Christopher Archibald

Orcid: 0000-0001-7258-3805

According to our database1, Christopher Archibald authored at least 22 papers between 2009 and 2024.

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Bibliography

2024
Adapting to Teammates in a Cooperative Language Game.
CoRR, 2024

2023
A Deductive Agent Hierarchy: Strategic Reasoning in Codenames.
Proceedings of the IEEE Conference on Games, 2023

2021
Monte Carlo Skill Estimation for Darts.
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021

2019

Bayesian Execution Skill Estimation.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Real-time Metacognition Feedback for Introductory Programming Using Machine Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Execution Skill Estimation.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
A Survey of Security in robotic Systems: Vulnerabilities, Attacks, and solutions.
Int. J. Robotics Autom., 2017

2016
A Distributed Agent for Computational Pool.
IEEE Trans. Comput. Intell. AI Games, 2016

2015
Measuring conflict in a multi-source environment as a normal measure.
Proceedings of the 6th IEEE International Workshop on Computational Advances in Multi-Sensor Adaptive Processing, 2015

2013
The AAAI-13 Conference Workshops.
AI Mag., 2013

Monte Carlo *-Minimax Search.
Proceedings of the IJCAI 2013, 2013

Baseline: practical control variates for agent evaluation in zero-sum domains.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Rating players in games with real-valued outcomes.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

Automating Collusion Detection in Sequential Games.
Proceedings of the Twenty-Seventh AAAI Conference on Artificial Intelligence, 2013

2011
Skill and billiards.
PhD thesis, 2011

Hustling in Repeated Zero-Sum Games with Imperfect Execution.
Proceedings of the IJCAI 2011, 2011

Human Motion Prediction for Indoor Mobile Relay Networks.
Proceedings of the 13th IEEE International Conference on High Performance Computing & Communication, 2011

2010
Computational Pool: A New Challenge for Game Theory Pragmatics.
AI Mag., 2010

Success, strategy and skill: an experimental study.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
Analysis of a Winning Computational Billiards Player.
Proceedings of the IJCAI 2009, 2009

Modeling billiards games.
Proceedings of the 8th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009


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