Winslow Burleson

Orcid: 0000-0002-1373-1078

According to our database1, Winslow Burleson authored at least 94 papers between 2000 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
CrowdMuse: Supporting Crowd Idea Generation through User Modeling and Adaptation.
Proceedings of the 2019 ACM SIGCHI Conference on Creativity and Cognition, 2019

2018
Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences.
IEEE Trans. Learn. Technol., 2018

Correction to: A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect.
Int. J. Artif. Intell. Educ., 2018

CrowdMuse: An Adaptive Crowd Brainstorming System.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Predictors and Outcomes of Gaming in an Intelligent Tutoring System.
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018

2017
Can a Non-Cognitive Learning Companion Increase the Effectiveness of a Meta-Cognitive Learning Strategy?
IEEE Trans. Learn. Technol., 2017

More than a Feeling: The MiFace Framework for Defining Facial Communication Mappings.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Scalable Crowd Ideation Support through Data Visualization, Mining, and Structured Workflows.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Self-Experimentation for Behavior Change: Design and Formative Evaluation of Two Approaches.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Effect of Peripheral Micro-tasks on Crowd Ideation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Collaboration Improves Student Interest in Online Tutoring.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

The dance of emotion: Demonstrating ubiquitous understanding of human motion and emotion in support of human computer interaction.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

2016
Optimists' Creed: Brave New Cyberlearning, Evolving Utopias (Circa 2041).
Int. J. Artif. Intell. Educ., 2016

Internal & External Attributions for Emotions Within an ITS.
Proceedings of the 2016 Conference on User Modeling Adaptation and Personalization, 2016

Addressing Affective States with Empathy and Growth Mindset.
Proceedings of the Late-breaking Results, 2016

Blinded by Science?: Exploring Affective Meaning in Students' Own Words.
Proceedings of the Intelligent Tutoring Systems - 13th International Conference, 2016

Lessons Learned from In-School Use of rTAG: A Robo-Tangible Learning Environment.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Utilizing sensor data to model students' creativity in a digital environment.
Comput. Hum. Behav., 2015

Understanding Users' Creation of Behavior Change Plans with Theory-Based Support.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Building Change: Constructive Design of Smart Domestic Environments for Goal Achievement.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

La Mort du Chercheur: How Well do Students' Subjective Understandings of Affective Representations Used in Self- Report Align with One Another's and Researchers'?
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

Exploring the Impact of a Learning Dashboard on Student Affect.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2014
Evaluation of a meta-tutor for constructing models of dynamic systems.
Comput. Educ., 2014

A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect.
Int. J. Artif. Intell. Educ., 2014

The Affective Meta-Tutoring Project: Lessons Learned.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

A System Architecture for Affective Meta Intelligent Tutoring Systems.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

A Tool for Integrating Log and Video Data for Exploratory Analysis and Model Generation.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

The Impact of a Social Robot's Attributions for Success and Failure in a Teachable Agent Framework.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Learning from Self-Explaining Emergent Phenomena.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Exploring users' creation of personalized behavioral plans.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

Programming tool of context-aware applications for behavior change.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

The Opportunities and Limitations of Scaling Up Sensor-Free Affect Detection.
Proceedings of the 7th International Conference on Educational Data Mining, 2014

Multimodal detection of affective states: a roadmap through diverse technologies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013

A tangible programming tool for creation of context-aware applications.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Exploring Adaptive Scaffolding in a Multifaceted Tangible Learning Environment.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Repairing Deactivating Negative Emotions with Student Progress Pages.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Designing a Tangible Learning Environment with a Teachable Agent.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Using HCI Task Modeling Techniques to Measure How Deeply Students Model.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Defining the Behavior of an Affective Learning Companion in the Affective Meta-tutor Project.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
<i>Translation</i> + pendaphonics = movement modulated media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Empowering Independent Living for People with Autism: Designing Supportive, Low-Cost, Interactive E-Health Environments.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012

User-Centered Design of a Teachable Robot.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Visualization of Student Activity Patterns within Intelligent Tutoring Systems.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Analyzing Affective Constructs: Emotions 'n Attitudes.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

World of Golf: a socially relevant simulation game.
Proceedings of the 4th International Conference on Fun and Games, 2012

Predicting creativity in the wild: experience sample and sociometric modeling of teams.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Using need validation to design an intelligent tangible learning environment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Fostering early literacy skills in children's libraries: opportunities for embodied cognition and tangible technologies.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts.
User Model. User Adapt. Interact., 2011

ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework.
Proceedings of the 9th Working IEEE/IFIP Conference on Software Architecture, 2011

From behavioral description to a pattern-based model for intelligent tutoring systems.
Proceedings of the 18th Conference on Pattern Languages of Programs, 2011

Socially relevant simulation games: a design study.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

How to Do Multimodal Detection of Affective States?
Proceedings of the ICALT 2011, 2011

The Impact of Animated Pedagogical Agents on Girls' and Boys' Emotions, Attitudes, Behaviors and Learning.
Proceedings of the ICALT 2011, 2011

Affective computing meets design patterns: a pattern-based model for a multimodal emotion recognition framework.
Proceedings of the 16th European Conference on Pattern Languages of Programs, 2011

Snaplet: using body shape to inform function in mobile flexible display devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Affective Tutors: Automatic Detection of and Response to Student Emotion.
Proceedings of the Advances in Intelligent Tutoring Systems, 2010

"Yes!": Using Tutor and Sensor Data to Predict Moments of Delight during Instructional Activities.
Proceedings of the User Modeling, 2010

Ranking Feature Sets for Emotion Models Used in Classroom Based Intelligent Tutoring Systems.
Proceedings of the User Modeling, 2010

Slow computing gifts (abstract only).
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

The Effect of Motivational Learning Companions on Low Achieving Students and Students with Disabilities.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

An Analysis of Gaming Behaviors in an Intelligent Tutoring System.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010

User interfaces for tangible characters: can children connect remotely through toy perspectives?
Proceedings of the Interaction Design and Children, 2010

2009
Affect-aware tutors: recognising and responding to student affect.
Int. J. Learn. Technol., 2009

Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling.
Proceedings of the User Modeling, 2009

Sensors Model Student Self Concept in the Classroom.
Proceedings of the User Modeling, 2009

Pendaphonics: a tangible pendulum-based sonic interaction experience.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Pendaphonics.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

Recognizing and Responding to Student Affect.
Proceedings of the Human-Computer Interaction. Ambient, 2009

Affective support for the creative user.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Emotion Sensors Go To School.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Human-robot interactions to promote play and learning.
Proceedings of the Interaction Design and Children, 2009

Pendaphonics: an engaging tangible pendulum-based sonic interaction experience.
Proceedings of the Interaction Design and Children, 2009

Game as life --- life as game.
Proceedings of the Interaction Design and Children, 2009

2008
Embodiment, Multimodality, and Composition: Convergent Themes across HCI and Education for Mixed-Reality Learning Environments.
Adv. Hum. Comput. Interact., 2008

Integrating video games and robotic play in physical environments.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

Viewing Student Affect and Learning through Classroom Observation and Physical Sensors.
Proceedings of the Intelligent Tutoring Systems, 9th International Conference, 2008

Sharing the squid: tangible workplace collaboration.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Experience-scapes.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Automatic prediction of frustration.
Int. J. Hum. Comput. Stud., 2007

Gender-Specific Approaches to Developing Emotionally Intelligent Learning Companions.
IEEE Intell. Syst., 2007

Sprock-it: a physically interactive play system.
Proceedings of the Interaction Design and Children, 2007

2006
Detecting anger in automated voice portal dialogs.
Proceedings of the INTERSPEECH 2006, 2006

2005
Developing creativity, motivation, and self-actualization with learning systems.
Int. J. Hum. Comput. Stud., 2005

2004
The emergence of physiological computing.
Interact. Comput., 2004

2003
Canopy climb: a rope interface.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Hydrogen wishes.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Introduction.
Commun. ACM, 2002

E-windshield: a study of using.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Chameleon tables: using context information in everyday objects.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

CHI2002: creative computing workshop.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2000
Context-aware design and interaction in computer systems.
IBM Syst. J., 2000


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