Chiara Ceccarini

Orcid: 0000-0001-9743-5833

Affiliations:
  • University of Bologna, Italy


According to our database1, Chiara Ceccarini authored at least 22 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
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PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Multimodal Interface for Games: A Case Study with TinyML.
Proceedings of the 21st IEEE Consumer Communications & Networking Conference, 2024

2023
Exploring proximity-based recommendation criteria as a tool for information exchange and interactions between locals and tourists.
Multim. Tools Appl., February, 2023

Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors.
Int. J. Hum. Comput. Interact., 2023

SDGs Like You Have Never Seen Before!: Co-designing Data Visualization Tools with and for University Students.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

What Does Air Quality Sound Like? On Exploring the impact of Data Sonification Versus Data Visualization.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Unusual suspects - visualizing unusual relationships of complex social phenomena with climate change.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

2022
Designing Interfaces to Display Sensor Data: A Case Study in the Human-Building Interaction Field Targeting a University Community.
Sensors, 2022

A Deep Learning and Social IoT Approach for Plants Disease Prediction Toward a Sustainable Agriculture.
IEEE Internet Things J., 2022

Visualizing Internal Sustainability Efforts in Big Companies.
IEEE Computer Graphics and Applications, 2022

Are all the flowers the same? A Citizen Science mobile app for increasing awareness about insect pollinators.
Proceedings of the 42nd IEEE International Conference on Distributed Computing Systems, 2022

EscapeCampus: exploiting a Game-based Learning tool to increase the sustainability knowledge of students.
Proceedings of the GoodIT 2022: ACM International Conference on Information Technology for Social Good, Limassol, Cyprus, September 7, 2022

Gamification of a University-level Web Technologies course: a five years experience.
Proceedings of the 19th IEEE Annual Consumer Communications & Networking Conference, 2022

2021
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community.
Multim. Tools Appl., 2021

On exploiting Data Visualization and IoT for Increasing Sustainability and Safety in a Smart Campus.
Mob. Networks Appl., 2021

Fostering user's awareness about indoor air quality through an IoT-enabled home garden system.
Proceedings of the 30th International Conference on Computer Communications and Networks, 2021

Can 360° VR and customization foster personal connections between tourists and locals?: An experiment in the sharing economy and hospitality frame.
Proceedings of the GoodIT '21: Conference on Information Technology for Social Good, 2021

2020
Smart Campus: Fostering the Community Awareness Through an Intelligent Environment.
Mob. Networks Appl., 2020

FruGar: Exploiting Deep Learning and Crowdsourcing for Frugal Gardening.
Proceedings of the 1st Workshop on Experiences with the Design and Implementation of Frugal Smart Objects, 2020

A data visualization exploration to facilitate a sustainable usage of premises in a Smart Campus context.
Proceedings of the GoodTechs '20: 6th EAI International Conference on Smart Objects and Technologies for Social Good, 2020

2019
Augmenting Good Behaviour: Mixing Digital and Reality to Promote Sustainability in a Campus Community.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Tourism for all: a mobile application to assist visually impaired users in enjoying tourist services.
Proceedings of the 16th IEEE Annual Consumer Communications & Networking Conference, 2019

2018
On augmenting the experience of people with mobility impairments while exploring the city: A case study with wearable devices.
Proceedings of the 15th IEEE Annual Consumer Communications & Networking Conference, 2018


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