Andrew D. Wilson

Orcid: 0000-0001-5751-9354

According to our database1, Andrew D. Wilson authored at least 94 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
BlendScape: Enabling Unified and Personalized Video-Conferencing Environments through Generative AI.
CoRR, 2024

2023
Perspectives: Creating Inclusive and Equitable Hybrid Meeting Experiences.
Proc. ACM Hum. Comput. Interact., 2023

Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Embodying Physics-Aware Avatars in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

On the Effect of Size and Contrast of the SSVEP Visual Stimuations on Classification Accuracy and User-Friendliness in Virtual Reality.
Proceedings of the 11th International Winter Conference on Brain-Computer Interface, 2023

2022
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement.
ACM Trans. Access. Comput., 2022

DreamStream: Immersive and Interactive Spectating in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Investigating Visual Imagery as a BCI Control Strategy: A Pilot Study.
Proceedings of the 10th International Winter Conference on Brain-Computer Interface, 2022

2021
CoolMoves: User Motion Accentuation in Virtual Reality.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

A Closed-loop Adaptive Brain-computer Interface Framework: Improving the Classifier with the Use of Error-related Potentials.
Proceedings of the 10th International IEEE/EMBS Conference on Neural Engineering, 2021

Decoding Music Attention from "EEG Headphones": A User-Friendly Auditory Brain-Computer Interface.
Proceedings of the IEEE International Conference on Acoustics, 2021

2020
Combating the Spread of Coronavirus by Modeling Fomites with Depth Cameras.
Proc. ACM Hum. Comput. Interact., 2020

Decoding auditory and tactile attention for use in an EEG-based brain-computer interface.
Proceedings of the 8th International Winter Conference on Brain-Computer Interface, 2020

2019
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

RealityCheck: Blending Virtual Environments with Situated Physical Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
MRTouch: Adding Touch Input to Head-Mounted Mixed Reality.
IEEE Trans. Vis. Comput. Graph., 2018

Autopager: exploiting change blindness for gaze-assisted reading.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
Dynamic Task Execution Using Active Parameter Identification With the Baxter Research Robot.
IEEE Trans Autom. Sci. Eng., 2017

Fast Lossless Depth Image Compression.
Proceedings of the Interactive Surfaces and Spaces, 2017

Holograms without Headsets: Projected Augmented Reality with the RoomAlive Toolkit.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Model-Based Reactive Control for Hybrid and High-Dimensional Robotic Systems.
IEEE Robotics Autom. Lett., 2016

Projected Augmented Reality with the RoomAlive Toolkit.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

SnapToReality: Aligning Augmented Reality to the Real World.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Trajectory Optimization for Well-Conditioned Parameter Estimation.
IEEE Trans Autom. Sci. Eng., 2015

IllumiRoom: immersive experiences beyond the TV screen.
Commun. ACM, 2015

Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Real-time trajectory synthesis for information maximization using Sequential Action Control and least-squares estimation.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

Maximizing fisher information using discrete mechanics and projection-based trajectory optimization.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Task Dynamics & the (Ecological) Information They Create.
Proceedings of the Thirteenth European Conference Artificial Life, 2015

2014
Trajectory Synthesis for Fisher Information Maximization.
IEEE Trans. Robotics, 2014

RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

Dyadic projected spatial augmented reality.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

CrossMotion: Fusing Device and Image Motion for User Identification, Tracking and Device Association.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Local E-optimality conditions for trajectory design to estimate parameters in nonlinear systems.
Proceedings of the American Control Conference, 2014

2013
InfraStructs: fabricating information inside physical objects for imaging in the terahertz region.
ACM Trans. Graph., 2013

IllumiRoom: peripheral projected illusions for interactive experiences.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Optimal trajectory design for well-conditioned parameter estimation.
Proceedings of the 2013 IEEE International Conference on Automation Science and Engineering, 2013

2012
LightGuide: projected visualizations for hand movement guidance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
OmniTouch: wearable multitouch interaction everywhere.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

2010
Interaction on the Tabletop: Bringing the Physical to the Digital.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Combining multiple depth cameras and projectors for interactions on, above and between surfaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

A framework for robust and flexible handling of inputs with uncertainty.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010

Using a depth camera as a touch sensor.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Multi-point interactions with immersive omnidirectional visualizations in a dome.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Understanding users' preferences for surface gestures.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Design and evaluation of interaction models for multi-touch mice.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010

Pictionaire: supporting collaborative design work by integrating physical and digital artifacts.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010

Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Interactions in the air: adding further depth to interactive tabletops.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Augmenting interactive tables with mice & keyboards.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Simulating grasping behavior on an imaging interactive surface.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

User-defined gestures for surface computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Bringing physics to the surface.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

Sphere: multi-touch interactions on a spherical display.
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008

DocuDesk: An interactive surface for creating and rehydrating many-to-many linkages among paper and digital documents.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

ShapeTouch: Leveraging contact shape on interactive surfaces.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

SurfaceFusion: unobtrusive tracking of everyday objects in tangible user interfaces.
Proceedings of the Graphics Interface 2008 Conference, 2008

2007
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007

Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Robust computer vision-based detection of pinching for one and two-handed gesture input.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006

Text entry using a dual joystick game controller.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Precise selection techniques for multi-touch screens.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
PlayAnywhere: a compact interactive tabletop projection-vision system.
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005

FlowMouse: A Computer Vision-Based Pointing and Gesture Input Device.
Proceedings of the Human-Computer Interaction, 2005

2004
TouchLight: an imaging touch screen and display for gesture-based interaction.
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004

2001
Hidden Markov Models for Modeling and Recognizing Gesture Under Variation.
Int. J. Pattern Recognit. Artif. Intell., 2001

2000
Physically interactive story environments.
IBM Syst. J., 2000

The KidsRoom.
Commun. ACM, 2000

Realtime Online Adaptive Gesture Recognition.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1999
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment.
Presence Teleoperators Virtual Environ., 1999

Parametric Hidden Markov Models for Gesture Recognition.
IEEE Trans. Pattern Anal. Mach. Intell., 1999

Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1998
Recognition and Interpretation of Parametric Gesture.
Proceedings of the Sixth International Conference on Computer Vision (ICCV-98), 1998

Nonlinear PHMMs for the Interpretation of Parameterized Gesture.
Proceedings of the 1998 Conference on Computer Vision and Pattern Recognition (CVPR '98), 1998

1997
A State-Based Approach to the Representation and Recognition of Gesture.
IEEE Trans. Pattern Anal. Mach. Intell., 1997

Temporal Classification of Natural Gesture and Application to Video Coding.
Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97), 1997

1996
Recovering the Temporal Structure of Natural Gesture.
Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96), 1996

1995
A State-Based Technique for the Summarization and Recognition of Gesture.
Proceedings of the Procedings of the Fifth International Conference on Computer Vision (ICCV 95), 1995


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