Sarah Parsons

Orcid: 0000-0002-2542-4745

According to our database1, Sarah Parsons authored at least 23 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Pericardial Effusion Detection on Post-Mortem Computed Tomography Images Using Convolutional Neural Networks.
Proceedings of the MEDINFO 2023 - The Future Is Accessible, 2023

2022
Interpretable Hierarchical Bayesian Modeling of Cell-Type Distributions in COVID-19 Disease.
Proceedings of the 56th Annual Conference on Information Sciences and Systems, 2022

2021
A Game-Theoretical Approach for Data Acquisition From Fitness Tracking Devices.
Proceedings of the International Symposium on Networks, Computers and Communications, 2021

Visualizing Parallel Dynamic Programming using the Thread Safe Graphics Library.
Proceedings of the 9th IEEE/ACM Workshop on Education for High Performance Computing, 2021

A value-based approach for training of classifiers with high-throughput small molecule screening data.
Proceedings of the BCB '21: 12th ACM International Conference on Bioinformatics, 2021

2020
Sources and methods for cryptologic history: NSA.gov - a tour through its history and resources.
Cryptologia, 2020

2019
Prosocial games for inclusion: Interaction patterns and game outcomes for elementary-aged children.
Int. J. Child Comput. Interact., 2019

2018
Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study.
J. Comput. Assist. Learn., 2018

2017
Technology and Applications for Collaborative Learning in Virtual Reality.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
Designing an educational game for and with teenagers with high functioning autism.
Proceedings of the 14th Participatory Design Conference, 2016

What Technology for Autism Needs to be Invented? Idea Generation from the Autism Community via the ASCmeI.T. App.
Proceedings of the Computers Helping People with Special Needs, 2016

Co-creating an Online TimeBank for Inclusive Research.
Proceedings of the Computers Helping People with Special Needs, 2016

Erratum to: Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi Arabia.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi Arabia.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016

"This is how I want to learn": High Functioning Autistic Teens Co-Designing a Serious Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism.
Int. J. Child Comput. Interact., 2015

Building a Social Machine: Co-designing a TimeBank for Inclusive Research.
Proceedings of the ACM Web Science Conference, 2015

2014
Improving Social and Communication Skills of Adult Arabs with ASD through the Use of Social Media Technologies.
Proceedings of the Computers Helping People with Special Needs, 2014

2010
Teaching social competence: in search of design patterns.
Proceedings of the Interaction Design and Children, 2010

2006
Virtual environments for social skills training: comments from two adolescents with autistic spectrum disorder.
Comput. Educ., 2006

The use of ICT by adults with learning disabilities in day and residential services.
Br. J. Educ. Technol., 2006

2003
The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders.
Comput. Animat. Virtual Worlds, 2003

2002
Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome.
Digit. Creativity, 2002


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