Stéphane Donikian

According to our database1, Stéphane Donikian authored at least 43 papers between 1993 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2016
Crowd appearance affects player performance in game combat scenarios.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Time-delayed Follow-the-Leader model for pedestrians walking in line.
Networks Heterog. Media, 2015

2012
Realistic following behaviors for crowd simulation.
Comput. Graph. Forum, 2012

2011
Online inserting virtual characters into dynamic video scenes.
Comput. Animat. Virtual Worlds, 2011

A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors.
Comput. Animat. Virtual Worlds, 2011

Reconstructing Motion Capture Data for Human Crowd Study.
Proceedings of the Motion in Games - 4th International Conference, 2011

A Local Behavior Model for Small Pedestrian Groups.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2010
A synthetic-vision based steering approach for crowd simulation.
ACM Trans. Graph., 2010

Editorial.
Comput. Animat. Virtual Worlds, 2010

2009
Activity-Driven Populace: A Cognitive Approach to Crowd Simulation.
IEEE Computer Graphics and Applications, 2009

Experiment-based modeling, simulation and validation of interactions between virtual walkers.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Data Based Steering of Virtual Human Using a Velocity-Space Approach.
Proceedings of the Motion in Games, Second International Workshop, 2009

A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences.
Proceedings of the Motion in Games, Second International Workshop, 2009

Course: Modeling Individualities in Groups and Crowds.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Towards Embodied and Situated Virtual Humans.
Proceedings of the Motion in Games, First International Workshop, 2008

The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

2007
The generic description and management of interaction between autonomous agents and objects in an informed virtual environment.
Comput. Animat. Virtual Worlds, 2007

Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach.
Comput. Graph. Forum, 2007

Creating Interactive Poly-Artistic Works: The ConceptMove Project.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

Toward a Complete Open Source Software Environment for the Creation of Interactive poly-Artistic Works.
Proceedings of the 2007 International Computer Music Conference, 2007

2006
Environmental abstraction and path planning techniques for realistic crowd simulation.
Comput. Animat. Virtual Worlds, 2006

Camera Motions Improve the Sensation of Walking in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2006

A Spatial Cognitive Map and a Human-Like Memory Model Dedicated to Pedestrian Navigation in Virtual Urban Environments.
Proceedings of the Spatial Cognition V: Reasoning, 2006

2004
Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments.
Comput. Graph. Forum, 2004

Writing Interactive Fiction Scenarii with DraMachina.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Automatic Generation of Animated Population in Virtual Environments.
Proceedings of the 25th Annual Conference of the European Association for Computer Graphics, 2004

2003
A Cinematography System for Virtual Storytelling.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

A scenario language to orchestrate virtual world evolution.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

SLuHrG: a scenario language to partially constrain autonomous agents activity.
Proceedings of the Second International Joint Conference on Autonomous Agents & Multiagent Systems, 2003

2002
A programming environment for behavioural animation.
Comput. Animat. Virtual Worlds, 2002

Automatic orchestration of behaviours through the management of resources and priority levels.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
HPTS: a behaviour modelling language for autonomous agents.
Proceedings of the Fifth International Conference on Autonomous Agents, 2001

2000
Modelling Virtual Cities Dedicated to Behavioural Animation.
Comput. Graph. Forum, 2000

Virtual Humans Animation in Informed Urban Environments.
Proceedings of the Computer Animation 2000, 2000

1999
The Kernel of a Scenario Language for Animation and Simulation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1998
From Psychological and Real-Time Interaction Requirements to Behavioural Simulation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998

GASP: From Modular Programming to Distributed Execution.
Proceedings of the Computer Animation 1998, 1998

1997
VUEMS: A Virtual Urban Environment Modeling System.
Proceedings of the Computer Graphics International Conference, 1997

Multilevel Modelling of Virtual Urban Environments for Behavioural Animation.
Proceedings of the Computer Animation 1997, 1997

1995
Reactivity, Concurrency, Data-flow and Hierarchical Preemption for Behavioural Animation.
Proceedings of the Programming Paradigms in Graphics: Proceedings of the Eurographics Workshop, 1995

Simulating Automated Cars in a Virtual Urban Environment.
Proceedings of the Virtual Environments '95, 1995

1993
A Declarative Design Method for 3D Scene Sketch Modeling.
Comput. Graph. Forum, 1993

Constraint Management in a Declarative Design Method for 3D Scene Sketch Modeling.
Proceedings of the Principles and Practice of Constraint Programming, 1993


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