Ashish Amresh

Orcid: 0000-0003-3722-0720

According to our database1, Ashish Amresh authored at least 30 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Educational Burst Games - A New Approach for Improving Learner Proficiency.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Measuring and Comparing Collaborative Visualization Behaviors in Desktop and Augmented Reality Environments.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

A Minecraft Based Simulated Task Environment for Human AI Teaming.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Leveling Up Education: Harnessing Generative AI for Game-Based Learning.
Proceedings of the 16th Annual ACM India Compute Conference, 2023

Software Engineering for Dynamic Game Adaptation in Educational Games.
Proceedings of the Software Engineering for Games in Serious Contexts, 2023

2021
Validity of a Content Agnostic Game Based Stealth Assessment.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

2020
Predicting Real-Time Affective States by Modeling Facial Emotions Captured During Educational Video Game Play.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
A Game Based Intervention to Promote HPV Vaccination among Adolescents.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

2018
Real-time stealth intervention for motor learning using player flow-state.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

2017
Aspira: Employing a serious game in an mHealth app to improve asthma outcomes.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Towards a Home-based Virtual Reality Game System to Promote Exercise.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

MHealth Games as Rewards: Incentive or Distraction?
Proceedings of the 2017 International Conference on Digital Health, 2017

FitBit Garden: A Mobile Game Designed to Increase Physical Activity in Children.
Proceedings of the 2017 International Conference on Digital Health, 2017

2016
Reflection on Assumptions from Designing Female-Centric Educational Games.
Proceedings of the Serious Games - Second Joint International Conference, 2016

Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

Development and Use of a Tablet-based Resuscitation Sheet for Improving Outcomes during Intensive Patient Care.
Proceedings of the 6th International Conference on Digital Health Conference, 2016

2015
Designing a mobile application to support the indicated prevention and early intervention of childhood anxiety.
Proceedings of the conference on Wireless Health, 2015

Developing a Bilingual, Computer-Tailored, HPV Vaccination Promotion Intervention Targeting Latino Parents.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

Interactive Cause and Effect Comic-book Storytelling for Improving Nutrition Outcomes in Children.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

2014
Make your garden grow: designing a physical activity estimation improvement game.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

2013
UAV Sensor Operator Training Enhancement through Heat Map Analysis.
Proceedings of the 17th International Conference on Information Visualisation, 2013

ScrumTutor: A web-based interactive tutorial for Scrum Software development.
Proceedings of the International Conference on Advances in Computing, 2013

Evaluating the effectiveness of flipped classrooms for teaching CS1.
Proceedings of the IEEE Frontiers in Education Conference, 2013

2012
Methods for Approximating Loop Subdivision Using Tessellation Enabled GPUs.
Proceedings of the Advances in Visual Computing - 8th International Symposium, 2012

World of Golf: a socially relevant simulation game.
Proceedings of the 4th International Conference on Fun and Games, 2012

Work in progress: Teaching game design and robotics together: A natural marriage of computing and engineering design in a first-year engineering course.
Proceedings of the IEEE Frontiers in Education Conference, 2012

2011
Smooth Surfaces For Video Game Development.
PhD thesis, 2011

Socially relevant simulation games: a design study.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2010
Semi-uniform, 2-Different Tessellation of Triangular Parametric Surfaces.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

2007
Creating Interest in Computer Graphics by Teaching Game Development.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007


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