Alexandru Dancu

According to our database1, Alexandru Dancu authored at least 24 papers between 2012 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
SAPIENS in XR: operationalizing interaction-attention in extended reality.
Virtual Real., September, 2023

Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Hap2Gest: An Eyes-Free Interaction Concept with Smartphones Using Gestures and Haptic Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2019
Byte.it: Discreet Teeth Gestures for Mobile Device Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

GameLight - Gamification of the Outdoor Cycling Experience.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
FingerReader2.0: Designing and Evaluating a Wearable Finger-Worn Camera to Assist People with Visual Impairments while Shopping.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Thumb-In-Motion: Evaluating Thumb-to-Ring Microgestures for Athletic Activity.
Proceedings of the Symposium on Spatial User Interaction, 2018

Hand range interface: information always at hand with a body-centric mid-air input surface.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Plastic Grabber: Underwater Autonomous Vehicle Simulation for Plastic Objects Retrieval Using Genetic Programming.
Proceedings of the Business Information Systems Workshops, 2018

Movespace: on-body athletic interaction for running and cycling.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
FusePrint: A DIY 2.5D Printing Technique for Good-fit Fabrication with Daily Objects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Interaction in Motion: Designing Truly Mobile Interaction.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Gesture Bike: Examining Projection Surfaces and Turn Signal Systems for Urban Cycling.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Interaction in Motion with Mobile Projectors: Design Considerations.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Medium and transition in mobile projected interfaces.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Designing seamless displays for interaction in motion.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Map Navigation Using a Wearable Mid-air Display.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Low-cost Experimental Setups for Mid-air 3D Reconstruction.
Proceedings of the Italian Chapter Conference 2015, 2015

Emergent Interfaces: Constructive Assembly of Identical Units.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Underwater reconstruction using depth sensors.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

Embodied computation in soft gripper.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Smart flashlight: map navigation using a bike-mounted projector.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2012
Motor learning in a mixed reality environment.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012


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