Antonio Mora García

According to our database1, Antonio Mora García authored at least 154 papers between 2007 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Improved free form evolution for angry birds structures.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019

Free Form Evolution for Angry Birds Level Generation.
Proceedings of the Applications of Evolutionary Computation, 2019

2018
Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone.
Knowl.-Based Syst., 2018

Using Electronic Voting Devices for Increasing Students' Participation in the Classroom and Easing Their Continuous Evaluation.
IEEE-RITA, 2018

Applying Genetic Algorithms for the Improvement of an Autonomous Fuzzy Driver for Simulated Car Racing.
Proceedings of the Information Processing and Management of Uncertainty in Knowledge-Based Systems. Applications, 2018

Evolving a TORCS Modular Fuzzy Driver Using Genetic Algorithms.
Proceedings of the Applications of Evolutionary Computation, 2018

Forecasting Business Failure in Highly Imbalanced Distribution based on Delay Line Reservoir.
Proceedings of the 26th European Symposium on Artificial Neural Networks, 2018

The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

2017
Wireless monitoring and tracking system for vehicles: A study case in an urban scenario.
Simulation Modelling Practice and Theory, 2017

Applying computational intelligence methods for predicting the sales of newly published books in a real editorial business management environment.
Knowl.-Based Syst., 2017

Studying real traffic and mobility scenarios for a Smart City using a new monitoring and tracking system.
Future Generation Comp. Syst., 2017

Preface for the special issue on Science in Videogames.
Entertainment Computing, 2017

Analysing the influence of the fitness function on genetically programmed bots for a real-time strategy game.
Entertainment Computing, 2017

Designing educational games: Key elements and methodological approach.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Optimising Humanness: Designing the Best Human-Like Bot for Unreal Tournament 2004.
Proceedings of the Advances in Computational Intelligence, 2017

Driving in TORCS Using Modular Fuzzy Controllers.
Proceedings of the Applications of Evolutionary Computation - 20th European Conference, 2017

Self-organized criticality in code repositories.
Proceedings of the Fourteenth European Conference Artificial Life, 2017

Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms).
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

2016
An Improved Decision System for URL Accesses Based on a Rough Feature Selection Technique.
Proceedings of the Recent Advances in Computational Intelligence in Defense and Security, 2016

Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man.
IEEE Trans. Comput. Intellig. and AI in Games, 2016

The Uncertainty Quandary: A Study in the Context of the Evolutionary Optimization in Games and Other Uncertain Environments.
Trans. Computational Collective Intelligence, 2016

A Novel Wireless Mobility Monitoring and Tracking System: Applications for Smart Traffic.
IJCSSA, 2016

Studying the effect of population size in distributed evolutionary algorithms on heterogeneous clusters.
Appl. Soft Comput., 2016

Comparing Wireless Traffic Tracking with Regular Traffic Control Systems for the Detection of Congestions in Streets.
Proceedings of the Smart Cities - First International Conference, Smart-CT 2016, Málaga, 2016

The Believability Gene in Virtual Bots.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

There Can Be only One: Evolving RTS Bots via Joust Selection.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

Simulation Approach for Optimal Maintenance Intervals Estimation of Electronic Devices.
Proceedings of the Automation Control Theory Perspectives in Intelligent Systems, 2016

Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

Sólo Puede Quedar Uno: Evolución de Bots para RTS Basada en Supervivencia.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016

Evolutionary deckbuilding in hearthstone.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

2015
Modelling a Human-Like Bot in a First Person Shooter Game.
IJCICG, 2015

Corporate security solutions for BYOD: A novel user-centric and self-adaptive system.
Computer Communications, 2015

A novel representation of genomic sequences for taxonomic clustering and visualization by means of self-organizing maps.
Bioinformatics, 2015

A Hybrid Fuzzy Genetic Algorithm for an Adaptive Traffic Signal System.
Adv. Fuzzy Systems, 2015

There is Noisy Lunch: A Study of Noise in Evolutionary Optimization Problems.
Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015), 2015

How the World Was MADE: Parametrization of Evolved Agent-Based Models for Backstory Generation.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

It's Time to Stop: A Comparison of Termination Conditions in the Evolution of Game Bots.
Proceedings of the Applications of Evolutionary Computation - 18th European Conference, 2015

Evolutionary Interactive Bot for the FPS Unreal Tournament 2004.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

An Overview on the Termination Conditions in the Evolution of Game Bots.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015

Towards automatic StarCraft strategy generation using genetic programming.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2014
KANTS: A Stigmergic Ant Algorithm for Cluster Analysis and Swarm Art.
IEEE Trans. Cybernetics, 2014

Creating autonomous agents for playing Super Mario Bros game by means of evolutionary finite state machines.
Evolutionary Intelligence, 2014

MUSES: a corporate user-centric system which applies computational intelligence methods.
Proceedings of the Symposium on Applied Computing, 2014

Going a Step Beyond the Black and White Lists for URL Accesses in the Enterprise by Means of Categorical Classifiers.
Proceedings of the ECTA 2014, 2014

Studying and Tackling Noisy Fitness in Evolutionary Design of Game Characters.
Proceedings of the ECTA 2014, 2014

A Statistical Approach to Dealing with Noisy Fitness in Evolutionary Algorithms.
Proceedings of the Computational Intelligence - International Joint Conference, 2014

A Methodology to Develop Service Oriented Evolutionary Algorithms.
Proceedings of the Intelligent Distributed Computing VIII, 2014

Enforcing corporate security policies via computational intelligence techniques.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

NodEO, a multi-paradigm distributed evolutionary algorithm platform in JavaScript.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

Assessing different architectures for evolutionary algorithms in javascript.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

A methodology for designing emergent literary backstories on non-player characters using genetic algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2014

An Object-Oriented Library in JavaScript to Build Modular and Flexible Cross-Platform Evolutionary Algorithms.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Evolving Evil: Optimizing Flocking Strategies Through Genetic Algorithms for the Ghost Team in the Game of Ms. Pac-Man.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Co-Evolutionary Optimization of Autonomous Agents in a Real-Time Strategy Game.
Proceedings of the Applications of Evolutionary Computation - 17th European Conference, 2014

Evolving Evil: optimizing flocking strategies through genetic algorithms for the ghost team in the game of Ms. Pac-Man.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Designing competitive bots for a real time strategy game using genetic programming.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Pareto-based multi-colony multi-objective ant colony optimization algorithms: an island model proposal.
Soft Comput., 2013

Cloud-based evolutionary algorithms: An algorithmic study.
Natural Computing, 2013

Designing and testing a pool-based evolutionary algorithm.
Natural Computing, 2013

Complex systems in sports: Introduction to the special issue.
J. Systems Science & Complexity, 2013

A network analysis of the 2010 FIFA world cup champion team play.
J. Systems Science & Complexity, 2013

Combination of Heterogeneous EEG Feature Extraction Methods and stacked Sequential Learning for Sleep Stage Classification.
Int. J. Neural Syst., 2013

Using statistical tools to determine the significance and relative importance of the main parameters of an evolutionary algorithm.
Intell. Data Anal., 2013

Deploying intelligent e-health services in a mobile gateway.
Expert Syst. Appl., 2013

hCHAC: A family of MOACO algorithms for the resolution of the bi-criteria military unit pathfinding problem.
Computers & OR, 2013

Evolutionary FSM-Based Agents for Playing Super Mario Game.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

Finding an Evolutionary Solution to the Game of Mastermind with Good Scaling Behavior.
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013

Sleep Stage Classification Using Advanced Intelligent Methods.
Proceedings of the Advances in Computational Intelligence, 2013

Designing and Evolving an Unreal TournamentTM 2004 Expert Bot.
Proceedings of the Advances in Computational Intelligence, 2013

Evolving the Strategies of Agents for the ANTS Game.
Proceedings of the Advances in Computational Intelligence, 2013

Migration study on a pareto-based island model for MOACOs.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Improving evolutionary solutions to the game of mastermind using an entropy-based scoring method.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Developing services in a service oriented architecture for evolutionary algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Adapting evolutionary algorithms to the concurrent functional language Erlang.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013

Influence of selective pressure on quality of solutions and speed of evolutionary mastermind.
Proceedings of the IEEE Symposium on Foundations of Computational Intelligence, 2013

Photo rendering with swarms: From figurative to abstract pherogenic imaging.
Proceedings of the IEEE Symposium on Computational Intelligence for Creativity and Affective Computing, 2013

A search for scalable evolutionary solutions to the game of MasterMind.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

Towards a multiobjective evolutionary approach to inventory and routing management in a retail chain.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
Effect of Noisy Fitness in Real-Time Strategy Games Player Behaviour Optimisation Using Evolutionary Algorithms.
J. Comput. Sci. Technol., 2012

Determining the significance and relative importance of parameters of a simulated quenching algorithm using statistical tools.
Appl. Intell., 2012

Pherogenic Drawings - Generating Colored 2-dimensional Abstract Representations of Sleep EEG with the KANTS Algorithm.
Proceedings of the IJCCI 2012 - Proceedings of the 4th International Joint Conference on Computational Intelligence, Barcelona, Spain, 5, 2012

Photorealistic Rendering with an Ant Algorithm.
Proceedings of the Computational Intelligence - International Joint Conference, 2012

Validating design choices in a pool-based distributed evolutionary algorithms architecture.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

SofEA: a pool-based framework for evolutionary algorithms using CouchDB.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Generating colored 2-dimensional representations of sleep EEG with the KANTS clustering algorithm.
Proceedings of the Genetic and Evolutionary Computation Conference, 2012

Dealing with Noisy Fitness in the Design of a RTS Game Bot.
Proceedings of the Applications of Evolutionary Computation, 2012

Pool-Based Distributed Evolutionary Algorithms Using an Object Database.
Proceedings of the Applications of Evolutionary Computation, 2012

Adaptive bots for real-time strategy games via map characterization.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

Scaling in distributed evolutionary algorithms with persistent population.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

Pool vs. Island Based Evolutionary Algorithms: An Initial Exploration.
Proceedings of the 2012 Seventh International Conference on P2P, 2012

2011
Cloud-based Evolutionary Parallel Computation Using Low Cost Storage Services.
Proceedings of the IEEE First Symposium on Network/Cloud Computing and Applications, 2011

Analysing the Performance of Different Population Structures for an Agent-Based Evolutionary Algorithm.
Proceedings of the Learning and Intelligent Optimization - 5th International Conference, 2011

The Sandpile Mutation Operator for Genetic Algorithms.
Proceedings of the Learning and Intelligent Optimization - 5th International Conference, 2011

Online vs. Offline ANOVA Use on Evolutionary Algorithms.
Proceedings of the Advances in Computational Intelligence, 2011

A Study of Parallel Approaches in MOACOs for Solving the Bicriteria TSP.
Proceedings of the Advances in Computational Intelligence, 2011

Implementation Matters: Programming Best Practices for Evolutionary Algorithms.
Proceedings of the Advances in Computational Intelligence, 2011

Optimizing Strategy Parameters in a Game Bot.
Proceedings of the Advances in Computational Intelligence, 2011

GPU Computation in Bioinspired Algorithms: A Review.
Proceedings of the Advances in Computational Intelligence, 2011

Symbolic representation of the EEG for sleep stage classification.
Proceedings of the 11th International Conference on Intelligent Systems Design and Applications, 2011

Using free cloud storage services for distributed evolutionary algorithms.
Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference, 2011

Improving and Scaling Evolutionary Approaches to the MasterMind Problem.
Proceedings of the Applications of Evolutionary Computation, 2011

A Study on the Mutation Rates of a Genetic Algorithm Interacting with a Sandpile.
Proceedings of the Applications of Evolutionary Computation, 2011

Optimizing worst-case scenario in evolutionary solutions to the MasterMind puzzle.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Optimizing player behavior in a real-time strategy game using evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

Assessing speed-ups in commodity cloud storage services for distributed evolutionary algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011

2010
Evolution of XPath Lists for Document Data Selection.
Proceedings of the Parallel Problem Solving from Nature, 2010

Entropy-Driven Evolutionary Approaches to the Mastermind Problem.
Proceedings of the Parallel Problem Solving from Nature, 2010

Statistical Analysis of Parameter Setting in Real-Coded Evolutionary Algorithms.
Proceedings of the Parallel Problem Solving from Nature, 2010

Studying the Influence of the Objective Balancing Parameter in the Performance of a Multi-Objective Ant Colony Optimization Algorithm.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010

A Distributed Service Oriented Framework for Metaheuristics Using a Public Standard.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization, 2010

Sleeping with ants, SVMs, multilayer perceptrons and SOMs.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010

Applying support vector machines and mutual information to book losses prediction.
Proceedings of the International Joint Conference on Neural Networks, 2010

Beating exhaustive search at its own game: revisiting evolutionary mastermind.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010

Genetic evolution of fuzzy finite state machines to control bots in a first-person shooter game.
Proceedings of the Genetic and Evolutionary Computation Conference, 2010


Evolving the cooperative behaviour in Unreal™ bots.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Assessing efficiency of different evolutionary strategies playing MasterMind.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

Controlling bots in a First Person Shooter game using genetic algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

Statistical analysis of the parameters of the simulated annealing algorithm.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
CHAC, A MOACO algorithm for computation of bi-criteria military unit path in the battlefield: Presentation and first results.
Int. J. Intell. Syst., 2009

Pervasive Evolutionary Algorithms on Mobile Devices.
Proceedings of the Distributed Computing, 2009

Studying the Cache Size in a Gossip-Based Evolutionary Algorithm.
Proceedings of the Intelligent Distributed Computing III, Proceedings of the 3rd International Symposium on Intelligent Distributed Computing, 2009

Genotypic differences and migration policies in an island model.
Proceedings of the Genetic and Evolutionary Computation Conference, 2009

2008
Evolvable agents, a fine grained approach for distributed evolutionary computing: walking towards the peer-to-peer computing frontiers.
Soft Comput., 2008

Visualizing the evolution of a web-based social network.
J. Network and Computer Applications, 2008

Resilience to churn of a peer-to-peer evolutionary algorithm.
IJHPSA, 2008

Evolvable Agents in Static and Dynamic Optimization Problems.
Proceedings of the Parallel Problem Solving from Nature, 2008

Testing the Intermediate Disturbance Hypothesis: Effect of Asynchronous Population Incorporation on Multi-Deme Evolutionary Algorithms.
Proceedings of the Parallel Problem Solving from Nature, 2008

Evolving XSLT Stylesheets for Document Transformation.
Proceedings of the Parallel Problem Solving from Nature, 2008

Evolving machine microprograms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Discovering causes of financial distress by combining evolutionary algorithms and artificial neural networks.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Automatic generation of XSLT stylesheets using evolutionary algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2008

Architecture Performance Prediction Using Evolutionary Artificial Neural Networks.
Proceedings of the Applications of Evolutionary Computing, 2008

A SOM and GP Tool for Reducing the Dimensionality of a Financial Distress Prediction Problem.
Proceedings of the Applications of Evolutionary Computing, 2008

P2P Evolutionary Algorithms: A Suitable Approach for Tackling Large Instances in Hard Optimization Problems.
Proceedings of the Euro-Par 2008, 2008

Evolving Machine Microprograms: Application to the CODE2 Microarchitecture.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008

Improving Evolution of XSLT Stylesheets Using Heuristic Operators.
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2008

Evolutionary system for prediction and optimization of hardware architecture performance.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Influence of parameters on the performance of a MOACO algorithm for solving the bi-criteria military path-finding problem.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Asynchronous distributed genetic algorithms with Javascript and JSON.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Exploring population structures for locally concurrent and massively parallel Evolutionary Algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

Comparing multiobjective evolutionary ensembles for minimizing type I and II errors for bankruptcy prediction.
Proceedings of the IEEE Congress on Evolutionary Computation, 2008

KANTS: Artifical Ant System for Classification.
Proceedings of the Ant Colony Optimization and Swarm Intelligence, 2008

KohonAnts - A Self-Organizing Ant Algorithm for Clustering and Pattern Classification.
Proceedings of the Artificial Life XI: Proceedingshe of the Eleventh International Conference on the Synthesis and Simulation of Living Systems, 2008

2007
hCHAC-4, an ACO Algorithm for Solving the Four-Criteria Military Path-finding Problem.
Proceedings of the Nature Inspired Cooperative Strategies for Optimization (NICSO 2007), 2007

Predicting Financial Distress: A Case Study Using Self-organizing Maps.
Proceedings of the Computational and Ambient Intelligence, 2007

Clustering and Visualizing HIV Quasispecies Using Kohonen's Self-Organizing Maps.
Proceedings of the Computational and Ambient Intelligence, 2007

Balancing safety and speed in the military path finding problem: analysis of different ACO algorithms.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Browser-based distributed evolutionary computation: performance and scaling behavior.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Exploring selection mechanisms for an agent-based distributed evolutionary algorithm.
Proceedings of the Genetic and Evolutionary Computation Conference, 2007

Enhancing a MOACO for Solving the Bi-criteria Pathfinding Problem for a Military Unit in a Realistic Battlefield.
Proceedings of the Applications of Evolutinary Computing, 2007

Empirical Validation of a Gossiping Communication Mechanism for Parallel EAs.
Proceedings of the Applications of Evolutinary Computing, 2007

Comparing ACO Algorithms for Solving the Bi-criteria Military Path-Finding Problem.
Proceedings of the Advances in Artificial Life, 9th European Conference, 2007


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