Joe Marshall

Orcid: 0000-0001-9666-786X

Affiliations:
  • University of Nottingham, UK


According to our database1, Joe Marshall authored at least 76 papers between 1995 and 2023.

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Bibliography

2023
Toward Understanding the Design of Intertwined Human-Computer Integrations.
ACM Trans. Comput. Hum. Interact., October, 2023

Five Provocations for a More Creative TAS.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Collision Design.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

Splash! Identifying the Grand Challenges for WaterHCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Unpacking Non-Dualistic Design: The Soma Design Case.
ACM Trans. Comput. Hum. Interact., 2021

Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games.
IEEE Trans. Games, 2021

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.
Hum. Comput. Interact., 2021

Manipulating Rotational Perception in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Articulating Soma Experiences using Trajectories.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Limited Control Over the Body as Intriguing Play Design Resource.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Designing Digital Vertigo Experiences.
ACM Trans. Comput. Hum. Interact., 2020

Soma Design and Sensory Misalignment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020


2019
Demo hour.
Interactions, 2019

The Limitations of Reality.
Proceedings of the Halfway to the Future Symposium 2019, 2019

Abstract Machines: Overlaying Virtual Worlds on Physical Rides.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sensory Alignment in Immersive Entertainment.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Discomfort - The Dark Side of Fun.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle.
Interactions, 2018

AR Fighter: Using HMDs to create Vertigo Play Experiences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Body-Centric Computing (Dagstuhl Reports 17392).
Dagstuhl Reports, 2017

A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Throwaway Citation of Prior Work Creates Risk of Bad HCI Research.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Misrepresentation of Health Research in Exertion Games Literature.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Challenges of Visual-Kinaesthetic Experience.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Touchomatic: Interpersonal Touch Gaming In The Wild.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Expanding exertion gaming.
Int. J. Hum. Comput. Stud., 2016

Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Inner disturbance: towards understanding the design of vertigo games through a novel balancing game.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Jogging at CHI.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Brutal Multiplayer Video Games.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Interaction in Motion: Designing Truly Mobile Interaction.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
The Challenges of Using Biodata in Promotional Filmmaking.
ACM Trans. Comput. Hum. Interact., 2015

HCI and sports.
Interactions, 2015

Gesture Bike: Examining Projection Surfaces and Turn Signal Systems for Urban Cycling.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Designing seamless displays for interaction in motion.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Grand Push Auto: A Car Based Exertion Game.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Utilizing Gravity in Movement-Based Games and Play.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Understanding Sports-HCI by Going Jogging at CHI.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata.
Proceedings of the Knowledge, Information and Creativity Support Systems - Selected Papers from KICSS'2014, 2014

Jogging with technology: interaction design supporting sport activities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

Uncomfortable user experience.
Commun. ACM, 2013

Smartphone sensing for distributed swim stroke coaching and research.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

HCI with sports.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Mobile interaction does not exist.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Applying Advanced Networks and Signal Processing to Spaceborne Computing.
Proceedings of the Infotech@Aerospace 2012, 2012

The machine in the ghost: augmenting broadcasting with biodata.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Uncomfortable interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Locating experience: touring a pervasive performance.
Pers. Ubiquitous Comput., 2011

Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring.
Proceedings of the User Modeling, Adaption and Personalization, 2011

Lessons from Touring a Location-Based Experience.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Graffito: crowd-based performative interaction at festivals.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

The gas mask: a probe for exploring fearsome interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breath control of amusement rides.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Using fast interaction to create intense experiences.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breathalising games: understanding the potential of breath control in game interfaces.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Recommending Rides: Psychometric Profiling in the Theme Park.
Comput. Entertain., 2010

Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Deception and magic in collaborative interaction.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Creating illusion in computer aided performance.
PhD thesis, 2009

Ubikequitous computing: designing interactive experiences for cyclists.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Sensory Threads: Perceiving the Imperceptible.
Proceedings of the Intelligent Environments 2009 - Proceedings of the 5th International Conference on Intelligent Environments, 2009

I seek the nerves under your skin.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

The Bronco: a proof-of-concept adaptive fairground ride.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces.
Proceedings of the Pervasive Computing, 2008

2007
Experiments in 3D interaction for mobile phone AR.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Eye-balls: juggling with the virtual.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

Eye-balls: computer vision in the circus.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Using Object Interactions to Improve Particle Filter Performance.
Proceedings of the British Machine Vision Conference 2006, 2006

2005
Computational Problems in Hyperbolic Groups.
Int. J. Algebra Comput., 2005

Continuations from generalized stack inspection.
Proceedings of the 10th ACM SIGPLAN International Conference on Functional Programming, 2005

1995
Measuring Robustness of a Fault Tolerant Aerospace System.
Proceedings of the Digest of Papers: FTCS-25, 1995


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