Gillian Puttick

According to our database1, Gillian Puttick authored at least 12 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Science teachers can teach computational thinking through distributed expertise.
Comput. Educ., 2021

2020
Navigating Dual Goals of Team Collaboration and Design Concept Development in a Middle School Bio-Inspired Robotics Unit.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Integrating STEM and Computing in PK-12: Operationalizing Computational Thinking for STEM Learning and Assessment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

All Good Things Come in Threes: Assessing Student-Designed Games via Triadic Game Design.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Characterizing Student Artifacts in a Multi-disciplinary Biomimicry and Robotics Unit.
Proceedings of the FabLearn '20: FabLearn 2020 - 9th Annual Conference on Maker Education, New York, NY, USA, April 4, 2020

Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Problem Scoping in Designing Biomimetic Robots.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2016
Assessing Computational Thinking in Students' Game Designs.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Digital Curriculum in the Classroom: Authority, Control, and Teacher Role.
Int. J. Emerg. Technol. Learn., 2015

2014
"It's Not as Bad as Using the Toaster All of the Time": Trade-offs in a Scratch Game about Energy Use.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014


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