Nikoleta Yiannoutsou

Orcid: 0000-0002-1085-3854

According to our database1, Nikoleta Yiannoutsou authored at least 26 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
The Making of Meaning through Dyadic Haptic Affective Touch.
ACM Trans. Comput. Hum. Interact., 2022

Informing the design of a multisensory learning environment for elementary mathematics learning.
J. Multimodal User Interfaces, 2022

Embedding digital technologies in the school practice: Schools as agents of technology integration.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Conceptualising touch in VR.
Virtual Real., 2021

Taking an Extended Embodied Perspective of Touch: Connection-Disconnection in iVR.
Frontiers Virtual Real., 2021

2020
Interdisciplinary Insights for Digital Touch Communication
Human-Computer Interaction Series, Springer, ISBN: 978-3-030-24566-5, 2020

What we learn when designing with marginalised children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2018
Children challenging the design of half-baked games: Expressing values through the process of game modding.
Int. J. Child Comput. Interact., 2018

Hanging Pictures or Searching the Web - Informing the Design of a Decision-Making System that Empowers Teachers to Appropriate Educational Resources to Their School's Infrastructure.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018

Exploring how children interact with 3D shapes using haptic technologies.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Design guidelines for location-based mobile games for learning.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Educational Robotics for Communication, Collaboration and Digital Fluency.
Proceedings of the Robotics in Education, 2017

Design of Location-Based Mobile Games: Introduction.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

2016
Activity Plan Template: A Mediating Tool for Supporting Learning Design with Robotics.
Proceedings of the Robotics in Education, 2016

Learning Programming with Educational Robotics: Towards an Integrated Approach.
Proceedings of the Educational Robotics in the Makers Era, 2016

Game Kits: Metadesign considerations on game modding for learning.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
A survey on tools for end user authoring of mobile applications for cultural heritage.
Proceedings of the 6th International Conference on Information, 2015

2014
A Game Design Workshop to Support the Elaboration of Game Ideas.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

2013
Discovering the invisible city: Location-based games for learning in smart cities.
IxD&A, 2013

Museums as Intelligent Environments.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

The Good, the Bad and the Neutral: An Analysis of Team-Gaming Activity.
Proceedings of ECTEL meets ECSCW 2013, 2013

Towards Supporting 'Learning To Learn Together' in the Metafora platform.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

2012
A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces.
J. Univers. Comput. Sci., 2012

2011
Designing Pervasive Games for Learning.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2010
MuseumScrabble: Design of a Mobile Game for Children's Interaction with a Digitally Augmented Cultural Space.
Int. J. Mob. Hum. Comput. Interact., 2010

2009
"Playing with" museum exhibits: designing educational games mediated by mobile technology.
Proceedings of the Interaction Design and Children, 2009


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