Yi Fei Cheng
Orcid: 0000-0002-6027-4236Affiliations:
- Carnegie Mellon University, PA, USA
According to our database1,
Yi Fei Cheng
authored at least 11 papers
between 2019 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023
InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality Environments.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Cross-Device Shortcuts: Seamless Attention-guided Content Transfer via Opportunistic Deep Links between Apps and Devices.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023
HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
XSpace: An Augmented Reality Toolkit for Enabling Spatially-Aware Distributed Collaboration.
Proc. ACM Hum. Comput. Interact., 2022
ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic Connections.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021
XRStudio: A Virtual Production and Live Streaming System for Immersive Instructional Experiences.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021
2019
The Q*bird Level Designer: User-assisted procedural level design in augmented reality.
Proceedings of the Motion, Interaction and Games, 2019