Hirotaka Osawa

Orcid: 0000-0001-5779-8437

According to our database1, Hirotaka Osawa authored at least 100 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Metaverse Perspectives from Japan: A Participatory Speculative Design Case Study.
CoRR, 2024

2023
Human-agent interaction as augmentation of social intelligence.
Artif. Life Robotics, May, 2023


Social Pressure in Co-Manipulation: From Verification of Refrains in Communication During Fusion Avatar Manipulation.
Proceedings of the Collaboration Technologies and Social Computing, 2023

2022
Visions of Artificial Intelligence and Robots in Science Fiction: a computational analysis.
Int. J. Soc. Robotics, 2022

Social agents as catalysts: Social dynamics in the classroom with book introduction robot.
Frontiers Robotics AI, 2022

Interaction in Remote Peddling Using Avatar Robot by People with Disabilities.
Proceedings of the International Conference on Human-Agent Interaction, 2022

2021
Emergence of Cooperative Impression With Self-Estimation, Thinking Time, and Concordance of Risk Sensitivity in Playing Hanabi.
Frontiers Robotics AI, 2021

Tele-Nininbaori: Intentional Harmonization in Cybernetic Avatar with Simultaneous Operation by Two-persons.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

2020
Social Glasses: Simulating Interactive Gaze for Visually Impaired People in Face-to-Face Communication.
Int. J. Hum. Comput. Interact., 2020

An Evaluation of a Wearable Assistive Device for Augmenting Social Interactions.
IEEE Access, 2020

Do You Move Unconsciously? Accuracy of Social Distance and Line of Sight Between a Virtual Robot Head and Humans.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

Concordance of Risk Tendency Increases User's Satisfaction: Verification of Agents in Cooperative Game Hanabi.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

Challenges and Main Results of the Automated Negotiating Agents Competition (ANAC) 2019.
Proceedings of the Multi-Agent Systems and Agreement Technologies, 2020

2019
Clarifying Privacy, Property, and Power: Case Study on Value Conflict Between Communities.
Proc. IEEE, 2019

Power of looking together: an analysis of social facilitation by Agent's mutual gaze.
IET Cyper-Phys. Syst.: Theory & Appl., 2019

Learning Ecosystem in Elementary School Using Modifiable Humanoid Robot.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.
Proceedings of the Advances in Computer Games - 16th International Conference, 2019

2018
HCI Design for People with Visual Disability in Social Interaction.
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018

Power of Looking Together: Analysis of Social Facilitation by Agent's Mutual Gaze.
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

I Know You Better Than You Know Yourself: Estimation of Blind Self Improves Acceptance for an Agent.
Proceedings of the 6th International Conference on Human-Agent Interaction, 2018

Telepresence Robot's Salutations to Trigger Informal Conversation with Teleworkers.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Development of Real-World Agent System for Werewolf Game.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

How Implicit Communication Emerges during Conversation Game.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Telepresence robot with behavior synchrony: Merging the emotions and behaviors of users.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Analysis of robot hotel: Reconstruction of works with robots.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Wearable social prosthetics: supporting joint attention during communication with artificial eyes.
Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Dear My Hand: Enhancement of Physical Exercise by Body Part Anthropomorphization.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

What is Real Risk and Benefit on Work with Robots?: From the Analysis of a Robot Hotel.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Book Introduction Robot Designed by Children for Promoting Interest in Reading.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs.
Proceedings of the 2017 IEEE International Conference on Fuzzy Systems, 2017

Breaking Down Silos: Involving Various Researchers for Driving HCI Research.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Future Relations between Humans and Artificial Intelligence: A Stakeholder Opinion Survey in Japan.
IEEE Technol. Soc. Mag., 2016

E-Gaze Glasses: Simulating Natural Gazes for Blind People.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

Effect of information presentations on consumer emotions to induce power saving actions.
Proceedings of the IEEE International Smart Cities Conference, 2016

AI Wolf Contest - Development of Game AI Using Collective Intelligence -.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

Model-Driven Gaze Simulation for the Blind Person in Face-to-Face Communication.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

User Generated Agent: Designable Book Recommendation Robot Programmed by Children.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Evaluation of a Substitution Device for Emotional Labor by using Task-Processing Time and Cognitive Load.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016

Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis.
Proceedings of the Computers and Games - 9th International Conference, 2016

2015
Gestures for Manually Controlling a Helping Hand Robot.
Int. J. Soc. Robotics, 2015

User-defined gestures for controlling primitive motions of an end effector.
Adv. Robotics, 2015

Animacy perception of agents: Their effects on users behavior and variability between age groups.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

Responsive Mouth: Enhancing Your Emotional Skill with Partial Agency.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Digital Play Therapy for Children with Developmental Disorders.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Feel as Agent: Immersive Digital Dollhouse Enhances Sociality of Children with Developmental Disorders.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

E-Gaze: Create Gaze Communication for People with Visual Disability.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Transitional Explainer: Instruct Functions in the Real World and Onscreen in Multi-Function Printer.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

An Anthropomorphic Approach to Presenting Information on Demand Response Reflecting Household's Environmental Moral.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Movement design of a life-like agent for the werewolf game.
Proceedings of the 2015 IEEE International Conference on Fuzzy Systems, 2015

How are interaction between human and an autonomous agent affected by embodiments and voice?: Investigation with age groups comparison.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

Ethics and Social Responsibility: Case Study of a Journal Cover Design Under Fire.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information.
Proceedings of the Computer Poker and Imperfect Information, 2015

2014
Emotional cyborg: human extension with agency for emotional labor.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Digital play therapy for children with learning disabilities.
Proceedings of the second international conference on Human-agent interaction, 2014

Emotional cyborg: complementing emotional labor with human-agent interaction technology.
Proceedings of the second international conference on Human-agent interaction, 2014

Development of werewolf match system for human players mediated with lifelike agents.
Proceedings of the second international conference on Human-agent interaction, 2014

Investigation of the effects of nonverbal information on werewolf.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014

Sustainable relationship with product by implementing intentional interaction.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Intelligence arms race: delayed reward increases complexity of agent strategies.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

Attachable robotic arm for anthropomorphized explanation by pointing.
Proceedings of the Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, 2014

2013
BReA: Potentials of combining reality and virtual communications using a blended reality agent.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Interaction with an agent in blended reality.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Evolution of Mutual Trust Protocol in Human-based Multi-Agent Simulation.
Proceedings of the Twelfth European Conference on the Synthesis and Simulation of Living Systems: Advances in Artificial Life, 2013

Morphing agency: deconstruction of an agent with transformative agential triggers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

FlashTouch: data communication through touchscreens.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Embodiment of an agent by anthropomorphization of a common object.
Web Intell. Agent Syst., 2012

iRing: intelligent ring using infrared reflection.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Partially Disembodied Robot: Social Interactions with a Robot's Virtual Body.
Proceedings of the Social Robotics - 4th International Conference, 2012

Behavioral Turing test using two-axis actuators.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Researching Nonverbal Communication Strategies in Human-Robot Interaction.
Proceedings of the Agents and Artificial Intelligence - 4th International Conference, 2012

Possessed Robot: How to Find Original Nonverbal Communication Style in Human-robot Interaction.
Proceedings of the ICAART 2012 - Proceedings of the 4th International Conference on Agents and Artificial Intelligence, Volume 1, 2012

Pygmy: a ring-like anthropomorphic device that animates the human hand.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

TEROOS: a wearable avatar to enhance joint activities (video preview).
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

TEROOS: a wearable avatar to enhance joint activities.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Pygmy: a ring-shaped robotic device that promotes the presence of an agent on human hand.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Social modification using implementation of partial agency toward objects.
Artif. Life Robotics, 2011

Grounding Cyber Information in the Physical World with Attachable Social Cues.
Proceedings of the 17th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications, 2011

3D low-profile evaluation system (LES) an unobtrusive measurement tool for HRI.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Between real-world and virtual agents: the disembodied robot.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Who explains it?: avoiding the feeling of third-person helpers in auditory instruction for older people.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

HRI pioneers workshop 2011.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

2010
A Model for Addition of User Information to Sensor Data Obtained from Living Environment.
Cybern. Syst., 2010

Improving voice interaction for older people using an attachable gesture robot.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Maintaining learning motivation of older people by combining household appliance with a communication robot.
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010

HRI pioneers workshop 2010.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

Toward the body image horizon: how do users recognize the body of a robot?
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

2009
Using Attachable Humanoid Parts for Realizing Imaginary Intention and Body Image.
Int. J. Soc. Robotics, 2009

Anthropomorphization of a space with implemented human-like features.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Self introducing poster using attachable humanoid parts.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Anthropomorphization method using attachable humanoid parts.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Blog robot: a new style for accessing location-based contents.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

BlogRobot: Mobile Terminal for Blog Browse Using Physical Representation.
Proceedings of the Progress in Robotics, 2009

Variable Body Image - Evaluation Framework of Robot's Appearance using Movable Human-like Parts.
Proceedings of the Experimental Design for Real-World Systems, 2009

2008
Towards anthropomorphized spaces: Human responses to anthropomorphization of a space using attached body parts.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

Embodiment of an Agent by Anthropomorphization of a Common Object.
Proceedings of the 2008 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2008

2007
Anthropomorphization Framework for Human-Object Communication.
J. Adv. Comput. Intell. Intell. Informatics, 2007

"Display Robot" - Interaction between Humans and Anthropomorphized Objects.
Proceedings of the IEEE RO-MAN 2007, 2007

2006
Anthropomorphization of an Object by Displaying Robot.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006


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