Aleshia T. Hayes

Orcid: 0000-0002-0880-077X

According to our database1, Aleshia T. Hayes authored at least 12 papers between 2013 and 2025.

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Bibliography

2025
Does DEIA Still Matter?: A Survey of VR Researchers at IEEE VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

Designing a Mixed Reality Library Experience to Engage Primary Students with Open-Source Literacy Content.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

2024
More than Fitness: User Perceptions and Hopes for Getting Fit in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Just Look at Them! Encouraging Self-Reflection on Teacher Gaze Behavior through Data Visualizations in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Engaging Novice VR Users to VR for Education: Enhancing User Comfort, Health and Safety in VR and AR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Identifying and Coding Behavioral Indicators of Social Presence With a Social Presence Behavioral Coding System.
Frontiers Virtual Real., 2022

2020
Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

Panel - Improve Foreign Language Speaking Proficiency in Immersive Environment.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
The Social Net of Sentiment: Improving the Base Sentiment Analysis of High Impact Events with Lexical Category Exploration.
Proceedings of the Intelligent Systems and Applications, 2019

2014
An Approach to Holistic Development of Serious Games and Learning Simulations.
Proceedings of the Learning and Collaboration Technologies. Technology-Rich Environments for Learning and Collaboration, 2014

2013
Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training.
Int. J. Gaming Comput. Mediat. Simulations, 2013

Perceived Presence's Role on Learning Outcomes in a Mixed Reality Classroom of Simulated Students.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013


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