Gianni Tumedei

Orcid: 0009-0007-7569-7235

According to our database1, Gianni Tumedei authored at least 15 papers between 2021 and 2026.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Enhancing building environments: A digital twin approach for informed decision-making and better campus experiences.
Inf. Softw. Technol., 2026

An Integrated Environmental and Perceptual Dataset for Predicting Comfort in Smart Campuses During the Fall Semester.
Data, 2026

DISCOV.ER the Biodiversity of a Unique Wetland Site Combining Citizen Science, Gamification, and Generative AI.
Proceedings of the 23rd Consumer Communications & Networking Conference, 2026

Representing Intangible Cultural Heritage as Living Artifacts: A First Digital Twin of a Culinary Recipe.
Proceedings of the 2026 International Conference on Advanced Visual Interfaces, 2026

2025
Augmenting the intangible: an intervention through an AR mobile app and an installation to foster a local cultural phenomenon.
Frontiers Comput. Sci., 2025

How are you, Mar Menor? Fostering Awareness About an Ecological Crisis through Children's Art and Conversational Generative AI.
Proceedings of the Nineteenth International Conference on Tangible, 2025

DISCOV.ER: Digital Twin and Citizen Science for the Sustainability of Areas of Natural and Tourist Interest.
Proceedings of the 2025 International Conference on Information Technology for Social Good, 2025

From Drawings to Awareness: Exploring Narrative Visualization and AI to Teach Children About the Fragile Ecosystem of the Mar Menor Lagoon.
Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2025

2024
Transforming Smart Campuses into User-Centric Environments by integrating BIM and Environmental Data.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2024

On developing a procedural level generator based on the Model Synthesis algorithm in the context of serious games.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

Toward a Digital Twin: Combining Sensing, Machine Learning, and Data Visualization for the Effective Management of a Coastal Lagoon Environment.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

Train Your Attention and Executive Functions with Eye-Riders! A Videogame for Improving Cognitive Abilities in Neurodiverse Children.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

2023
Evaluating the use of machine learning algorithms in environmental sensing for energy saving.
Proceedings of the 2nd Workshop on Networked Sensing Systems for a Sustainable Society, 2023

What Does Air Quality Sound Like? On Exploring the impact of Data Sonification Versus Data Visualization.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

2021
Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021


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