Bart Hengeveld

Orcid: 0009-0009-3270-4110

According to our database1, Bart Hengeveld authored at least 52 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Metaphors and 'Tacit' Data: the Role of Metaphors in Data and Physical Data Representations.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Multi-Modal eHMIs: The Relative Impact of Light and Sound in AV-Pedestrian Interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

The Secret Life of Data - Uncovering the Diverse, Lived, and More-Than-Human Nature of Personal Data.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

2023
Towards the Senior Resident Social Interaction System: A Case Study of Interactive Gallery.
Syst., April, 2023

2022
Supporting intergenerational memento storytelling for older adults through a tangible display: a case study.
Pers. Ubiquitous Comput., 2022

Enhancing Social Interaction among Nursing Homes Residents with Interactive Public Display Systems.
Int. J. Hum. Comput. Interact., 2022

Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Sounding Obstacles for Social Distance Sonification.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

Towards Sound-based Crowd Management: Investigating Sonification for Pedestrian Steering.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2021
No Door Handle, No Entry! Expressing Cues through a Shape-Changing Door.
Proceedings of the ISS '21: Interactive Surfaces and Spaces, Łódź, Poland, November 14, 2021

Strategies for Panel Sequence Segmentations in d-Comics.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021

Understanding the Design Space of Embodied Passwords based on Muscle Memory.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated Guide.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Facilitating intergenerational storytelling for older adults in the nursing home: A case study.
J. Ambient Intell. Smart Environ., 2020

A Framework Designing for Story Sharing of the Elderly: From Design Opportunities to Concept Selection.
Proceedings of the Intelligent Human Systems Integration 2020, 2020

A System Supporting Intergenerational Storytelling for Older Adults.
Proceedings of the Advances in Human Factors and Ergonomics in Healthcare and Medical Devices, 2020

2019
Augmenting Public Reading Experience to Promote Care Home Residents' Social Interaction.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the Elderly.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Adding Friction to Frictionless Payments: A Haptic Interface for Digital Transactions.
Proceedings of the Thirteenth International Conference on Tangible, 2019

R2S: A Public Augmented Printed Media System to Promote Care Home Residents' Social Interaction.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Facilitating Storytelling and Preservation of Mementos for the Elderly Through Tangible Interface.
Proceedings of the 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications, 2019

Expressing Segmentation in d-Comics.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Designing interactive public displays in caring environments: A case study of OutLook.
J. Ambient Intell. Smart Environ., 2018

Slots-Memento : A System Facilitating Intergenerational Story Sharing and Preservation of Family Mementos.
CoRR, 2018

Slots-story: facilitate inter-generational life story sharing and preservation of the elderly.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Designing an augmented print media system to promote social interaction in nursing homes: a preliminary study.
Proceedings of the Sixth International Symposium of Chinese CHI, 2018

Segmentation of Panels in d-Comics.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Designing within Connected Systems.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
DOK: Enhancing Child Patient Empowerment.
Proceedings of the Tenth International Conference on Tangible, 2017

Interactive Gallery: Enhance Social Interaction for Elders by Story Sharing.
Proceedings of the Advances in Digital Cultural Heritage - International Workshop, 2017

<i>LOOP</i>: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Preface.
IxD&A, 2016

Designing for group music improvisation: a case for jamming with your emotions.
Int. J. Arts Technol., 2016

Engagement Through Embodiment: A Case For Mindful Interaction.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

ViewBricks: A Participatory System to Increase Social Connectedness for the Elderly in Care Homes.
Proceedings of the Intelligent Environments 2016, 2016

From Research Prototype to Research Product.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Re-Orientating Time in Product Design: A Phenomenology-inspired Perspective.
Proceedings of the Ninth International Conference on Tangible, 2015

Composing Interaction: Exploring Tangible Notation Systems For Design.
Proceedings of the Ninth International Conference on Tangible, 2015

2014
Varianish: Jamming with Pattern Repetition.
EAI Endorsed Trans. Creative Technol., 2014

Experio: a Design for Novel Audience Participation in Club Settings.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Beat my bass, pluck my drum.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
LinguaBytes.
Interactions, 2013

Wrapping up LinguaBytes, for now.
Proceedings of the Seventh International Conference on Tangible, 2013

Aesthetics and Design for Group Music Improvisation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

2009
Tangibles for toddlers learning language.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

2008
The Development of LinguaBytes: An Interactive Tangible Play and Learning System to Stimulate the Language Development of Toddlers with Multiple Disabilities.
Adv. Hum. Comput. Interact., 2008

Let me actuate you.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

LinguaBytes.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
<i>Explorascope</i>: stimulation of language and communicative skills of multiple handicapped children through an interactive, adaptive educational toy.
Digit. Creativity, 2007

Designing for diversity: developing complex adaptive tangible products.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007


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