Beat Rossmy

Orcid: 0000-0002-1309-0629

According to our database1, Beat Rossmy authored at least 27 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Metaphors and 'Tacit' Data: the Role of Metaphors in Data and Physical Data Representations.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
An Exploration of Hidden Data: Identifying and Physicalizing Personal Virtual Data to Extend Co-located Communication.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Point of no Undo: Irreversible Interactions as a Design Strategy.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Designing Tangible as an Orchestration Tool for Collaborative Activities.
Multimodal Technol. Interact., 2022

Embedded AR Storytelling Supports Active Indexing at Historical Places.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Towards User Interface Guidelines for Musical Grid Interfaces.
Proceedings of the 22nd International Conference on New Interfaces for Musical Expression, 2022

Buttons, Sliders, and Keys - A Survey on Musical Grid Interface Standards.
Proceedings of the 22nd International Conference on New Interfaces for Musical Expression, 2022

2021
Designing speculative artifacts: using real-world patterns to inform HCI.
PhD thesis, 2021

A Media Architecture Approach for Designing the Next Generation of Urban Interfaces.
IxD&A, 2021

StringTouch - From String Instruments towards new Interface Morphologies.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Shaping Concrete for Interaction.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Musical Grid Interfaces: Past, Present, and Future Directions.
Proceedings of the 21th International Conference on New Interfaces for Musical Expression, 2021

TouchGrid - Combining Touch Interaction with Musical Grid Interfaces.
Proceedings of the 21th International Conference on New Interfaces for Musical Expression, 2021

2020
Tangible Interaction with Light: A Review.
Multimodal Technol. Interact., 2020

Metaphors and Technologies for New Tangible User Interfaces.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Affordances Based on Traces of Use in Urban Environments.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

13. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Punishable AI: Examining Users' Attitude Towards Robot Punishment.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
COMB - Shape as a Meaningful Element of Interaction.
Proceedings of the Thirteenth International Conference on Tangible, 2019

The Modular Backward Evolution - Why to Use Outdated Technologies.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

12. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2019, 2019

Augmenting Everyday Objects - A Reflection on Reuse as an Interface Design Method.
Proceedings of the Mensch und Computer 2019, 2019

StringTouch: A Scalable Low-Cost Concept for Deformable Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
COMB: A Modular Low-Resolution Display to Support Electronic Musical Pre-Education.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

COMB - Form als bedeutungsvolle Eingabemethode in der Gestaltung Be-greifbarer Schnittstellen für Kinder.
Proceedings of the Mensch und Computer 2018, 2018

11. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2018, 2018


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