Benoît Bossavit

Orcid: 0000-0003-1236-3020

Affiliations:
  • Public University of Navarre, Pamplona, Spain (PhD 2016)


According to our database1, Benoît Bossavit authored at least 27 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

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Online presence:

On csauthors.net:

Bibliography

2024
A scoping review and a taxonomy of the use of motion-based technology centered on the end user. A special focus on elderly health.
Multim. Tools Appl., January, 2024

2023
Motion-based technology to support motor skills screening in developing children: A scoping review.
Comput. Methods Programs Biomed., October, 2023

Head-Mounted Display for Clinical Evaluation of Neck Movement Validation with Meta Quest 2.
Sensors, March, 2023

2022
Crazy Chefs!: videojuego serio gamificado basado en tecnología de captura de movimientos para fomentar la socialización y el entrenamiento físico de personas mayores (poster) (Crazy Chefs!: a serious gamified video game based on motion capture technology to encourage socialisation and physical training for the elderly).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022

2021
Low-Cost Eye Tracking Calibration: A Knowledge-Based Study.
Sensors, 2021

2020
Gaze estimation problem tackled through synthetic images.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

Designing Digital Activities to Screen Locomotor Skills in Developing Children.
Proceedings of the Addressing Global Challenges and Quality Education, 2020

Visual user interfaces for human motion.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
HCI Challenges in Human Movement Analysis.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

U2Eyes: A Binocular Dataset for Eye Tracking and Gaze Estimation.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

A Novel Approach to Monitor Loco-Motor Skills in Children: A Pilot Study.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study.
J. Comput. Assist. Learn., 2018

Educational Games to Enhance Museum Visits for Schools.
J. Educ. Technol. Soc., 2018

2017
MotorSense: Using Motion Tracking Technology to Support the Identification and Treatment of Gross-Motor Dysfunction.
Proceedings of the Harnessing the Power of Technology to Improve Lives, 2017

2016
Designing an educational game for and with teenagers with high functioning autism.
Proceedings of the 14th Participatory Design Conference, 2016

What Technology for Autism Needs to be Invented? Idea Generation from the Autism Community via the ASCmeI.T. App.
Proceedings of the Computers Helping People with Special Needs, 2016

"This is how I want to learn": High Functioning Autistic Teens Co-Designing a Serious Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Design Choices and Their Implications for 3D Mid-Air Manipulation Techniques.
Presence Teleoperators Virtual Environ., 2014

Hierarchical Menu Selection with a Body-Centered Remote Interface.
Interact. Comput., 2014

Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Designing Educational Tools, Based on Body Interaction, for Children with Special Needs Who Present Different Motor Skills.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014

Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt.
Proceedings of the 2014 IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
An interdisciplinary methodology for designing and implementing educational tools for children and youth with special needs.
ACM SIGACCESS Access. Comput., 2013

2012
Interacting with multi-touch handheld devices in augmented reality spaces: effects of marker and screen size.
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012

2011
Toucheo: multitouch and stereo combined in a seamless workspace.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

An immersive multitouch workspace.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
A 3d data intensive tele-immersive grid.
Proceedings of the 18th International Conference on Multimedia 2010, 2010


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