Michimasa Inaba

Orcid: 0000-0002-3190-9044

According to our database1, Michimasa Inaba authored at least 61 papers between 2011 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

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Bibliography

2026
Multilingual KokoroChat: A Multi-LLM Ensemble Translation Method for Creating a Multilingual Counseling Dialogue Dataset.
CoRR, March, 2026

Emotion Transcription in Conversation: A Benchmark for Capturing Subtle and Complex Emotional States through Natural Language.
CoRR, March, 2026

Enhancing Consistency of Werewolf AI through Dialogue Summarization and Persona Information.
CoRR, March, 2026

Dialogue System Symposium.
J. Nat. Lang. Process., 2026

2025
EmoStage: A Framework for Accurate Empathetic Response Generation via Perspective-Taking and Phase Recognition.
CoRR, June, 2025

Adapting Spoken Dialogue Systems to Low-Resource User Groups through Data Augmentation with a Focus on Dialogue Act Flow and Style.
J. Nat. Lang. Process., 2025

NLP2025 Theme Session "AIWolf: Conversation Game of Liar Detection and Persuation with LLM".
J. Nat. Lang. Process., 2025

Analyzing Dialogue System Behavior in a Specific Situation Requiring Interpersonal Consideration.
Proceedings of the 26th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2025

Key Challenges in Multimodal Task-Oriented Dialogue Systems: Insights from a Large Competition-Based Dataset.
Proceedings of the 26th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2025

Task Proficiency-Aware Dialogue Analysis in a Real-Time Cooking Game Environment.
Proceedings of the 26th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2025

A Persona Dialogue Dataset of Lesser-Known Characters for Fairer Evaluation of Role-Playing LLMs.
Proceedings of the 39th Pacific Asia Conference on Language, Information and Computation, 2025

The Relationship Between Dialogue Acts and Idea Generation in Human-Human Collaborative Story Writing.
Proceedings of the 39th Pacific Asia Conference on Language, Information and Computation, 2025

DSLCMM: A Multimodal Human-Machine Dialogue Corpus Built through Competitions.
Proceedings of the 15th International Workshop on Spoken Dialogue Systems Technology, 2025

Enhancing Coherence and Interestingness in Knowledge-Grounded Dialogue Generation.
Proceedings of the 18th International Natural Language Generation Conference, 2025

When AI Gets Persuaded, Humans Follow: Inducing the Conformity Effect in Persuasive Dialogue.
Proceedings of the 13th International Conference on Human-Agent Interaction, 2025

Refining Text Generation for Realistic Conversational Recommendation via Direct Preference Optimization.
Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing, 2025

KokoroChat: A Japanese Psychological Counseling Dialogue Dataset Collected via Role-Playing by Trained Counselors.
Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), 2025

2024
Travel Agency Task Dialogue Corpus: A Multimodal Dataset with Age-Diverse Speakers.
ACM Trans. Asian Low Resour. Lang. Inf. Process., September, 2024

Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies.
CoRR, 2024

Can Large Language Models be Used to Provide Psychological Counselling? An Analysis of GPT-4-Generated Responses Using Role-play Dialogues.
CoRR, 2024

User Review Writing via Interview with Dialogue Systems.
Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2024

Data Augmentation Integrating Dialogue Flow and Style to Adapt Spoken Dialogue Systems to Low-Resource User Groups.
Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2024

PersonaCLR: Evaluation Model for Persona Characteristics via Contrastive Learning of Linguistic Style Representation.
Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2024

Interactive Dialogue Interface for Personalized News Article Comprehension.
Proceedings of the 25th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 2024

2023
Enhancing Consistency in Multimodal Dialogue System Using LLM with Dialogue Scenario.
CoRR, 2023

Generating Character Lines in Four-Panel Manga.
Proceedings of the 37th Pacific Asia Conference on Language, 2023

SumRec: A Framework for Recommendation using Open-Domain Dialogue.
Proceedings of the 37th Pacific Asia Conference on Language, 2023


2022
Collection and Analysis of Travel Agency Task Dialogues with Age-Diverse Speakers.
Proceedings of the Thirteenth Language Resources and Evaluation Conference, 2022

2019
Overview of the sixth dialog system technology challenge: DSTC6.
Comput. Speech Lang., 2019

Dialogue System Live Competition: Identifying Problems with Dialogue Systems Through Live Event.
Proceedings of the Increasing Naturalness and Flexibility in Spoken Dialogue Interaction, 2019

Overview of the Dialogue Breakdown Detection Challenge 4.
Proceedings of the Increasing Naturalness and Flexibility in Spoken Dialogue Interaction, 2019

A Method for Identification of Students' States Using Kinect.
Proceedings of the 13th International Conference on Ubiquitous Information Management and Communication, 2019

2018
Estimating User Interest from Open-Domain Dialogue.
Proceedings of the 19th Annual SIGdial Meeting on Discourse and Dialogue, 2018

Improving the Performance of Chat-Oriented Dialogue Systems via Dialogue Breakdown Detection.
Proceedings of the 9th International Workshop on Spoken Dialogue System Technology, 2018

Answering What-type and Who-type Questions for Non-task-oriented Dialogue Agents.
Proceedings of the 10th International Conference on Agents and Artificial Intelligence, 2018

2017
Experiments on images displayed for praising and scolding in e-learning systems.
Proceedings of the 11th International Conference on Ubiquitous Information Management and Communication, 2017

Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs.
Proceedings of the 2017 IEEE International Conference on Fuzzy Systems, 2017

2016
Improvement of Agent Learning for a Card Game Based on Multi-channel ART Networks.
J. Comput., 2016

Extension of Genetic Programming with Multiple Trees for Agent Learning.
J. Comput., 2016

Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

Backchanneling via Twitter Data for Conversational Dialogue Systems.
Proceedings of the Speech and Computer - 18th International Conference, 2016

Neural Utterance Ranking Model for Conversational Dialogue Systems.
Proceedings of the SIGDIAL 2016 Conference, 2016

The dialogue breakdown detection challenge: Task description, datasets, and evaluation metrics.
Proceedings of the Tenth International Conference on Language Resources and Evaluation LREC 2016, 2016

Construction of a Player Agent for a Card Game Using an Ensemble Method.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 20th International Conference KES-2016, 2016

Interactive Learning of a FALCON for a Card Game.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 20th International Conference KES-2016, 2016

Obtaining Repetitive Actions for Genetic Programming with Multiple Trees.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 20th International Conference KES-2016, 2016

AI Wolf Contest - Development of Game AI Using Collective Intelligence -.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

Experimental Investigation for a Human Relationship Formation Support Agent using Information Presentation During Conversation.
Proceedings of the 8th International Conference on Agents and Artificial Intelligence (ICAART 2016), 2016

Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis.
Proceedings of the Computers and Games - 9th International Conference, 2016

2015
Machine-Learned Ranking Based Non-Task-Oriented Dialogue Agent Using Twitter Data.
Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2015

Movement design of a life-like agent for the werewolf game.
Proceedings of the 2015 IEEE International Conference on Fuzzy Systems, 2015

2014
Experiments Assessing Learning of Agent Behavior using Genetic Programming with Multiple Trees.
Proceedings of the ICAART 2014, 2014

Statistical Response Method and Learning Data Acquisition using Gamified Crowdsourcing for a Non-task-oriented Dialogue Agent.
Proceedings of the Agents and Artificial Intelligence - 6th International Conference, 2014

Constructing a Non-task-oriented Dialogue Agent using Statistical Response Method and Gamification.
Proceedings of the ICAART 2014, 2014

Development of werewolf match system for human players mediated with lifelike agents.
Proceedings of the second international conference on Human-agent interaction, 2014

Investigation of the effects of nonverbal information on werewolf.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014

2013
Effects of Images Displayed for Praising or Scolding on Motivation in E-Learning.
Proceedings of the IEEE International Conference on Systems, 2013

Strategy Selection by Reinforcement Learning for Multi-car Elevator Systems.
Proceedings of the IEEE International Conference on Systems, 2013

2012
Experiments of displaying images to keep the motivation in e-learning.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

2011
Automatic detection of "enthusiasm" in non-task-oriented dialogues using word co-occurrence.
Proceedings of the 2011 IEEE Workshop on Affective Computational Intelligence, 2011


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