Antonio Ascolese

According to our database1, Antonio Ascolese authored at least 9 papers between 2010 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2019
Promoting healthy teenage behaviour across three European countries through the use of a novel smartphone technology platform, PEGASO fit for future: study protocol of a quasi-experimental, controlled, multi-Centre trial.
BMC Medical Informatics Decis. Mak., 2019

Artificial Ant Colonies for Adaptive Rewards in Serious Games.
Proceedings of the 2019 Conference on Artificial Life, 2019

2018
Development and Evaluation of Cognitive Games to Promote Health and Wellbeing in Elderly People with Mild Cognitive Impairment.
Proceedings of the Health Informatics Meets eHealth - Biomedical Meets eHealth - From Sensors to Decisions, 2018

2016
Translating open data to educational minigames.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

PEGASO Companion: A Mobile App to Promote Healthy Lifestyles Among Adolescents.
Proceedings of the Wireless Mobile Communication and Healthcare, 2016

2014
A Game-Based Solution for In-Home Rehabilitation.
Proceedings of the Internet of Things. User-Centric IoT, 2014

2013
Semantic Social Sensing for Improving Simulation Environments for Learning.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

ViewS in User Generated Content for Enriching Learning Environments: A Semantic Sensing Approach.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2010
Emotions in Serious Games: From Experience to Assessment.
Int. J. Emerg. Technol. Learn., 2010


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