Daniel Burgos

Orcid: 0000-0003-0498-1101

Affiliations:
  • Universidad Internacional de La Rioja, Logroño, Spain


According to our database1, Daniel Burgos authored at least 89 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Cloud-Operated Open Literate Educational Resources: The Case of the MyBinder.
IEEE Trans. Learn. Technol., 2024

A Cybernetic Perspective on Generative AI in Education: From Transmission to Coordination.
Int. J. Interact. Multim. Artif. Intell., 2024

2023
The changing landscape of mobile learning pedagogy: A systematic literature review.
Interact. Learn. Environ., December, 2023

Evaluation of authoring tools under ATAG and WCAG recommendations.
Univers. Access Inf. Soc., August, 2023

The evolution of sustainability models for Open Educational Resources: insights from the literature and experts.
Interact. Learn. Environ., April, 2023

2022
A Ubiquitous Learning Model for Education and Training Processes Supported by TV Everywhere Platforms.
Int. J. Emerg. Technol. Learn., June, 2022

Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis.
Smart Learn. Environ., 2022

Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project.
Entertain. Comput., 2022

Innovative Hybrid SPOC Model for Initial and Continuing Education at University.
Proceedings of the Information Systems and Technologies, 2022

New Digital Tools to Teach Soft Skills and Sustainability for the Labor Market: Gamification as a Tool for Competency Acquisition in Realistic Contexts.
Proceedings of the Learning Technologies and Systems, 2022

Mobile English Learning: A Meta-analysis.
Proceedings of the Learning Technologies and Systems, 2022

Gamification as Support for Educational Inclusion: The Case of AR-mBot.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Int. J. Hum. Comput. Stud., 2021

A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching.
Int. J. Interact. Multim. Artif. Intell., 2021

A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021

Editor's Note.
Int. J. Interact. Multim. Artif. Intell., 2021

Rituals and Data Analytics: A Mixed-Methods Model to Process Personal Beliefs.
Int. J. Interact. Multim. Artif. Intell., 2021

Secure and efficient transmission of data based on Caesar Cipher Algorithm for Sybil attack in IoT.
EURASIP J. Adv. Signal Process., 2021

A Systematic Review of the Effects of Automatic Scoring and Automatic Feedback in Educational Settings.
IEEE Access, 2021

Analysis of Students' Behavior Through User Clustering in Online Learning Settings, Based on Self Organizing Maps Neural Networks.
IEEE Access, 2021

Remote Special Education during COVID-19: A Combined Bibliometric, Content and Thematic Analysis.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

CooperAR: promoting educational inclusion through augmented reality.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Accessibility within open educational resources and practices for disabled learners: a systematic literature review.
Smart Learn. Environ., 2020

Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources.
Smart Learn. Environ., 2020

Digital Transformation in Higher Education Institutions: A Systematic Literature Review.
Sensors, 2020

Training on Social Economy Entrepreneurship: Social PlaNet.
J. Inf. Technol. Res., 2020

Analysis of stress's effects on cardiac dynamics: A case study on undergraduate students.
Int. J. Medical Informatics, 2020

An Evolutionary SVM Model for DDOS Attack Detection in Software Defined Networks.
IEEE Access, 2020

Starting MOOCs in African University: The Experience of Cadi Ayyad University, Process, Review, Recommendations, and Prospects.
IEEE Access, 2020

Promoting Open Education Through Gamification in Higher Education: the OpenGame project.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Openness as the key factor to support education in times of crisis.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2019
Advanced Sensors Technology in Education.
Sensors, 2019

Intelligent Framework for Learning Physics with Aikido (Martial Art) and Registered Sensors.
Sensors, 2019

Natural language interface model for the evaluation of ergonomic routines in occupational health (ILENA).
J. Ambient Intell. Humaniz. Comput., 2019

Social Seducement: Empowering Social Economy Entrepreneurship. The Training Approach.
Int. J. Interact. Multim. Artif. Intell., 2019

A Solution to Manage the Full Life Cycle of Learning Analytics in a Learning Management System: AnalyTIC.
Rev. Iberoam. de Tecnol. del Aprendiz., 2019

A Scalable Approach for 360° Feedback in Cooperative Learning.
IEEE Access, 2019

The Innovation Cycle for Sustainable ICT Education.
Proceedings of the Sustainable ICT, Education and Learning, 2019

Fostering Teachers-Led Open Education in Universities: Recommendations Emerging from Research.
Proceedings of the 7th International conference on ICT & Accessibility, 2019

Read, Watch, Do: Developing Digital Competence for University Educators.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019

Empowering Positive Behaviors: A Gamification-Based Approach.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019

A Novel Keyword Ontology Generator Method Tested on "Digital Transformation in Higher Education" Topic.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019

2018
Optimized test suites for automated testing using different optimization techniques.
Soft Comput., 2018

Editor's Note.
Int. J. Interact. Multim. Artif. Intell., 2018

Learning Management Systems Activity Records for Students' Assessment of Generic Skills.
IEEE Access, 2018

Exploring intercultural learning through a blended course about open education practices across the Mediterranean.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Validation of the three web quality dimensions of a minimally invasive surgery e-learning platform.
Int. J. Medical Informatics, 2017

Design of a Remote Signal Processing Student Lab.
IEEE Access, 2017

2016
Social4all: Definition of specific adaptations in Web applications to improve accessibility.
Comput. Stand. Interfaces, 2016

Social4all: Collaborative platform for improving Web accessibility.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

ARII-eL: An Adaptive, Informal and Interactive eLearning Ontology Network.
Proceedings of the Fuzzy Systems and Data Mining II, 2016

2015
A Visual Analytics Method for Score Estimation in Learning Courses.
J. Univers. Comput. Sci., 2015

Semi-Automated Correction Tools for Mathematics-Based Exercises in MOOC Environments.
Int. J. Interact. Multim. Artif. Intell., 2015

2014
IJIMAI Editor's Note - Vol. 2 Issue 7.
Int. J. Interact. Multim. Artif. Intell., 2014

Review of Current Student-Monitoring Techniques used in eLearning-Focused recommender Systems and Learning analytics. The Experience API & LIME model Case Study.
Int. J. Interact. Multim. Artif. Intell., 2014

eGames applied to interaction strategies in practice: Digital anthropology and actual learning.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

A4Learning - A Case Study to Improve the User Performance: Alumni Alike Activity Analytics to Self-Assess Personal Progress.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014


2013
Emerging Technologies Landscape on Education. A review.
Int. J. Interact. Multim. Artif. Intell., 2013

L.I.M.E. A recommendation model for informal and formal learning, engaged.
Int. J. Interact. Multim. Artif. Intell., 2013

2012
Monitoring student progress using virtual appliances: A case study.
Comput. Educ., 2012

2011
TELMA: Technology enhanced learning environment for Minimally Invasive Surgery.
Proceedings of the First World Conference on Information Technology, 2011

Game·Tel: An approach to multi-format and multi-device accessible engineering education.
Proceedings of the 2011 Frontiers in Education Conference, 2011

Automatic Discovery of Complementary Learning Resources.
Proceedings of the Towards Ubiquitous Learning, 2011

2010
Meta-Mender: A meta-rule based recommendation system for educational applications.
Proceedings of the 1st Workshop on Recommender Systems for Technology Enhanced Learning, 2010

Meta-rules: Improving Adaptation in Recommendation Systems.
Proceedings of the LWA 2010, 2010

What is wrong with the IMS Learning Design specification? Constraints And Recommendations.
Proceedings of the LWA 2010, 2010

Modelling a Stakeholder Community via a Social Platform: The Case of TELeurope.eu.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

2008
Educational game design for online education.
Comput. Hum. Behav., 2008

Computers in human behavior: Special issue: Electronic games and personalised elearning processes.
Comput. Hum. Behav., 2008

2007
A Framework for the Conceptualization of Approaches to "Create-by-Reuse" of Learning Design Solutions.
J. Univers. Comput. Sci., 2007

A First Step Mapping IMS Learning Design and Moodle.
J. Univers. Comput. Sci., 2007

How to represent adaptation in e-learning with IMS learning design.
Interact. Learn. Environ., 2007

Specification, authoring and prototyping of personalised workplace learning solutions.
Int. J. Learn. Technol., 2007

Authoring game-based adaptive units of learning with IMS Learning Design and <e-Adventure>.
Int. J. Learn. Technol., 2007

Re-purposing existing generic games and simulations for e-learning.
Comput. Hum. Behav., 2007

Ten Competence: Building the European Network for the continuous development of competences.
Inteligencia Artif., 2007

Transformational Techniques for Model-Driven Authoring of Learning Designs.
Proceedings of the Advances in Web Based Learning, 2007

A Game-Based Adaptive Unit of Learning with IMS Learning Design and <e-Adventure>.
Proceedings of the Creating New Learning Experiences on a Global Scale, 2007

Representing Computer-Supported Collaborative Learning Macro-scripts using IMS Learning Design.
Proceedings of the EC-TEL 2007 Poster Session, Crete, Greece, September 17-20, 2007, 2007

2006
Critical facilities for active participation in learning networks.
Int. J. Web Based Communities, 2006

Does an Interface with Less Assistance Provoke More Thoughtful Behavior?
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Fostering Participation in Learning Networks by Using Reward Systems and Face-to-Face Meetings.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Authoring Adaptive Hypermedia and IMS Learning Design: A Possible Understanding?.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Adaptive e-Learning Methods and IMS Learning Design: An Integrated Approach.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Joint International Workshop on Professional Learning, Competence Development and Knowledge Management LOKMOL and L3NCD (Preface).
Proceedings of the EC-TEL06 Workshops, Crete, Greece , October 1-2, 2006, 2006

The paradox of the assisted user: guidance can be counterproductive.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
Encouraging contributions in learning networks using incentive mechanisms.
J. Comput. Assist. Learn., 2005

Facilitating participation: From the EML web site to the Learning Network for Learning Design.
Interact. Learn. Environ., 2005


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