Jeongmi Lee

Orcid: 0000-0002-3403-8117

According to our database1, Jeongmi Lee authored at least 42 papers between 2018 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2025
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics.
IEEE Trans. Vis. Comput. Graph., May, 2025

Evaluating user perception toward physics-adapted avatar in remote heterogeneous spaces.
Comput. Graph., 2025

Designing VR Music Game for Stress Reduction.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2025

Beyond Glasses: Future Directions for XR Interactions within the Physical World.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025

PinchCatcher: Enabling Multi-selection for Gaze+Pinch.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Quantifying Social Connection With Verbal and Non-Verbal Behaviors in Virtual Reality Conversations.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Birds of a Rhythm: The Effects of Haptic Pattern Similarity on People's Social Perceptions in Virtual Reality.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

Looking but Not Focusing: Defining Gaze-Based Indices of Attention Lapses and Classifying Attentional States.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025

2024
The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive Capacity.
IEEE Trans. Vis. Comput. Graph., May, 2024

Attention-based automatic editing of virtual lectures for reduced production labor and effective learning experience.
Int. J. Hum. Comput. Stud., January, 2024

Effects of Multisensory Feedback on the Perception and Performance of Virtual Reality Hand-Retargeted Interaction.
CoRR, 2024

Robust Airway Generation Labeling With Airway Segmentation for Reliable Airway Assessment.
IEEE Access, 2024

Effects of Congruent Multisensory Feedback on the Perception and Performance of Virtual Reality Hand-Retargeted Interaction.
IEEE Access, 2024

Evaluating User Perception Toward Pose-Changed Avatar in Remote Dissimilar Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

The Impact of Sociality of Objects on Covert Attention with Social Cues in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Turn-taking Patterns Reflect Social Connection in Virtual Reality Conversations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Self-Avatar Recognition in Virtual Reality: the Self Advantage Phenomenon and the Relative Importance of Motion and Visual Congruence.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

VR-SSVEPeripheral: Designing Virtual Reality Friendly SSVEP Stimuli using Peripheral Vision Area for Immersive and Comfortable Experience.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploration of the Virtual Reality Teleportation Methods Using Hand-Tracking, Eye-Tracking, and EEG.
Int. J. Hum. Comput. Interact., December, 2023

Effects of Reward Schedule and Avatar Visibility on Joint Agency During VR Collaboration.
IEEE Trans. Vis. Comput. Graph., November, 2023

The effects of spatial configuration on relative translation gain thresholds in redirected walking.
Virtual Real., June, 2023

Stretchy: Enhancing Object Sensation Through Multisensory Feedback and Muscle Input.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Memo:me, an AR Sticky Note With Priority-Based Color Transition and On-Time Reminder.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Comparison of Virtual Reality Teleportation Targeting Method Performance depending on the Teleport Distance.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Influence of Cross-Modal Correspondence between Auditory and Visual Stimuli on Vection Perception in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Exploring Factors of VR-based Wheelchair Simulation for Reducing Implicit Bias.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Sense of Convergence: Exploring the Artistic Potential of Cross-modal Sensory Transfer in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Holobot: Hologram based Extended Reality Telepresence Robot.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

2022
ExpTrialMng: A Universal Experiment Trial Manager for AR/VR/MR Experiments based on Unity.
CoRR, 2022

The Effects of Spatial Configuration on Relative Translation Gain Thresholds in Redireced Walking.
CoRR, 2022

The Effect of Multisensory Pseudo-Haptic Feedback on Perception of Virtual Weight.
IEEE Access, 2022

Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Sense of Embodiment Inducement for People with Reduced Lower-body Mobility and Sensations with Partial-Visuomotor Stimulation.
Proceedings of the SIGGRAPH 2022: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Vancouver, BC, Canada, August 7, 2022

Bring Store in My Room: AR Store Authoring System for Spatial Experience in Mobile Shopping.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Seung-ee and Kkaebi: A VR-Mobile Cross Platform Game based on Co-Presence for a Balanced Immersive Experience.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Evoker: Narrative-based Facial Expression Game for Emotional Development of Adolescents.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Play With Your Emotions: Exploring Possibilities of Emotions as Game Input in NERO.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space Generation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic Feedback.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Attention Guidance Technique Using Visual Subliminal Cues And Its Application On Videos.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

2020
Effects of Locomotion Style and Body Visibility of a Telepresence Avatar.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2018
Dynamics of Feature-based Attentional Selection during Color-Shape Conjunction Search.
J. Cogn. Neurosci., 2018


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