Aline Normoyle
Orcid: 0000-0002-0984-7924
  According to our database1,
  Aline Normoyle
  authored at least 30 papers
  between 2008 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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On csauthors.net:
Bibliography
  2025
MASSXR 2025: The 3<sup>rd</sup> Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (Affiliated with IEEE VR 2025).
    
  
    Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
    
  
    Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025
    
  
  2024
    Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
    
  
Controller influence on self-determination versus performance in a mobile augmented reality platform game.
    
  
    Proceedings of the 17th ACM SIGGRAPH Conference on Motion, Interaction, and Games, 2024
    
  
The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games.
    
  
    Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
    
  
Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support.
    
  
    Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
    
  
  2023
    Comput. Graph., February, 2023
    
  
How Important are Detailed Hand Motions for Communication for a Virtual Character Through the Lens of Charades?
    
  
    ACM Trans. Graph., 2023
    
  
    Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
    
  
  2021
    ACM Trans. Appl. Percept., 2021
    
  
An authoring tool to provide group and crowd animation using Natural Language scripts.
    
  
    Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
    
  
  2019
    Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
    
  
The Q*bird Level Designer: User-assisted procedural level design in augmented reality.
    
  
    Proceedings of the Motion, Interaction and Games, 2019
    
  
    Proceedings of the ACM Symposium on Applied Perception 2019, 2019
    
  
    Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
    
  
  2018
    Comput. Animat. Virtual Worlds, 2018
    
  
  2017
  2015
    Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
    
  
  2014
    Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014
    
  
    Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
    
  
    Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014
    
  
    Proceedings of the ACM Symposium on Applied Perception, 2014
    
  
  2013
    Proceedings of the Motion in Games, 2013
    
  
    Proceedings of the ACM Symposium on Applied Perception 2013, 2013
    
  
  2012
    Proceedings of the ACM Symposium on Applied Perception 2012, 2012
    
  
    Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012
    
  
  2009
    Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009
    
  
  2008
    Intell. Decis. Technol., 2008