Luke Hespanhol

Orcid: 0000-0003-0839-481X

According to our database1, Luke Hespanhol authored at least 49 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Augmented Placemaking: Urban Technologies, Interaction Design and Public Spaces in a Post-Pandemic World.
Interact. Comput., September, 2023

Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces.
Multimodal Technol. Interact., February, 2023

My Eyes Speak: Improving Perceived Sociability of Autonomous Vehicles in Shared Spaces Through Emotional Robotic Eyes.
Proc. ACM Hum. Comput. Interact., 2023

Human-computer intra-action: a relational approach to digital media and technologies.
Frontiers Comput. Sci., 2023

Designing Media Architecture for Digital Placemaking on Campus: Motivation, Implementation and Preliminary Insights.
Proceedings of the 6th Media Architecture Biennale Conference, 2023

Re-contextualizing Built Environments: Critical and Inclusive HCI Approaches for Cultural Heritage.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2022
Self-moving robots and pulverised urban displays: status quo, taxonomy, and challenges in emerging pervasive display research.
Pers. Ubiquitous Comput., 2022

Pedestrian-Vehicle Interaction in Shared Space: Insights for Autonomous Vehicles.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

2021
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation.
ACM Trans. Comput. Hum. Interact., 2021

How Can Autonomous Vehicles Convey Emotions to Pedestrians? A Review of Emotionally Expressive Non-Humanoid Robots.
Multimodal Technol. Interact., 2021

A Media Architecture Approach for Designing the Next Generation of Urban Interfaces.
IxD&A, 2021

To Play and To Be Played: Exploring the Design of Urban Machines for Playful Placemaking.
Frontiers Comput. Sci., 2021

An investigation on strategies for remote interactions with cultural spaces.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Playing with the Spirit of a Place: Designing Urban Interactions with Hybrid-Resolution Media Facades.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021

Research through Design Approaches in Human-Robot Interaction.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Eliciting New Perspectives in RtD Studies through Annotated Portfolios: A Case Study of Robotic Artefacts.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Designing With Ritual Interaction: A Novel Approach to Compassion Cultivation Through a Buddhist-Inspired Interactive Artwork.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Woodie. An Urban Robot for Embodied Hybrid Placemaking.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Rayuela: Delivering Serious Information Through Playful Interactive Installations.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Sounds of Infinity: Playful Illusions with Performative Interaction.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Emotional expressions of non-humanoid urban robots: the role of contextual aspects on interpretations.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

A Preliminary Design Vocabulary for Interactive Urban Play: Analysing and Composing Design Configurations for Playful Digital Placemaking.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Augmenting Remote Interviews through Virtual Experience Prototypes.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Self-moving robots and pulverized urban displays: newcomers in the pervasive display taxonomy.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

2018
The Digital Fringe and Social Participation through Interaction Design.
J. Community Informatics, 2018

Developing an Intuitive Website for Prototyping Creative Media Facade Content.
Proceedings of the 4th Media Architecture Biennale Conference, 2018

2017
P+: a test fit platform for generative design of 3D media architecture.
Proceedings of the 6th ACM International Symposium on Pervasive Displays, 2017

Embodying altruism in interaction design: towards moralising HCI.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Digital outreach: designing technologies for diversity, participation and social inclusion.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

More than Smart, Beyond Resilient: Networking Communities for Antifragile Cities: Full paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

Designing Participation for the Digital Fringe: Workshop.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

2016
Situated interfaces for engaging citizens on the go.
Interactions, 2016

Interacting with laughter: a case study on audio-based interactivity of public projections.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Not just pretty lights: using digital technologies to inform city making.
Proceedings of the 3rd Media Architecture Biennale Conference, 2016

2015
Strategies for Intuitive Interaction in Public Urban Spaces.
Interact. Comput., 2015

Digital Pop-Up: Investigating Bespoke Community Engagement in Public Spaces.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Social Interaction Design Patterns for Urban Media Architecture.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Empowering Citizens and their Input on Civic Issues through Urban Media.
Proceedings of the Hybrid City 2015: Data to the People, 2015

Vote as you go: blending interfaces for community engagement into the urban space.
Proceedings of the 7th International Conference on Communities and Technologies, 2015

2014
Understanding the effects of contextual constraints on performative behaviour in interactive media installations.
Pers. Ubiquitous Comput., 2014

Who cares about the Content? An Analysis of Playful Behaviour at a Public Display.
Proceedings of The International Symposium on Pervasive Displays, 2014

Using embodied audio-visual interaction to promote social encounters around large media façades.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Evaluating the effectiveness of audio-visual cues in immersive user interfaces.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

2012
Investigating intuitiveness and effectiveness of gestures for free spatial interaction with large displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Designing for collective participation with media installations in public spaces.
Proceedings of the Media Architecture Biennale Conference: Participation, 2012

2011
Elastic experiences: designing adaptive interaction for individuals and crowds in the public space.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011


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