Kai Kuikkaniemi

Orcid: 0000-0001-8095-1807

According to our database1, Kai Kuikkaniemi authored at least 25 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Augmenting the Performer-Audience Live Participation in Professional Event Productions.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

2018
Heart-rate sonification biofeedback for poker.
Int. J. Hum. Comput. Stud., 2018

2016
Web-Based Public-Screen Gaming: Insights from Deployments.
IEEE Pervasive Comput., 2016

Digital Me: Controlling and Making Sense of My Digital Footprint.
Proceedings of the Symbiotic Interaction, 2016

Live Participation: Augmenting Events with Audience-Performer Interaction Systems.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Threading and conversation in co-located chats.
Comput. Hum. Behav., 2015

Personal Device as a Controller for Interactive Surfaces: Usability and Utility of Different Connection Methods.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

2014
Designing for presenters at public walk-up-and-use displays.
Proceedings of the Eighth International Conference on Tangible, 2014

A Field Trial of an Anonymous Backchannel Among Primary School Pupils.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014

My Data fueling wellbeing applications.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Interactive Public Displays.
IEEE Computer Graphics and Applications, 2013

Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Producing live participation with big screen: case study of constructive design of kupla ui.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

BubblesDial: exploring large display content graphs on small devices.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Spaceify: a client-edge-server ecosystem for mobile computing in smart spaces.
Proceedings of the 19th Annual International Conference on Mobile Computing and Networking, 2013

2011
From Space to Stage: How Interactive Screens Will Change Urban Life.
Computer, 2011

FizzyVis: designing for playful information browsing on a multitouch public display.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Next step in electronic brainstorming: collaborative creativity with the web.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Large displays in urban life - from exhibition halls to media facades.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
The influence of implicit and explicit biofeedback in first-person shooter games.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Emotionally Adapted Games - An Example of a First Person Shooter.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

Mobile Camera Gaming: Using Camera Enabled Mobile Phones for Photo Playing.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Playability and Player Experience Research [Panel Abstracts].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2006
Toolkit for user-created augmented reality games.
Proceedings of the 5th International Conference on Mobile and Ubiquitous Multimedia, 2006


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