Todd W. Neller

According to our database1, Todd W. Neller authored at least 72 papers between 1997 and 2024.

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Bibliography

2024
Model AI Assignments 2024.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Optimal Play of the Great Rolled Ones Game.
Proceedings of the Advances in Computer Games - 18th International Conference, 2023


Learning Adaptive Game Soundtrack Control.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
AI education matters: FairKalah model AI assignment.
AI Matters, 2022

FairKalah: Towards Fair Mancala Play.
Proceedings of the Computers and Games - International Conference, 2022

The Bullets Puzzle: A Paper-and-Pencil Minesweeper.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

Model AI Assignments 2022.
Proceedings of the Thirty-Sixth AAAI Conference on Artificial Intelligence, 2022

2021
SIGAI annual report: July 1 2020 - June 30 2021.
AI Matters, 2021

A Data-Driven Approach for Gin Rummy Hand Evaluation.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

A Deterministic Neural Network Approach to Playing Gin Rummy.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

Model AI Assignments 2021.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

Knocking in the Game of Gin Rummy.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

Opponent Hand Estimation in the Game of Gin Rummy.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
AI education matters: 2022 EAAI mentored undergraduate research challenge: AI-assisted game design.
AI Matters, 2020

AI education matters: EAAI mentored undergraduate research challenges past, present, and future.
AI Matters, 2020

SIGAI annual report: July 1 2019 - June 30 2020.
AI Matters, 2020


2019
AI education matters: data science and machine learning with magic: the gathering.
AI Matters, 2019

ACM SIGAI activity report.
AI Matters, 2019

Computer Generation of Birds of a Feather Puzzles.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019


Efficient Solving of Birds of a Feather Puzzles.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Rook jumping maze.
Inroads, 2018

Mixed logical and probabilistic reasoning in the game of Clue.
J. Int. Comput. Games Assoc., 2018

Computers and Games 2018.
J. Int. Comput. Games Assoc., 2018

AI education matters: lessons from a kaggle click-through rate prediction competition.
AI Matters, 2018

AI education matters: teaching hidden Markov models.
AI Matters, 2018

ACM SIGAI activity report.
AI Matters, 2018

Model AI Assignments 2018.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
AI education: deep neural network learning resources.
AI Matters, 2017

AI education: machine learning resources.
AI Matters, 2017

AI education: open-access educational resources on AI.
AI Matters, 2017

ACM SIGAI activity report.
AI Matters, 2017

Artificial Intelligence Education: Editorial Introduction.
AI Mag., 2017

Ask Me Anything about MOOCs.
AI Mag., 2017

Optimal Play of the Farkle Dice Game.
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017

A Monte Carlo Localization Assignment Using a Neato Vacuum with ROS.
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017


2016
AI education: birds of a feather.
AI Matters, 2016

Monte Carlo Approaches to Parameterized Poker Squares.
Proceedings of the Computers and Games - 9th International Conference, 2016

A Survey of Current Practice and Teaching of AI.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

Learning and Using Hand Abstraction Values for Parameterized Poker Squares.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

Model AI Assignments 2016.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
First Player's Cannot-Lose Strategies for Cylinder-Infinite-Connect-Four with Widths 2 and 6.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015

2014
Model AI Assignments 2014.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
Model AI Assignments 2013.
Proceedings of the Fourth Symposium on Education Advances in Artificial Intelligence, 2013

Optimal, Approximately Optimal, and Fair Play of the Fowl Play Card Game.
Proceedings of the Computers and Games - 8th International Conference, 2013

2012
Model AI Assignments 2012.
Proceedings of the Third Symposium on Education Advances in Artificial Intelligence, 2012

2011
Educational advances in artificial intelligence.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

Special Track on Artificial Intelligence Education.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Rook Jumping Maze Generation for AI Education.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

Model AI Assignments 2011.
Proceedings of the Second Symposium on Education Advances in Artificial Intelligence, 2011

Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2010
MLeXAI: A Project-Based Application-Oriented Model.
ACM Trans. Comput. Educ., 2010

Nifty assignments.
Proceedings of the 41st ACM technical symposium on Computer science education, 2010

Decision-Theoretic Simulated Annealing.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

Model AI Assignments.
Proceedings of the First Symposium on Education Advances in Artificial Intelligence, 2010

Rook Jumping Maze Design Considerations.
Proceedings of the Computers and Games - 7th International Conference, 2010

2009
Special Track on Artificial Intelligence Education.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009

2008
Throw Down an AI Challenge.
Proceedings of the Using AI to Motivate Greater Participation in Computer Science, 2008

2006
Teaching AI through machine learning projects.
Proceedings of the 11th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2006

Clue Deduction: Professor Plum Teaches Logic.
Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference, 2006

2005
Teaching Stochastic Local Search.
Proceedings of the Eighteenth International Florida Artificial Intelligence Research Society Conference, 2005

2003
Learning Annealing Schedules for Channel Routing.
Proceedings of the International Conference on VLSI, 2003

Java Resources for Teaching Reinforcement Learning.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2003

2002
Action Timing Discretization with Iterative-Refinement.
Proceedings of the Abstraction, 2002

Information-Based Alpha-Beta Search and the Homicidal Chauffeur.
Proceedings of the Hybrid Systems: Computation and Control, 5th International Workshop, 2002

Iterative-Refinement for Action Timing Discretization.
Proceedings of the Eighteenth National Conference on Artificial Intelligence and Fourteenth Conference on Innovative Applications of Artificial Intelligence, July 28, 2002

2000
Simulation-based search for hybrid system control and analysis.
PhD thesis, 2000

1998
Information-Based Optimization Approaches to Dynamical System Safety Verification.
Proceedings of the Hybrid Systems: Computation and Control, First International Workshop, 1998

1997
Heuristic Optimizaton and Dynamical System Safety Verification.
Proceedings of the Hybrid Systems V, 1997


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