Pierre Dillenbourg

Orcid: 0000-0001-9455-5119

According to our database1, Pierre Dillenbourg authored at least 264 papers between 1992 and 2024.

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Bibliography

2024
Evaluation of teachers' orchestration tools usage in robotic classrooms.
Educ. Inf. Technol., February, 2024

Towards Modeling Learner Performance with Large Language Models.
CoRR, 2024

2023
A Click Ahead: Real-Time Forecasting of Keyboard and Mouse Actions using RNNs and Computer Vision.
CoRR, 2023

Immediate effects of short-duration wellbeing practices on children's handwriting and posture guided by a social robot.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

An HMM-based Real-time Intervention Methodology for a Social Robot Supporting Learning.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

The iReCheck project: using tablets and robots for personalised handwriting practice.
Proceedings of the International Conference on Multimodal Interaction, 2023

To speak or not to speak, and what to speak, when doing task actions collaboratively.
Proceedings of the 16th International Conference on Educational Data Mining, 2023

Fashioning the Future: Unlocking the Creative Potential of Deep Generative Models for Design Space Exploration.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Unobtrusively Regulating Children's Posture via Slow Visual Stimuli on Tablets.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
What if Social Robots Look for Productive Engagement?
Int. J. Soc. Robotics, 2022

On the radar: Predicting near-future surges in skills' hiring demand to provide early warning to educators.
Comput. Educ. Artif. Intell., 2022

Temporal pathways to learning: How learning emerges in an open-ended collaborative activity.
Comput. Educ. Artif. Intell., 2022

Motivating Children to Practice Perspective-Taking Through Playing Games with Cozmo.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

A game-based approach for evaluating and customizing handwriting training using an autonomous social robot.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Efficacy of a 'Misconceiving' Robot to Improve Computational Thinking in a Collaborative Problem Solving Activity: A Pilot Study.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Questioning Wizard of Oz: Effects of Revealing the Wizard behind the Robot.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Modulo Cellulo: Modular Versatile Tangible Educational Robots.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

Predictive Analysis of Errors During Robot-Mediated Gamified Training.
Proceedings of the International Conference on Rehabilitation Robotics, 2022

Mixplorer: Scaffolding Design Space Exploration through Genetic Recombination of Multiple Peoples' Designs to Support Novices' Creativity.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Cellulan World: Interactive Platform to Learn Swarm Behaviors.
Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, 2022

Effect of Different Communication Affordances on the Emergence of Collaboration Strategies in an Online Multiplayer Game.
Proceedings of the Swarm Intelligence - 13th International Conference, 2022

Do Children Adapt Their Perspective to a Robot When They Fail to Complete a Task?
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Many are the ways to learn identifying multi-modal behavioral profiles of collaborative learning in constructivist activities.
Int. J. Comput. Support. Collab. Learn., 2021

Keeping Up with the Trends: Analyzing the Dynamics of Online Learning and Hiring Platforms in the Software Programming Domain.
Int. J. Artif. Intell. Educ., 2021

Detecting Compensatory Motions and Providing Informative Feedback During a Tangible Robot Assisted Game for Post-Stroke Rehabilitation.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

GANs for All: Supporting Fun and Intuitive Exploration of GAN Latent Spaces.
Proceedings of the NeurIPS 2021 Competitions and Demonstrations Track, 2021

2020
Real-Time Prediction of Students' Activity Progress and Completion Rates.
J. Learn. Anal., September, 2020

Eye-tracking and artificial intelligence to enhance motivation and learning.
Smart Learn. Environ., 2020

Broadening artificial intelligence education in K-12: where to start?
Inroads, 2020

Children Teach Handwriting to a Social Robot with Different Learning Competencies.
Int. J. Soc. Robotics, 2020

A Comparison of Social Robot to Tablet and Teacher in a New Script Learning Context.
Frontiers Robotics AI, 2020

Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education.
Frontiers Robotics AI, 2020

Can Tangible Robots Support Children in Learning Handwriting?
ERCIM News, 2020

"You Tell, I Do, and We Swap until we Connect All the Gold Mines!".
ERCIM News, 2020

Using immersive virtual reality to support designing skills in vocational education.
Br. J. Educ. Technol., 2020

Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Design of Dynamic Tangible Workspaces for Games: Application on Robot-Assisted Upper Limb Rehabilitation.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

When Positive Perception of the Robot Has No Effect on Learning.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

AlloHaptic: Robot-Mediated Haptic Collaboration for Learning Linear Functions.
Proceedings of the 29th IEEE International Conference on Robot and Human Interactive Communication, 2020

A bayesian model of individual differences and flexibility in inductive reasoning for categorization of examples.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020

Is There 'ONE way' of Learning? A Data-driven Approach.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

CoWriting Kazakh: Learning a New Script with a Robot - Video.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Changing Perspective as A Learning Mechanism.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

CoWriting Kazakh: Learning a New Script with a Robot - Demonstration.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

CoWriting Kazakh: Learning a New Script with a Robot.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020

What Teachers Need for Orchestrating Robotic Classrooms.
Proceedings of the Addressing Global Challenges and Quality Education, 2020

Classware.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

"If you've gone straight, now, you must turn left" - Exploring the use of a tangible interface in a collaborative treasure hunt for people with visual impairments.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Exploring the Role of Perspective Taking in Educational Child-Robot Interaction.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

Can you guide me?: supporting children's spatial perspective taking through games with robots.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Discovery and Temporal Analysis of MOOC Study Patterns.
J. Learn. Anal., April, 2019

Applying IDC theory to education in the Alps region: a response to Chan et al.'s contribution.
Res. Pract. Technol. Enhanc. Learn., 2019

Reply: Limitations in the creation of an automatic diagnosis tool for dysgraphia.
npj Digit. Medicine, 2019

The Dynamics of Handwriting Improves the Automated Diagnosis of Dysgraphia.
CoRR, 2019

Cognitive Learning with a Robot: The Case of Script Acquisition.
Proceedings of the Software Engineering and Formal Methods, 2019

Robot Analytics: What Do Human-Robot Interaction Traces Tell Us About Learning?
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

CoWriting Kazakh: Transitioning to a New Latin Script using Social Robots.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Learning By Collaborative Teaching: An Engaging Multi-Party CoWriter Activity.
Proceedings of the 28th IEEE International Conference on Robot and Human Interactive Communication, 2019

Learning Symmetry with Tangible Robots.
Proceedings of the Robotics in Education, 2019

TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019

Stimuli-Based Gaze Analytics to Enhance Motivation and Learning in MOOCs.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

Orchestration of Robotic Activities in Classrooms: Challenges and Opportunities.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

On the Use of Gaze as a Measure for Performance in a Visual Exploration Task.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

BloomGraph: Graph-Based Exploration of Bouquet Designs for Florist Apprentices.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

FROG, A Tool to Author and Run Orchestration Graphs: Affordances and Tensions.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Studying the Effect of Robot Frustration on Children's Change of Perspective.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019

Iterative Classroom Teaching.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centered Analysis Approach.
J. Learn. Anal., December, 2018

Orchestration Load Indicators and Patterns: In-the-Wild Studies Using Mobile Eye-Tracking.
IEEE Trans. Learn. Technol., 2018

Automated human-level diagnosis of dysgraphia using a consumer tablet.
npj Digit. Medicine, 2018

Multimodal teaching analytics: Automated extraction of orchestration graphs from wearable sensor data.
J. Comput. Assist. Learn., 2018

A Comparison between Two Automatic Assessment Approaches for Programming: An Empirical Study on MOOCs.
J. Educ. Technol. Soc., 2018

Leveraging mobile eye-trackers to capture joint visual attention in co-located collaborative learning groups.
Int. J. Comput. Support. Collab. Learn., 2018

Learner-computer interaction.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Gaze insights into debugging behavior using learner-centred analysis.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018

Discovery and temporal analysis of latent study patterns in MOOC interaction sequences.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018

Interlacing Gaze and Actions to Explain the Debugging Process.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Iterative Design of an Upper Limb Rehabilitation Game with Tangible Robots.
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Robots for Learning - R4L: Inclusive Learning.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Do Children Perceive Whether a Robotic Peer is Learning or Not?
Proceedings of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Semantically Meaningful Cohorts Enable Specialized Knowledge Sharing in a Collaborative MOOC.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

Sensitivity To Perceived Mutual Understanding In Human-Robot Collaborations.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

When deictic gestures in a robot can harm child-robot collaboration.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Germane robots.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Bringing letters to life: handwriting with haptic-enabled tangible robots.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
An Application of Extreme Value Theory to Learning Analytics: Predicting Collaboration Outcome from Eye-tracking Data.
J. Learn. Anal., December, 2017

Perceiving Learning at a Glance: A Systematic Literature Review of Learning Dashboard Research.
IEEE Trans. Learn. Technol., 2017

Learning styles: Literature versus machine learning.
CoRR, 2017

Keep on moving! Exploring anthropomorphic effects of motion during idle moments.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Orchestration Graphs: Enabling Rich Social Pedagogical Scenarios in MOOCs.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Demo of Orchestration Graph Engine: Enabling Rich Social Pedagogical Scenarios in MOOCs.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Dynamics of MOOC discussion forums.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017

Double Reality: Shifting the Gaze Between the Physical Object and Its Digital Representation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Cellulo: Versatile Handheld Robots for Education.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Windfield: Demonstrating Wind Meteorology with Handheld Haptic Robots.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Windfield: Learning Wind Meteorology with Handheld Haptic Robots.
Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Workshop on Robots for Learning: R4L.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Developing Learning Scenarios to Foster Children's Handwriting Skills with the Help of Social Robots.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Using Sequential Pattern Mining to Explore Learners' Behaviors and Evaluate Their Correlation with Performance in Inquiry-Based Learning.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Looking THROUGH versus Looking AT: A Strong Concept in Technology Enhanced Learning.
Proceedings of the Data Driven Approaches in Digital Education, 2017

Contextualizing the Co-creation of Artefacts Within the Nested Social Structure of a Collaborative MOOC.
Proceedings of the Data Driven Approaches in Digital Education, 2017

An Empirical Study Comparing Two Automatic Graders for Programming. MOOCs Context.
Proceedings of the Data Driven Approaches in Digital Education, 2017

CSCL and Eye-Tracking: Experiences, Opportunities and Challenges.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

Haptic-Enabled Handheld Mobile Robots: Design and Analysis.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Affect of Robot's Competencies on Children's Perception.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

A Study of Learners' Behaviors in Hands-On Learning Situations and Their Correlation with Academic Performance.
Proceedings of the Artificial Intelligence in Education - 18th International Conference, 2017

Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic Peer.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Sleepers' Lag - Study on Motion and Attention.
J. Learn. Anal., September, 2016

Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning.
ACM Trans. Comput. Hum. Interact., 2016

Learning by Teaching a Robot: The Case of Handwriting.
IEEE Robotics Autom. Mag., 2016

The symmetry of partner modelling.
Int. J. Comput. Support. Collab. Learn., 2016

Cognitive Architecture for Mutual Modelling.
CoRR, 2016

The Evolution of Research on Digital Education.
Int. J. Artif. Intell. Educ., 2016

Child-robot spatial arrangement in a learning by teaching activity.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Children's peer assessment and self-disclosure in the presence of an educational robot.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

A gaze-based learning analytics model: in-video visual feedback to improve learner's attention in MOOCs.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Understanding learning at a glance: an overview of learning dashboard studies.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Teaching analytics: towards automatic extraction of orchestration graphs using wearable sensors.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Permanent magnet-assisted omnidirectional ball drive.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Real-time high-accuracy 2D localization with structured patterns.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

Real-Time Visualization of Student Activities to Support Classroom Orchestration.
Proceedings of the Transforming Learning, 2016

The Learning Sciences @ Scale: Current Developments in Open Online Learning.
Proceedings of the Transforming Learning, 2016

Visual Augmentation of Deictic Gestures in MOOC Videos.
Proceedings of the Transforming Learning, 2016

Detecting Collaborative Dynamics Using Mobile Eye-Trackers.
Proceedings of the Transforming Learning, 2016

From Real-time Attention Assessment to "With-me-ness" in Human-Robot Interaction.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

Building Successful Long Child-Robot Interactions in a Learning Context.
Proceedings of the Eleventh ACM/IEEE International Conference on Human Robot Interation, 2016

On generalizability of MOOC models.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

Semi-Markov model for simulating MOOC students.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

How employment constrains participation in MOOCs?
Proceedings of the 9th International Conference on Educational Data Mining, 2016

How to Quantify Student's Regularity?
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
An integrated way of using a tangible user interface in a classroom.
Int. J. Comput. Support. Collab. Learn., 2015

You're Doing It Wrong! Studying Unexpected Behaviors in Child-Robot Interaction.
Proceedings of the Social Robotics - 7th International Conference, 2015

Can a child feel responsible for another in the presence of a robot in a collaborative learning activity?
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

PYROBOTS, a toolset for robot executive control.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

Augmenting Collaborative MOOC Video Viewing with Synchronized Textbook.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Mutual Modelling in Robotics: Inspirations for the Next Steps.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

The CoWriter Project: Teaching a Robot how to Write.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

When Children Teach a Robot to Write: An Autonomous Teachable Humanoid Which Uses Simulated Handwriting.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

Identifying Styles and Paths toward Success in MOOCs.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Translating Head Motion into Attention - Towards Processing of Student's Body-Language.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Displaying Teacher's Gaze in a MOOC: Effects on Students' Video Navigation Patterns.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Studying Teacher Orchestration Load in Technology-Enhanced Classrooms - A Mixed-Method Approach and Case Study.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

MOOC Video Interaction Patterns: What Do They Tell Us?
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Screen or Tabletop: An Eye-Tracking Study of the Effect of Representation Location in a Tangible User Interface System.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Looking AT versus Looking THROUGH: A Dual Eye-Tracking Study in MOOC Context.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

3D Tangibles Facilitate Joint Visual Attention in Dyads.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

The Burden of Facilitating Collaboration: Towards Estimation of Teacher Orchestration Load using Eye-Tracking Measures.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2014
Classroom Social Signal Analysis.
J. Learn. Anal., November, 2014

Lessons learned from robotic vacuum cleaners entering the home ecosystem.
Robotics Auton. Syst., 2014

Review of Augmented Paper Systems in Education: An Orchestration Perspective.
J. Educ. Technol. Soc., 2014

Massively Open Online Courses, Current State and Perspectives (Dagstuhl Perspectives Workshop 14112).
Dagstuhl Reports, 2014

Massive Open Online Courses: Current State and Perspectives (Dagstuhl Perspectives Workshop 14112).
Dagstuhl Manifestos, 2014

Capturing "attrition intensifying" structural traits from didactic interaction sequences of MOOC learners.
CoRR, 2014

Your click decides your fate: Leveraging clickstream patterns in MOOC videos to infer students' information processing and attrition behavior.
CoRR, 2014

Studying Teacher Cognitive Load in Multi-tabletop Classrooms Using Mobile Eye-tracking.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Single Locus of Control in a Tangible Paper-based Tabletop Application: An Exploratory Study.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Holistic Analysis of the Classroom.
Proceedings of the 2014 ACM workshop on Multimodal Learning Analytics Workshop and Grand Challenge, 2014

"With-Me-Ness": A Gaze-Measure for Students' Attention in MOOCs.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

The dynamics of anthropomorphism in robotics.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Which robot behavior can motivate children to tidy up their toys?: design and evaluation of "ranger".
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2014

Attentional processes in natural reading: the effect of margin annotations on reading behaviour and comprehension.
Proceedings of the Eye Tracking Research and Applications, 2014

3D model-based gaze estimation in natural reading: a systematic error correction procedure based on annotated texts.
Proceedings of the Eye Tracking Research and Applications, 2014

2013
Demo hour.
Interactions, 2013

Living with a Vacuum Cleaning Robot - A 6-month Ethnographic Study.
Int. J. Soc. Robotics, 2013

Design for classroom orchestration.
Comput. Educ., 2013

Designing augmented reality for the classroom.
Comput. Educ., 2013

Error correction mechanism for five-key chording keyboards.
Proceedings of the 7th Conference on Speech Technology and Human-Computer Dialogue, 2013

System for assessing classroom attention.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

Shared Annotations: The Social Side of Exam Preparation.
Proceedings of the Scaling up Learning for Sustained Impact, 2013

Mobile technology for awareness of time progression and its impact on meetings.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

Complementarity of input devices to achieve knowledge sharing in meetings.
Proceedings of the Computer Supported Cooperative Work, 2013

Understanding Collaborative Program Comprehension: Interlacing Gaze and Dialogues.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

How Will Collaborative Problem Solving be Assessed at International Scale? (Invited Panel).
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

DUET 2013: Dual Eye Tracking in CSCL.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Scripting and Orchestration: Recent Theoretical Advances.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

The Benefits and Limitations of Distributing a Tangible Interface in a Classroom.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

REGARD: Remote Gaze-Aware Reference Detector.
Proceedings of the Eye Gaze in Intelligent User Interfaces, 2013

2012
An Ambient Awareness Tool for Supporting Supervised Collaborative Problem Solving.
IEEE Trans. Learn. Technol., 2012

Tangible paper interfaces: interpreting pupils' manipulations.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Design and evaluation of a graphical iPad application for arranging adaptive furniture.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Gaze Evidence for Different Activities in Program Understanding.
Proceedings of the 24th Annual Workshop of the Psychology of Programming Interest Group, 2012

Tangible vs. virtual representations: when tangibles benefit the training of spatial skills.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Designing conversation-context recommendation display to support opportunistic search in meetings.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Group dynamics findings from coordination in problem solving and decision making meetings.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

Can a table regulate participation in top level managers' meetings?
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

Paper Interfaces for Learning Geometry.
Proceedings of the 21st Century Learning for 21st Century Skills, 2012

ReflectWorld: A distributed architecture for meetings and groups evolution analysis.
Proceedings of the 2012 International Conference on Collaboration Technologies and Systems, 2012

Effects of input device familiarity on content creation and sharing in meetings.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Supporting opportunistic search in meetings with tangible tabletop.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Tangible interfaces: when physical-virtual coupling may be detrimental to learning.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

Anthropomorphic language in online forums about Roomba, AIBO and the iPad.
Proceedings of the 2012 IEEE Workshop on Advanced Robotics and its Social Impacts (ARSO), 2012

2011
Benefits of a Tangible Interface for Collaborative Learning and Interaction.
IEEE Trans. Learn. Technol., 2011

Interactive tabletops in education.
Int. J. Comput. Support. Collab. Learn., 2011

Facilitating peer knowledge modeling: Effects of a knowledge awareness tool on collaborative learning outcomes and processes.
Comput. Hum. Behav., 2011

People's Perception of Domestic Service Robots: Same Household, Same Opinion?
Proceedings of the Social Robotics - Third International Conference, 2011

Collaborative Gaze Footprints: Correlates of Interaction Quality.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Classroom orchestration: The third circle of usability.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Supporting Collaborative Learning in Recitation Sections Using an Ambient Awareness Tool.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

Paper interface design for classroom orchestration.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
An Interactive Table for Supporting Participation Balance in Face-to-Face Collaborative Learning.
IEEE Trans. Learn. Technol., 2010

The effects of mutual location-awareness on group coordination.
Int. J. Hum. Comput. Stud., 2010

Roombots: Reconfigurable Robots for Adaptive Furniture.
IEEE Comput. Intell. Mag., 2010

An empirical evaluation of touch and tangible interfaces for tabletop displays.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010

Flag: an ambient awareness tool to support informal collaborative learning.
Proceedings of the 2010 International ACM SIGGROUP Conference on Supporting Group Work, 2010

Task Performance vs. Learning Outcomes: A Study of a Tangible User Interface in the Classroom.
Proceedings of the Sustaining TEL: From Innovation to Learning and Practice, 2010

2009
Detecting air travel to survey passengers on a worldwide scale.
J. Locat. Based Serv., 2009

A Model of Collaborative Learning Scripts Instantiated with Mobile Technologies.
Int. J. Mob. Blended Learn., 2009

TinkerSheets: using paper forms to control and visualize tangible simulations.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Multi-finger interactions with papers on augmented tabletops.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Roombots-mechanical design of self-reconfiguring modular robots for adaptive furniture.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

Who is the expert? Analyzing gaze data to predict expertise level in collaborative applications.
Proceedings of the 2009 IEEE International Conference on Multimedia and Expo, 2009

Distributed Awareness for Class Orchestration.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

Collaboration and abstract representations: towards predictive models based on raw speech and eye-tracking data.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Physical space and division of labor around a tabletop tangible simulation.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Exploring neglected planes: social signals and class orchestration.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Using augmentations as bridges from concrete to abstract representations.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Paper-based concept map: the effects of tabletop on an expressive collaborative learning task.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

2008
The effects of animations on verbal interaction in computer supported collaborative learning.
J. Comput. Assist. Learn., 2008

The mechanics of CSCL macro scripts.
Int. J. Comput. Support. Collab. Learn., 2008

Group mirrors to support interaction regulation in collaborative problem solving.
Comput. Educ., 2008

Graph signature for self-reconfiguration planning.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008

Cognitive convergence in collaborative learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

How learners use awareness cues about their peer's knowledge?: insights from synchronized eye-tracking data.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Effects of knowledge interdependence with the partner on visual and action transactivity in collaborative concept mapping.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

Deixis and gaze in collaborative work at a distance (over a shared map): a computational model to detect misunderstandings.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

Knowing What the Peer Knows: The Differential Effect of Knowledge Awareness on Collaborative Learning Performance of Asymmetric Pairs.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

When Co-learners Work on Complementary Texts: Effects on Outcome Convergence.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

Tinkering or Sketching: Apprentices' Use of Tangibles and Drawings to Solve Design Problems.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

Reflect: An Interactive Table for Regulating Face-to-Face Collaborative Learning.
Proceedings of the Times of Convergence. Technologies Across Learning Contexts, 2008

Reconsidering Clark's Theory in CSCW.
Proceedings of the 8th International Conference on Designing Cooperative Systems, 2008

2007
Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling.
Multim. Tools Appl., 2007

Flexibility in macro-scripts for computer-supported collaborative learning.
J. Comput. Assist. Learn., 2007

Specifying computer-supported collaboration scripts.
Int. J. Comput. Support. Collab. Learn., 2007

The effects of explicit referencing in distance problem solving over shared maps.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007

Languages and platforms for CSCL scripts.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Orchestrating learning activities on the social and the cognitive level to foster CSCL.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Towards the convergence of CSCL and inquiry learning: scripting collaborative inquiry learning.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Partner modeling is mutual.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

Source memorization in chat interactions.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
One-to-One Technology-Enhanced Learning: an Opportunity for Global Research Collaboration.
Res. Pract. Technol. Enhanc. Learn., 2006

The solo/duo gap.
Comput. Hum. Behav., 2006

Collaborative Learning with Animated Pictures: The Role of Verbalizations.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

The Underwhelming Effects of Location-Awareness of Others on Collaboration in a Pervasive Game.
Proceedings of the Cooperative Systems Design - Seamless Integration of Artifacts and Conversations, 2006

2005
'Location is not enough!': an Empirical Study of Location-Awareness in Mobile Collaboration.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Collaborer pour mieux apprendre d'une animation.
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine, 2005

Etude empirique de l'utilisation de la géolocalisation en collaboration mobile.
Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine, 2005

2004
Workshop on Designing Computational Models of Collaborative Learning Interaction.
Proceedings of the Intelligent Tutoring Systems, 7th International Conference, 2004

Abstraction and Transfer in Collaborative Learning.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

2003
Merci John.
Int. J. Artif. Intell. Educ., 2003

The Impacts of Awareness Tools on Mutual Modelling in a Collaborative Video-Game.
Proceedings of the Groupware: Design, Implementation, and Use, 9th International Workshop, 2003

2002
Proximity and view awareness to reduce referential ambiguity in a shared 3D virtual environment.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

2000
A multidisciplinary viewpoint on European research on collaborative learning - Europaeische Forschung zu "Collaborative Learning" in multidisziplinaerer Perspektive.
Kognitionswissenschaft, 2000

Evaluation of hypertext in an activity learning environment.
J. Comput. Assist. Learn., 2000

1999
An analysis of learner arguments in a collective learning environment.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

Does a shared screen make a shared solution?
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

1996
What If the Computer Doesn't Know the Answer?
Commun. ACM, 1996

1993
An experimental toolbox for advanced interactive learning environments.
Proceedings of the Third International Conference on Lisp Users and Vendors, 1993

The distribution of pedagogical roles in a Multi-agent Learning Environment.
Proceedings of the Lessons from Learning, 1993

1992
A Framework for Learner Modelling.
Interact. Learn. Environ., 1992

People Power: A Human-Computer Collaborative Learning System.
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992


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