Ken Pfeuffer

Orcid: 0000-0002-5870-1120

Affiliations:
  • Aarhus University, Denmark


According to our database1, Ken Pfeuffer authored at least 58 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Design Principles & Issues for Gaze and Pinch Interaction.
CoRR, 2024

2023
Revealing the Hidden Effects of Phishing Emails: An Analysis of Eye and Mouse Movements in Email Sorting Tasks.
CoRR, 2023

Towards Flexible and Robust User Interface Adaptations With Multiple Objectives.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

How Unique do we Move? Understanding the Human Body and Context Factors for User Identification.
Proceedings of the Mensch und Computer 2023, 2023

Empowering Users: Leveraging Interface Cues to Enhance Password Security.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Gaze-based Mode-Switching to Enhance Interaction with Menus on Tablets.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

A Fitts' Law Study of Gaze-Hand Alignment for Selection in 3D User Interfaces.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Pareto Optimal Layouts for Adaptive Mixed Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Gaze-Hand Alignment: Combining Eye Gaze and Mid-Air Pointing for Interacting with Menus in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Exploring Gaze for Assisting Freehand Selection-based Text Entry in AR.
Proc. ACM Hum. Comput. Interact., 2022

One-handed Input for Mobile Devices via Motion Matching and Orbits Controls.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

AUIT - the Adaptive User Interfaces Toolkit for Designing XR Applications.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

A Practical Method to Eye-tracking on the Phone: Toolkit, Accuracy and Precision.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Look & Turn: One-handed and Expressive Menu Interaction by Gaze and Arm Turns in VR.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"Your Eyes Tell You Have Used This Password Before": Identifying Password Reuse from Gaze and Keystroke Dynamics.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs.
ACM Trans. Comput. Hum. Interact., 2021

ARtention: A design space for gaze-adaptive user interfaces in augmented reality.
Comput. Graph., 2021

Bi-3D: Bi-Manual Pen-and-Touch Interaction for 3D Manipulation on Tablets.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Altering Non-verbal Cues to Implicitly Direct Attention in Social VR.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Looking for Info: Evaluation of Gaze Based Information Retrieval in Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Did you Understand this?: Leveraging Gaze Behavior to Assess Questionnaire Comprehension.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

PIANX - A Platform for Piano Players to Alleviate Music Performance Anxiety Using Mixed Reality.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

StARe: Gaze-Assisted Face-to-Face Communication in Augmented Reality.
Proceedings of the ETRA '20 Adjunct: 2020 Symposium on Eye Tracking Research and Applications, 2020

GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

Gaze'N'Touch: Enhancing Text Selection on Mobile Devices Using Gaze.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Exploring the domestication of thermal imaging.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

GazeButton: enhancing buttons with eye gaze interactions.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Time- and space-efficient eye tracker calibration.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

Go for GOLD: Investigating User Behaviour in Goal-Oriented Tasks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Visual Attention-Based Access: Granting Access Based on Users' Joint Attention on Shared Workspaces.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

Open Sesame!: User Perception of Physical, Biometric, and Behavioural Authentication Concepts to Open Doors.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Experience Sampling as Information Transmission: Perspective and Implications.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Analysis and Modeling of Grid Performance on Touchscreen Mobile Devices.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Extending touch with eye gaze input.
PhD thesis, 2017

Look together: using gaze for assisting co-located collaborative search.
Pers. Ubiquitous Comput., 2017

Gaze + pinch interaction in virtual reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Thumb + Pen Interaction on Tablets.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Gaze and Touch Interaction on Tablets.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Partially-indirect Bimanual Input with Gaze, Pen, and Touch for Pan, Zoom, and Ink Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Gaze-Shifting: Direct-Indirect Input with Pen and Touch Modulated by Gaze.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Gaze+touch vs. Touch: What's the Trade-off When Using Gaze to Extend Touch to Remote Displays?
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

A collaborative gaze aware information display.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

2014
Gaze-touch: combining gaze with multi-touch for interaction on the same surface.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

2013
Pursuit calibration: making gaze calibration less tedious and more flexible.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Pursuits: eye-based interaction with moving targets.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Investigating mid-air pointing interaction for projector phones.
Proceedings of the Interactive Tabletops and Surfaces, 2012

2010
Exploring ambient visualizations of context information.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010


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