Börje Karlsson

Orcid: 0000-0001-8925-360X

Affiliations:
  • Microsoft Research, Beijing, China


According to our database1, Börje Karlsson authored at least 45 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A Survey on Game Playing Agents and Large Models: Methods, Applications, and Challenges.
CoRR, 2024

Towards General Computer Control: A Multimodal Agent for Red Dead Redemption II as a Case Study.
CoRR, 2024

GenDec: A robust generative Question-decomposition method for Multi-hop reasoning.
CoRR, 2024

Aya Dataset: An Open-Access Collection for Multilingual Instruction Tuning.
CoRR, 2024

2023
Open-world story generation with structured knowledge enhancement: A comprehensive survey.
Neurocomputing, November, 2023

Universal NER: A Gold-Standard Multilingual Named Entity Recognition Benchmark.
CoRR, 2023

Unlocking Science: Novel Dataset and Benchmark for Cross-Modality Scientific Information Extraction.
CoRR, 2023

AutoAgents: A Framework for Automatic Agent Generation.
CoRR, 2023

LafitE: Latent Diffusion Model with Feature Editing for Unsupervised Multi-class Anomaly Detection.
CoRR, 2023

TACR: A Table-alignment-based Cell-selection and Reasoning Model for Hybrid Question-Answering.
CoRR, 2023

Dataset and Baseline System for Multi-lingual Extraction and Normalization of Temporal and Numerical Expressions.
CoRR, 2023

TACR: A Table Alignment-based Cell Selection Method for HybridQA.
Proceedings of the Findings of the Association for Computational Linguistics: ACL 2023, 2023

Multi-Level Knowledge Distillation for Out-of-Distribution Detection in Text.
Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2023

CoLaDa: A Collaborative Label Denoising Framework for Cross-lingual Named Entity Recognition.
Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2023

2022
Open-world Story Generation with Structured Knowledge Enhancement: A Comprehensive Survey.
CoRR, 2022

TIARA: Multi-grained Retrieval for Robust Question Answering over Large Knowledge Bases.
CoRR, 2022

TIARA: Multi-grained Retrieval for Robust Question Answering over Large Knowledge Base.
Proceedings of the 2022 Conference on Empirical Methods in Natural Language Processing, 2022

2021
BoningKnife: Joint Entity Mention Detection and Typing for Nested NER via prior Boundary Knowledge.
CoRR, 2021

AdvPicker: Effectively Leveraging Unlabeled Data via Adversarial Discriminator for Cross-Lingual NER.
Proceedings of the 59th Annual Meeting of the Association for Computational Linguistics and the 11th International Joint Conference on Natural Language Processing, 2021

2020
UniTrans : Unifying Model Transfer and Data Transfer for Cross-Lingual Named Entity Recognition with Unlabeled Data.
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020

Single-/Multi-Source Cross-Lingual NER via Teacher-Student Learning on Unlabeled Data in Target Language.
Proceedings of the 58th Annual Meeting of the Association for Computational Linguistics, 2020

Enhanced Meta-Learning for Cross-Lingual Named Entity Recognition with Minimal Resources.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
CAN-NER: Convolutional Attention Network for Chinese Named Entity Recognition.
CoRR, 2019

Incrementally-deployable Indoor Navigation with Automatic Trace Generation.
Proceedings of the 2019 IEEE Conference on Computer Communications, 2019

GRN: Gated Relation Network to Enhance Convolutional Neural Network for Named Entity Recognition.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2017
Demo: Towards Flexible and Scalable Indoor Navigation.
Proceedings of the 23rd Annual International Conference on Mobile Computing and Networking, 2017

2016
Therenow: what is happening over there, right now?
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Efficient remote image-based situational queries through mobile devices.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Systematically Debugging IoT Control System Correctness for Building Automation.
Proceedings of the 3rd ACM International Conference on Systems for Energy-Efficient Built Environments, 2016

2015
How to the Smash Next Billion Mobile App Bugs?
GetMobile Mob. Comput. Commun., 2015

SIFT: building an internet of safe things.
Proceedings of the 14th International Conference on Information Processing in Sensor Networks, 2015

2014
Caiipa: automated large-scale mobile app testing through contextual fuzzing.
Proceedings of the 20th Annual International Conference on Mobile Computing and Networking, 2014

Conceptual Model and System for Genre-Focused Interactive Storytelling.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

2013
ContextPlayer: learning contextual music preferences for situational recommendations.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

2012
A Mobile-Based System for Context-Aware Music Recommendations.
Proceedings of the Artificial Intelligence Applications and Innovations, 2012

2011
Testing in an agile product development environment: An industry experience report.
Proceedings of the 12th Latin American Test Workshop, 2011

2010
Um Modelo e um sistema Interativo para Composição e Adaptação de Enredos, Baseados EM Reconhecimento e Geração de Planos.
PhD thesis, 2010

2009
A Plot-Manipulation Algebra to Support Digital Storytelling.
Proceedings of the Entertainment Computing, 2009

2007
Teaching AI Concepts by Using Casual Games: A Case Study.
Proceedings of the GAMEON'2007, 2007

2005
AI middleware as means for improving gameplay.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2003
Game Design for Wireless Devices.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

Prototyping a Simple Layered Artificial Intelligence Engine for Computer Games.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

A Generic Architecture for Multiplatform Wireless Game Development.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

Issues and Approaches in Artificial Intelligence Middleware Development for Digital Games and Entertainment Products.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Resource Management in Computer Graphics Teaching.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002


  Loading...