Martin Tomitsch

Orcid: 0000-0003-1998-2975

According to our database1, Martin Tomitsch authored at least 103 papers between 2004 and 2024.

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Bibliography

2024
From Agent Autonomy to Casual Collaboration: A Design Investigation on Help-Seeking Urban Robots.
CoRR, 2024

Exploring the Impact of Interconnected External Interfaces in Autonomous Vehicleson Pedestrian Safety and Experience.
CoRR, 2024

Designing Human-Machine Interactions in the Automated City: Methodologies, Considerations, Principles.
CoRR, 2024

2023
Evaluating Social Impact of Smart City Technologies and Services: Methods, Challenges, Future Directions.
Multimodal Technol. Interact., March, 2023

Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces.
Multimodal Technol. Interact., February, 2023

My Eyes Speak: Improving Perceived Sociability of Autonomous Vehicles in Shared Spaces Through Emotional Robotic Eyes.
Proc. ACM Hum. Comput. Interact., 2023

Virtual Urban Field Studies: Evaluating Urban Interaction Design Using Context-Based Interface Prototypes.
Multimodal Technol. Interact., 2023

Your Way Or My Way: Improving Human-Robot Co-Navigation Through Robot Intent and Pedestrian Prediction Visualisations.
Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Scoping Out the Scalability Issues of Autonomous Vehicle-Pedestrian Interaction.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Self-moving robots and pulverised urban displays: status quo, taxonomy, and challenges in emerging pervasive display research.
Pers. Ubiquitous Comput., 2022

Designing Wearable Augmented Reality Concepts to Support Scalability in Autonomous Vehicle-Pedestrian Interaction.
Frontiers Comput. Sci., 2022

Designing Interactions With Shared AVs in Complex Urban Mobility Scenarios.
Frontiers Comput. Sci., 2022

Designing Smart for Sustainable and Resilient Communities: The Role of Participatory Design in Addressing the UN Sustainable Development Goals.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

Designing for Personas That Don't Have a Voice: Reflections on Designing a Mobile Application for Collecting Biodiversity Data.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Pedestrian-Vehicle Interaction in Shared Space: Insights for Autonomous Vehicles.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

2021
A Review of Virtual Reality Studies on Autonomous Vehicle-Pedestrian Interaction.
IEEE Trans. Hum. Mach. Syst., 2021

How Can Autonomous Vehicles Convey Emotions to Pedestrians? A Review of Emotionally Expressive Non-Humanoid Robots.
Multimodal Technol. Interact., 2021

A Media Architecture Approach for Designing the Next Generation of Urban Interfaces.
IxD&A, 2021

Non-human Personas. Including Nature in the Participatory Design of Smart Cities.
IxD&A, 2021

Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign.
Int. J. Hum. Comput. Interact., 2021

Insights into the interrelationship between the design process and user practice: a case study on user engagement in a platform for professional learning.
Enterp. Inf. Syst., 2021

Context-Based Interface Prototyping: Understanding the Effect of Prototype Representation on User Feedback.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Eliciting New Perspectives in RtD Studies through Annotated Portfolios: A Case Study of Robotic Artefacts.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Pervasive displays for public transport: an overview of ubiquitous interactive passenger services.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian Interfaces.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Foundations for Designing Public Interactive Displays that Provide Value to Users.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Stop and Smell the Chalk Flowers: A Robotic Probe for Investigating Urban Interaction with Physicalised Displays.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Enhancing pedestrian safety through in-situ projections: a hyperreal design approach.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Self-moving robots and pulverized urban displays: newcomers in the pervasive display taxonomy.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Reflections on Temporal Factors in Interaction Design: A Study of User Engagement in a Platform for Professional Learning.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Designing Smart for Sustainable Communities: Reflecting on the Role of HCI for Addressing the Sustainable Development Goals.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Affordances of brainstorming toolkits and their use in game jams.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Designing for Projection-based Communication between Autonomous Vehicles and Pedestrians.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Does the Public Still Look at Public Displays?: A Field Observation of Public Displays in the Wild.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Design Strategies for Overcoming Failures on Public Interactive Displays.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Designing Low-Res Lighting Displays as Ambient Gateways to Smart Devices.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Tools to think with: augmenting user interviews with rapid modular prototypes.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

A Media Architecture Approach to Designing Shared Displays for Residential Internet-of-Things Devices.
Proceedings of the 4th Media Architecture Biennale Conference, 2018

A Study of Urban Heat: Understanding the Challenges and Opportunities for Addressing Wicked Problems in HCI.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding Artefact and Process Challenges for Designing Low-Res Lighting Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Device-free: an implicit personalisation approach for public interactive displays.
Proceedings of the Australasian Computer Science Week Multiconference, 2018

2017
Towards Adaptive Height-Aware Public Interactive Displays.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Sketching-in-Light: Enabling Hybrid Prototyping of Low-Resolution Lighting Displays.
Proceedings of the Tenth International Conference on Tangible, 2017

Bridging the interaction gulf: understanding the factors that drive public interactive display usage.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Designing for self-representation: selfies, engagement and situated technologies.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
An In-the-Wild Study of Learning to Brainstorm: Comparing Cards, Tabletops and Wall Displays in the Classroom.
Interact. Comput., 2016

Situated interfaces for engaging citizens on the go.
Interactions, 2016

Design implications for interacting with personalised public displays through mobile augmented reality.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Citizens breaking out of filter bubbles: urban screens as civic media.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Middle-out design: collaborative community engagement in urban HCI.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Not just pretty lights: using digital technologies to inform city making.
Proceedings of the 3rd Media Architecture Biennale Conference, 2016

Skeletons and Silhouettes: Comparing User Representations at a Gesture-based Large Display.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Conceptualising Inspiration Networks in Game Design.
Trans. Digit. Games Res. Assoc., 2015

Energy-Efficient Integration of Continuous Context Sensing and Prediction into Smartwatches.
Sensors, 2015

Strategies for Intuitive Interaction in Public Urban Spaces.
Interact. Comput., 2015

To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Digital Pop-Up: Investigating Bespoke Community Engagement in Public Spaces.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

From Users to Citizens: Some Thoughts on Designing for Polity and Civics.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Back to the Future: Identifying Interface Trends from the Past, Present and Future in Immersive Applications.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Keeping it private: an augmented reality approach to citizen participation with public displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

An in-the-wild study of learning mid-air gestures to browse hierarchical information at a large interactive public display.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Empowering Citizens and their Input on Civic Issues through Urban Media.
Proceedings of the Hybrid City 2015: Data to the People, 2015

Vote as you go: blending interfaces for community engagement into the urban space.
Proceedings of the 7th International Conference on Communities and Technologies, 2015

2014
Understanding the effects of contextual constraints on performative behaviour in interactive media installations.
Pers. Ubiquitous Comput., 2014

Data Visualisation Trends in Mobile Augmented Reality Applications.
Proceedings of the 7th International Symposium on Visual Information Communication and Interaction, 2014

Who cares about the Content? An Analysis of Playful Behaviour at a Public Display.
Proceedings of The International Symposium on Pervasive Displays, 2014

Understanding public transport design constraints by using mock-ups in stakeholder conversations.
Proceedings of the Participatory Design Conference, 2014

Designing interactions with pervasive displays for location-based storytelling.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Reconciling paper and tablets: interaction mappings for linking physical information with digital documents.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Fictional Realities: Augmenting Location-Based Stories through Interaction with Pervasive Displays.
Proceedings of the Interactive Storytelling, 2014

Using embodied audio-visual interaction to promote social encounters around large media façades.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Theme issue on electronic memories and life logging.
Pers. Ubiquitous Comput., 2013

UbiqLog: a generic mobile phone-based life-log framework.
Pers. Ubiquitous Comput., 2013

Conveying interactivity at an interactive public information display.
Proceedings of the International Symposium on Pervasive Displays, 2013

Evaluating the effectiveness of audio-visual cues in immersive user interfaces.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Measuring interactivity at an interactive public information display.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

A Time and Place for Preparatory Methods in Email.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013

Reveal-it!: the impact of a social visualization projection on public awareness and discourse.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Understanding the Management and Need For Awareness of Temporal Information in Email.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Evaluating the Effect of Style in Information Visualization.
IEEE Trans. Vis. Comput. Graph., 2012

Designing for mobile interaction with augmented objects.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Investigating intuitiveness and effectiveness of gestures for free spatial interaction with large displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Designing for collective participation with media installations in public spaces.
Proceedings of the Media Architecture Biennale Conference: Participation, 2012

2011
Elastic experiences: designing adaptive interaction for individuals and crowds in the public space.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

A framework for long-term archiving of pervasive device information.
Proceedings of the MoMM'2011, 2011

Comparative Feedback in the Street: Exposing Residential Energy Consumption on House Façades.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

The Effects of Personal Displays and Transfer Techniques on Collaboration Strategies in Multi-touch Based Multi-Display Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Designing a personal visualization projection of online social identity.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Using diaries for evaluating interactive products: the relevance of form and context.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Expressive Wearable Sonification and Visualisation: Design and Evaluation of a Flexible Display.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Stories from the field: mobile phone usage and its impact on people's lives in East Africa.
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development, 2010

2009
Introducing the OZCHI 24-hour design challenge.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Accessible real-world tagging through audio-tactile location markers.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Information Sky: Exploring the Visualization of Information on Architectural Ceilings.
Proceedings of the 12th International Conference on Information Visualisation, 2008

2007
Towards a Taxonomy for Ambient Information Systems.
Proceedings of the 1st International Workshop on Ambient Information Systems, 2007

Design Implications for a Ubiquitous Ambient Sound Display for the Deaf.
Proceedings of the Conference and Workshop on Assistive Technologies for People with Vision and Hearing Impairments: Assistive Technology for All Ages (CVHI-2007), Granada, Spain, 28th, 2007

Designing Tangible Table-top Interfaces for Patients in Rehabilitation.
Proceedings of the Conference and Workshop on Assistive Technologies for People with Vision and Hearing Impairments: Assistive Technology for All Ages (CVHI-2007), Granada, Spain, 28th, 2007

2006
Personal and private calendar interfaces support private patterns: diaries, relations, emotional expressions.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Developing user interface guidelines for DVD menus.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Experiences from designing a tangible musical toy for children.
Proceedings of the Interaction Design and Children, 2006

2005
Implications for designing the user experience of DVD menus.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Be a judge!: wearable wireless motion sensors for audience participation.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004


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