph. Forum, 2010

2009
RenderAnts: interactive Reyes rendering on GPUs.
ACM Trans. Graph., 2009

2008
Real-time smoke rendering using compensated ray marching.
ACM Trans. Graph., 2008

Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media.
Comput. Graph. Forum, 2008

2007
Efficient Collision Determination for Dynamic Scenes using Coherent Separating Axis.
Int. J. Virtual Real., 2007

2006
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph., 2006

2005
Intersection fields for interactive global illumination.
Vis. Comput., 2005


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