Daisuke Katagami

Orcid: 0000-0001-9937-1386

According to our database1, Daisuke Katagami authored at least 45 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Interaction strategy for robotic apology based on human orientation toward service.
Adv. Robotics, February, 2024

2023
Study of Natural Language Dialog System for Avatar Communication in Metaverse.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023


2022
Would You Be Stressed If Anthropomorphic Agents Were Handing Out POCKET TISSUES Around Town? : Evaluation by VR Study.
Proceedings of the International Conference on Human-Agent Interaction, 2022

2021
Should a Driving Support Agent Provide Explicit Instructions to the User? Video-based Study Focused on Politeness Strategies.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

2020
Editorial: Human Symbiotic Systems II.
J. Adv. Comput. Intell. Intell. Informatics, 2020

A Politeness Control Method for Conversational Agents Considering Social Relationships with Users.
Proceedings of the Advances in Artificial Intelligence, 2020

Psychological Effects of Compliment Expressions by Communication Robots on Humans.
Proceedings of the 2020 International Joint Conference on Neural Networks, 2020

2019
Heartbeat Detection Based on Pulse Neuron Model for Heart Rate Variability Analysis.
Proceedings of the International Joint Conference on Neural Networks, 2019

Proposal of Driving Support Agent Which Speak Based on Politeness Theory.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2019

Proposal and Analysis of Driver Support System to Verify Driver's Overconfidence and Dependence Bias.
Proceedings of the 2019 IEEE International Conference on Fuzzy Systems, 2019

2018
Development of Real-World Agent System for Werewolf Game.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Development of werewolf match system with analysis of human gaze motion.
Proceedings of the 2017 IEEE Symposium Series on Computational Intelligence, 2017

Improving Relationships Based on Positive Politeness Between Humans and Life-Like Agents.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs.
Proceedings of the 2017 IEEE International Conference on Fuzzy Systems, 2017

2016
Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

AI Wolf Contest - Development of Game AI Using Collective Intelligence -.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis.
Proceedings of the Computers and Games - 9th International Conference, 2016

2015
Movement design of a life-like agent for the werewolf game.
Proceedings of the 2015 IEEE International Conference on Fuzzy Systems, 2015

2014
IWME 2014: first international workshop on mood engineering.
Proceedings of the second international conference on Human-agent interaction, 2014

Development of werewolf match system for human players mediated with lifelike agents.
Proceedings of the second international conference on Human-agent interaction, 2014

Investigation of the effects of nonverbal information on werewolf.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014

2013
Modeling Situation-Dependent Nonverbal Expressions for a Pair of Embodied Agent in a Dialogue Based on Conversations in TV Programs.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

2012
Process Estimation of Word-of-Mouth Information Spread Based on Ad Hoc Communications.
J. Adv. Comput. Intell. Intell. Informatics, 2012

Perception analysis of motion contributing to individuality using Kinect sensor.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

2011
Formalizing Dialectical Reasoning for Compromise-based Justification.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 1, 2011

Group pressure generation of multi-agents on cross-cultural simulation game.
Proceedings of the FUZZ-IEEE 2011, 2011

2010
Robot Group Adaptation Gestures Based on Utterance Content and Social Position.
J. Adv. Comput. Intell. Intell. Informatics, 2010

Behavior Generation and Evaluation of Negotiation Agent Based on Negotiation Dialogue Instances.
J. Adv. Comput. Intell. Intell. Informatics, 2010

Investigation of social adaptive skills by cross-cultural simulation game and KiSS-18.
Proceedings of the FUZZ-IEEE 2010, 2010

2009
Let's Play Catch in Words: Online Negotiation System with a Sense of Presence Based on Haptic Interaction.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2009

Development of social adaptive agents in simulation game of cross-cultural experience.
Proceedings of the FUZZ-IEEE 2009, 2009

2008
Comprehension of Invisible Specialty in Research Field through Interaction with Novice Researchers.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and International Conference on Intelligent Agent Technology, 2008

Robotic social imitation depends on self-embodiment and self-evaluation by direct teaching under multiple instructors.
Proceedings of the FUZZ-IEEE 2008, 2008

2007
Acquisition of Behavioral Patterns Depends on Self-Embodiment Based on Robot Learning Under Multiple Instructors.
J. Adv. Comput. Intell. Intell. Informatics, 2007

Training of Agent Positioning Using Human's Instruction.
J. Adv. Comput. Intell. Intell. Informatics, 2007

Characterized Argument Agent for Training Partner.
Proceedings of the New Frontiers in Artificial Intelligence, 2007

2006
The credibility of the posted information in a recommendation system based on a map.
Proceedings of the 15th international conference on World Wide Web, 2006

Multi User Learning Agent on the Distribution of MDPs.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006

2005
State space self-organization based on the interaction between basis functions.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

Online Support System for Mediator Education.
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005

Case Based Online Training Support System for ADR Mediator.
Proceedings of the Tenth International Conference on Artificial Intelligence and Law, 2005

State Space Self Organization based on Human-Robot Interaction.
Proceedings of the 3rd International Symposium on Autonomous Minirobots for Research and Edutainment (AMiRE 2005), 2005

2003
Teacher's load and timing of teaching based on interactive evolutionary robotics.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003

2002
Interactive evolutionary robotics from different viewpoints of observation.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002


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