Bruce Blumberg

According to our database1, Bruce Blumberg authored at least 38 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Enabling Waypoint Generation for Collaborative Robots using LLMs and Mixed Reality.
CoRR, 2024

2005
Learning From and About Others: Towards Using Imitation to Bootstrap the Social Understanding of Others by Robots.
Artif. Life, 2005

Imitation as a first step to social learning in synthetic characters: a graph-based approach.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

A simulation-theory inspired social learning system for interactive characters.
Proceedings of the IEEE International Workshop on Robot and Human Interactive Communication, 2005

Sequence Learning by Backward Chaining in Synthetic Characters.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
Imitation and social intelligence for synthetic characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Social Learning in Humans, Animals and Agents.
Proceedings of the Intersection of Cognitive Science and Robotics: From Interfaces to Intelligence, 2004

2002
Integrated learning for interactive synthetic characters.
ACM Trans. Graph., 2002

Solving weak transduction with EM.
Robotics Auton. Syst., 2002

AlphaWolf: Social Learning, Emotion and Development in Autonomous Virtual Agents.
Proceedings of the Innovative Concepts for Agent-Based Systems, 2002

"Low level" intelligence for "low level" character animation.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Leashing the AlphaWolves: mixing user direction with autonomous emotion in a pack of semi-autonomous virtual characters.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

Object persistence for synthetic creatures.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

Using an ethologically-inspired model to learn apparent temporal causality for planning in synthetic creatures.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

A Layered Brain Architecture for Synthetic Creatures.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001

Expectation Maximization for Weakly Labeled Data.
Proceedings of the Eighteenth International Conference on Machine Learning (ICML 2001), Williams College, Williamstown, MA, USA, June 28, 2001

Multiple Conceptions of Character-Based Interactive Installations.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Physically interactive story environments.
IBM Syst. J., 2000

Motivation driven learning for interactive synthetic characters.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

Expressive autonomous cinematography for interactive virtual environments.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

Observation-based expectation generation and response for believable reactive agents.
Proceedings of the Fourth International Conference on Autonomous Agents, 2000

Interactive Training for Synthetic Characters.
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on on Innovative Applications of Artificial Intelligence, July 30, 2000

1999
(void*): a cast of characters.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

Behavior-Friendly Graphics.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1998
Swamped! using plush toys to direct autonomous animated characters.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Jury statement.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998

Synthetic Characters: Behaving in Character (Abstract).
Proceedings of the Advanced Multimedia Content Processing, First International Conference, 1998

1997
The ALIVE System: Wireless, Full-Body Interaction with Autonomous Agents.
Multim. Syst., 1997

Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That...
Proceedings of the Creating Personalities for Synthetic Actors, 1997

Autonomous Animated Interactive Characters: Do We Need Them?.
Proceedings of the Computer Graphics International Conference, 1997

Go with the Flow: Synthetic Vision for Autonomous Animated Creatures.
Proceedings of the First International Conference on Autonomous Agents, 1997

1996
Distributed ALIVE.
Proceedings of the ACM SIGGRAPH 96 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH 1996, 1996

1995
Multi-level direction of autonomous creatures for real-time virtual environments.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Modeling Interactive Agents in ALIVE.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

The ALIVE system: full-body interaction with autonomous agents.
Proceedings of the Computer Animation 1995, 1995

1994
ALIVE: Artificial Life Interactive Video Environment.
Proceedings of the 12th National Conference on Artificial Intelligence, Seattle, WA, USA, July 31, 1994


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